OperationFlashpoint2.org » Sion @import url( http://operationflashpoint2.org/wp-content/themes/aeros/style.css ); _qoptions={qacct:”p-c6zE3jl0gMeg6″};Quantcast var is_ssl = (“https:” == document.location.protocol); var asset_host = is_ssl ? “https://s3.amazonaws.com/getsatisfaction.com/” : “http://s3.amazonaws.com/getsatisfaction.com/”; document.write(unescape(“%3Cscript src='” + asset_host + “javascripts/feedback-v2.js’ type=’text/javascript’%3E%3C/script%3E”)); var feedback_widget_options = {}; feedback_widget_options.display = “overlay”; feedback_widget_options.company = “operationflashpoint2org”; feedback_widget_options.placement = “left”; feedback_widget_options.color = “#222”; feedback_widget_options.style = “idea”; var feedback_widget = new GSFN.feedback_widget(feedback_widget_options);

rss news ticker
2009 0 360

Message from sion

3995348132 36c3a013fe Message from sion

So, we are released! Our baby is on its own in the big wide world. It’s been quite a journey involving many, many man months of hard work. A few thanks are in order. First of all I have to thank one of the most talented and surely the hardest working team I’ve ever had the pleasure of working with, I’d also like to thank all of the support teams at Codemasters for their help and expertise. Final thanks as well to you the community, for your unflinching support over the past couple of years.

The team have been eagerly reading the reviews and all your feedback on the forums and we’ve been very pleased with how the games been received, especially by console users. One of my main goals on this project was to introduce console gamers to this genre and get them excited about the possibilities of actually having to think about their actions in combat. I feel we have achieved this and I feel we are at the beginning of a very exciting journey for the Flashpoint series, We’re already prototyping new features and our Ego tech moves forwards in leaps and bounds – watch this space!

I know that our PC user base is clamouring for more features already, and we are not oblivious to your pleas! We have DLC, patches and title updates all due out (in weeks rather than months) and we are also collating all feedback regarding any issues discovered, so please keep on posting your bug reports in the tech help forum.

So to conclude, its been an epic journey for everyone on the team, trust me, you will never know how challenging this game was to develop. Blood, sweat and tears have flown regularly in the studio, now let champagne flow, we’re all going out to celebrate!!!

All the best, see you on the Battlefield


Written by Tyrokiller in: Official | Tags: , , ,
2009 0 360

12/08/09 – Rock Paper Shotgun Interview with Sion Lenton

A new shotgun interview was found by Helios our so beloved community manager today to which:



“A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.”

Written by Tyrokiller in: New OFP2 Infomation | Tags: , , , , ,
2009 0 360

Sion Lenton comments regarding E3 and the forum reaction

Sion Lenton,
Executive Producer of Operation Flashpoint: Dragon Rising.


First of all, Kudos to the Dev Team for a lot of hard work putting this build together, the reaction from the show floor was consistently positive and the queues were long.

I guess its one thing to play a game and be immersed in it and another thing to watch a recording off the screen of some “dumb COD player” (that would be me thank you very much!) playing this level for the benefit of the many press who came to see it.

Please remember we are now in an intense period of balancing and polish.

