OperationFlashpoint2.org » Fansite Kit

Uncategorized

OperationFlashpoint2.org » Fansite Kithttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR Fansite Kit: Mrk4 – Out Nowhttp://operationflashpoint2.org/2009/08/ofpdr-fansite-kit-mrk4-out-now/http://operationflashpoint2.org/2009/08/ofpdr-fansite-kit-mrk4-out-now/#commentsWed, 19 Aug 2009 17:48:49 +0000Sir. Polarishttp://operationflashpoint2.org/?p=284 OFP:DR Fansite Kit: Mrk4   Out Now

advertisment OFP:DR Fansite Kit: Mrk4   Out Now

Whats in it:
* 200 Files and 73 Folders
* 71.0 MB unpacked | 50.9 MB Packed [.ZIP]
* Community Made Content
– Avatars
– Fan Art
– Over 15 Cutouts, including PSD’s Like the Soldier Cutout PSD as Seen here:
http://img525.imageshack.us/img525/7…loadxn5.th.jpg
* Important Links
* The Operation Flashpoint Logo PSD
* The OFP Font
* All the Official Images
* All the rare photos I could find.
* A Clean cut wallpaper, in 3 styles for every screen format.
– OFP Gray
– White
– Black
* Some Website images (borrowed from the CSS of this forum)
* A YouTube PSD Template
* Links and Website building content.

and much more!

It took some time to collect, find and make the content but I wanted to make somthing to give out to the community to help it grow. I plan to keep working on it, but the Devs are also doing a Fansite kit and I didn’t want them to duplicate the work needed. So I made a early release.

Everyone’s (minus a few personal and questionable ones) avatars and image submissions have been added and accredited. There was a lot of submissions quality – The Images are great for other forums and instant messaging clients. 87 Avatars in total.

Hopefully this helps out!

Have fun on you fan related endeavours,
– Sir. Polaris

fskmrk4cutton OFP:DR Fansite Kit: Mrk4   Out Now

Mirrors:
19-08-2009 | Knights that Say Ni

]]>http://operationflashpoint2.org/2009/08/ofpdr-fansite-kit-mrk4-out-now/feed/0OFP2:DR – Fansite Kit – Mrk 3, Releasedhttp://operationflashpoint2.org/2009/03/ofp2dr-fansite-kit-mrk-3-released/http://operationflashpoint2.org/2009/03/ofp2dr-fansite-kit-mrk-3-released/#commentsSat, 07 Mar 2009 21:56:13 +0000Sir. Polarishttp://operationflashpoint2.org/?p=98 OFP2:DR   Fansite Kit   Mrk 3, Released

Reflecting the updated logo and new content, such as more community cutouts, I have updated the fansite kit and re uploaded it at a new low of 37.72mb.

The main reason for this small file size is due to the cross linking of online content. As you may know the OFP2 Tube and Flickr accounts hold a great wealth of information and content. In previous versions I included all the data I could in the fansite kit. It quickly became bloated with images that people may or may not have used. So for this build after hearing feedback from it’s users, iI have now only saved the most important images that relate directly to website, fansites and artists. The directory structure is for the most part the same, and holding the same content – just now linked to a online source.

Download – Fansite Kit Mrk3 – 37.72mb – FileFront

]]>http://operationflashpoint2.org/2009/03/ofp2dr-fansite-kit-mrk-3-released/feed/1

OperationFlashpoint2.org » song

Uncategorized

OperationFlashpoint2.org » songhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Sing, song and maybe some rhyme?http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/#commentsMon, 12 Oct 2009 08:36:40 +0000Tyrokillerhttp://operationflashpoint2.org/?p=818 Sing, song and maybe some rhyme?

Besides from the very odd tuvan throat singing in the game here is what olly has to say regarding the songs in the game + song downloads.

Many thanks to Olly and the sound team guys for putting together this brilliant music pack! Thanks again to Olly for writing the below as well .

