OperationFlashpoint2.org » New FAQ from Helios about OFP2 Sound @import url( http://operationflashpoint2.org/wp-content/themes/aeros/style.css ); _qoptions={qacct:”p-c6zE3jl0gMeg6″};Quantcast var is_ssl = (“https:” == document.location.protocol); var asset_host = is_ssl ? “https://s3.amazonaws.com/getsatisfaction.com/” : “http://s3.amazonaws.com/getsatisfaction.com/”; document.write(unescape(“%3Cscript src='” + asset_host + “javascripts/feedback-v2.js’ type=’text/javascript’%3E%3C/script%3E”)); var feedback_widget_options = {}; feedback_widget_options.display = “overlay”; feedback_widget_options.company = “operationflashpoint2org”; feedback_widget_options.placement = “left”; feedback_widget_options.color = “#222”; feedback_widget_options.style = “idea”; var feedback_widget = new GSFN.feedback_widget(feedback_widget_options);


rss news ticker
May
29
2009

New FAQ from Helios about OFP2 Sound

A great new FAQ has been posted by Helios from the sound team which we have heard so much of these past few weeks. The response to a few of the community members questions can be found here.

Few good pullouts from the information:

Helios – “Some of the bullet sound effects made me jump”

“bullets in OFP do “whiz” past your head but they also “crack”, it was
quite a difficult balance to distinguish between bullet cracks, distant
shots and impacts…”

maccollo – “What about the speed of sound?”

“Present and correct, you’ll hear the “crack” of the bullet before you hear the distant shot being fired. Same with explosions…”

Readmore: here

This information has been added into the OFP2 FAQ.

# Update#

Watson Wu a member of the sound team posted about the event here.

Written by Tyrokiller in: New OFP2 Infomation, Official | Tags: , , ,

No Comments »

RSS feed for comments on this post. TrackBack URL

Leave a comment

You must be logged in to post a comment.

Powered by WordPress | Aeros Theme | TheBuckmaker.com WordPress Themes