OperationFlashpoint2.org » Hardcore @import url( http://operationflashpoint2.org/wp-content/themes/aeros/style.css ); _qoptions={qacct:”p-c6zE3jl0gMeg6″};Quantcast var is_ssl = (“https:” == document.location.protocol); var asset_host = is_ssl ? “https://s3.amazonaws.com/getsatisfaction.com/” : “http://s3.amazonaws.com/getsatisfaction.com/”; document.write(unescape(“%3Cscript src='” + asset_host + “javascripts/feedback-v2.js’ type=’text/javascript’%3E%3C/script%3E”)); var feedback_widget_options = {}; feedback_widget_options.display = “overlay”; feedback_widget_options.company = “operationflashpoint2org”; feedback_widget_options.placement = “left”; feedback_widget_options.color = “#222”; feedback_widget_options.style = “idea”; var feedback_widget = new GSFN.feedback_widget(feedback_widget_options);

rss news ticker
2009 0 360

Hardcore Video 10/08/09

Today at: 10:24 AM, Helios decided to post us a very welcoming video to the community. This video is most likely the most liked video to date mainly because it was amoungst one of the most wanted things that the community wanted besides from multiplayer information.


The video featuring key members of the development team, marks the first in a series of developer videos that are going to take you behind the scenes of the development of Operation Flashpoint: Dragon Rising.

The video can be found here, and the discussion here.

Written by Tyrokiller in: New OFP2 Infomation, New Video, Official | Tags: , , ,
2009 0 360

Fear and anticipation

This new video seems to show some nice footage of the game itself and is split between gameplay and cinematics (According to that told to us by helios)  although containing some problems such as the clouds moving too fast the game itself seems to have made a few improvements in the graphical department.

Of which are:

  • Grass render distance improved.
  • Glow around friendlies and enemies seems to have been removed.

Besides these we are hoping that CM (As shown before) will fix all of the issues present. Below is the video and below that is the thread to talk about the new video and possibly relay any issues regarding it also:



Written by Tyrokiller in: New Video | Tags: , , ,
2009 0 360

Battle of the God’s

Well it seems as if Sion has yet again been taking our feedback seriously and the hardcore mode has been altered to the effect of godliness. To see the news please visit here.

Snippit: “You lot are a bunch of masochists but, you’ve got it; the hardcore mode in Operation Flashpoint will contain no HUD/UI elements at all other than radio chatter subtitles. That’s right, no crosshair, no compass, no gun or ammo displays…Nothing…

There will be no objective markers, no bleed meter, no direction of fire indicator, no enemy location highlights and no damage indicators. Nothing!

To show you what we mean, here’s an example for you all taken with the new hardcore settings.”

Hardcore Mode - First Screen

Written by Tyrokiller in: New OFP2 Infomation, New Screenshots, Official | Tags: , , , ,

Powered by WordPress | Aeros Theme | TheBuckmaker.com WordPress Themes