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Helios brought us a hands-on from Videogamer.com, it’s got new information on the command layout as well as in depth information on the level of simulation present in the game.
This level of detail can be found throughout Operation Flashpoint 2, from the 100 per cent accurate reload animations to the fact that each weapon and ammunition type has a different penetration value – in other words, high calibre bullets will pass through certain kinds of armour and cover. -Neon Kelly, Article writer
The article does a lot of comparisons between ArmA2 and Dragon Rising, and says that the games look extremely similar as far as simulation and realism dedication go. Although, the writer leans to wards Dragon Rising as the better title.
Furthermore, I suspect that Operation Flashpoint 2 may be the slicker of the two products. Even at this early stage of development, there’s a certain kind of confident presentation here that ArmA 2 lacks. The graphics are a little more stylized, and even though the build I played used a lot of placeholder audio, the vocal work sounded emotive and high quality. Codemasters has a lot more experience than Bohemia when it comes to dealing with a wide gaming audience, and it’s made some wise moves. -Neon Kelly, Article writer
The full article can be viewed here: Videogamer.com Hands On Preview
Source: Helios CM Forums
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