  • As you all correctly surmised this is a modified version of the intro/tutorial level running on XB360. The thinking behind this was to make something users could pick up and play, we generally had only 10 minutes to demo the game and so needed something more compact. It is not representative of the main campaign missions which are much longer and more atmospheric/tense/dramatically paced
  • This mission also has a number of secondary objectives which (if they choose to) the player can attempt, you hear them called out at the beginning
  • The demo is absolutely definitely on Assisted (Easy) mode
  • We were next to the Lego Rock band stall, nuff said! After day 2 it did begin to grate a little, however by day 3 we’d lost our marbles and were happily dancing and singing along
  • These videos do not do our game justice; they are filmed from cameras pointed at a wall-mounted screen, positioned above the screen we were playing on, so the angle wasn;t great. Our game looks beautiful!
  • The ‘Russian’ fireteam leader is supposed to be Hispanic! I don’t like his voice either, we are re-recording him!
  • Artillery will make a noise as it falls thru the air (if you’re close enough)
  • Alex Vestin’s estimates to run the island do not take into account recovery times from sprinting
  • Sprinting and jogging animations have been addressed; focal point is now more static whilst still retaining the ‘handheld’ impact of footfalls
  • We are still optimising particle effects, smoke grenades and smoke mortars already last much longer (minutes instead of seconds) this would have been easily observed if I had set one off
  • Time of day/lighting/colouration/balancing etc. Call it what you will is under constant review
  • Reload animations; not final speed
  • I enjoy the occasional banana, but I’m more of an apple man smile Sion Lenton comments regarding E3 and the forum reaction
  • Darth Eclipse, I recall meeting your dad, he must have been the guy who ‘Had to play this game and report back’
  • Artillery times were faster for the demo
  • Bottom right of the map = Time of Day
  • Everyone has exploding red barrels, and I mean ‘everyone’. (I checked smile Sion Lenton comments regarding E3 and the forum reaction)
  • Last comment on the barrels, they are not one shot explosions, often in the demo I would need to fire a couple of bursts to get it to explode
  • There is definitely distanced based sound delay, im surprised you didn’t notice it! (must have been the Jackson 5)
  • Weapon sway is in, but wasn’t in E3 build
  • The build did not lag, I refer you the filming methods
  • The guns sound like the real thing, I’ve compared both, trust me. The sound in OF: DR is fantastic, youtube does not do our awesome audio dept justice. The recent sound team updates give you a glimpse at the amazing work they are doing on the game
  • Muzzle flash differs for every weapon
  • The command radial is 3 layers deep, you only see a fraction of it in the video and it is context sensitive
  • If you want to know what hardcore really looks like, look out for an upcoming video dedicated to the hardcore mode
  • The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well smile Sion Lenton comments regarding E3 and the forum reaction)
  • My personal highlight of E3? Watching half a dozen infinity ward devs queuing to play OF: DR biggrin Sion Lenton comments regarding E3 and the forum reaction

I hope this info is of use to you, we most certainly do read and discuss the forums (when we have time) please bear that in mind next time your about to press submit smile Sion Lenton comments regarding E3 and the forum reaction I’d like to thank you all for your comments. We try to take as much on board as we can however we are approaching the end of development so time and resource is very precious.

It seems the reaction on the whole has been very positive and this is a real shot in the arm for the whole dev team.

Oh, one more thing, I’ve just been informed we have been nominated for best PC shooter of E3.




Written by Sir. Polaris in: New OFP2 Infomation, Official | Tags: , ,
2009 0 360

New Sion E3 interview with Gaming Shogun.

Found by new member JHalpert, we now have new footage of Sion doing a interview across a tv monitor. It is 6:04 min long – It opens with rehammering “We are aiming for realism”. Sion mentions it that OFP1 was a “Hardcore military sim” and that they tried to make it similar, but they also note they have made it “Accessible”.

There is a worrying tone of “we attempted realism” suggesting that not archived but nerfed for console usage. Sion goes over the same information we know but hints on the gameplay feel. Sion speaks of LUA and modding lightly from a long term gaming perspective, but nothing more other then CM noting it’s interest in it.


Sion also notes of a Fall 09 release date.  (This used to say Q4 09) I miss heard the British accent to say four oh nine. Majority vote has concluded it was a error and was Fall 09. Sorry for that :D

It is solid HD footage, however like the other videos you can see some bugs in it. It’s very similar to the other stock E3 Footage seen today (as thats most likely what is playing in the background).

The most important release of information however is that they have finally confirmed current alpha status in video media. With the game feature complete the coming months will be OFP:DR’s devs multiplying the world objects and features from the current single object already made. The game from this point should expand rapidly.

Sion notes a major release of multiplayer numbers is coming shortly.


Written by Sir. Polaris in: New OFP2 Infomation, New Video | Tags: , , , ,
2009 0 360

Bastardize your favorite OFP2 Dev!

We all have free time and we are all avoiding work, so why not put this extra time to good use and destroy the public image of your favourite OFP2 developer.

Codemasters is allways up for a good laugh and we as a community are always ready to provide.

So fire up Photoshop, Gimp, Paintshop or MS paint and have at her!

To Partispate

View more to view the current submissions.


Written by Sir. Polaris in: Offtopic Event | Tags: , , ,

Powered by WordPress | Aeros Theme | TheBuckmaker.com WordPress Themes