Tuvan throat singing? There were definitely a few raised eyebrows when it was first suggested that we wanted this style of music to grace our game, after all it’s not your typical war game music. Then again OFP DR is not your typical war game so we felt we wanted our choice of music to really stand out.

During development we all lived with this piece of music in the menu to see how it sat, Immediately it struck a chord, it’s full of sorrow and is not a gung ho orchestral motivational piece, it really gave the game an ominous feeling and combined with the random radio chatter (well done to those that spotted it) kept you wanting to hear more.

Eventually we needed to get some proper music in before we started showing the game to the press and the public, we had worked with Christian Marcussen before and knew he had the talent to deliver, Christian composed a piece of music that invoked all the same feelings of Fly Fly My Sadness and also combined that with a more western feel to give OFP DR a truly unique sound.

On many occasions we took this game to universities and had students, professionals and even forum members visit Codemasters, everyone wanted to sit and listen to the whole piece to the end and was very taken back by such “different” music, it’s not going to be everyone’s cup of tea but at least we hope that for some people it’s given them those same feelings we had when we first heard it.

Also we have put together for you a pack of music loops from all of our trailers, we’d love to hear them being used on films you make and posted on youtube! Thanks to Mark Willot for taking the time to make these available in such a useful format.

Enjoy.

Download Music Pack as MP3

Download Music Pack as WMV

]]>http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/feed/0

OperationFlashpoint2.org » patch

Uncategorized

OperationFlashpoint2.org » patchhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Game updateshttp://operationflashpoint2.org/2009/10/game-updates/http://operationflashpoint2.org/2009/10/game-updates/#commentsMon, 12 Oct 2009 08:41:29 +0000Tyrokillerhttp://operationflashpoint2.org/?p=821 Game updates

Here are the latest updates on the game development itself:

Patch’s:

A lot of you have asked about a patch for the game and I can confirm that we do have one currently in development.

I can’t give out any details regarding a fix list or a release date at the moment, but please keep on adding your feedback to the console bugs/game issues thread, as I am passing these on to the dev team.

As soon as I have more info confirmed to me, I will make sure I inform the forum asap.

Discussion

Server issues:

I’ve noticed a few threads created by people having problems connecting/finding games online.

Just wanted to quickly reassure you that I’ll make sure to do some investigating tomorrow when I am back in the office and provide you all with update regarding the situation.

Apologies to anyone who’s experienced problems.

Discussion

]]>http://operationflashpoint2.org/2009/10/game-updates/feed/0

OperationFlashpoint2.org » Release

Uncategorized

OperationFlashpoint2.org » Releasehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Message from sionhttp://operationflashpoint2.org/2009/10/message-from-sion/http://operationflashpoint2.org/2009/10/message-from-sion/#commentsMon, 12 Oct 2009 08:28:21 +0000Tyrokillerhttp://operationflashpoint2.org/?p=813 Message from sion

3995348132 36c3a013fe Message from sion

So, we are released! Our baby is on its own in the big wide world. It’s been quite a journey involving many, many man months of hard work. A few thanks are in order. First of all I have to thank one of the most talented and surely the hardest working team I’ve ever had the pleasure of working with, I’d also like to thank all of the support teams at Codemasters for their help and expertise. Final thanks as well to you the community, for your unflinching support over the past couple of years.

The team have been eagerly reading the reviews and all your feedback on the forums and we’ve been very pleased with how the games been received, especially by console users. One of my main goals on this project was to introduce console gamers to this genre and get them excited about the possibilities of actually having to think about their actions in combat. I feel we have achieved this and I feel we are at the beginning of a very exciting journey for the Flashpoint series, We’re already prototyping new features and our Ego tech moves forwards in leaps and bounds – watch this space!

I know that our PC user base is clamouring for more features already, and we are not oblivious to your pleas! We have DLC, patches and title updates all due out (in weeks rather than months) and we are also collating all feedback regarding any issues discovered, so please keep on posting your bug reports in the tech help forum.

So to conclude, its been an epic journey for everyone on the team, trust me, you will never know how challenging this game was to develop. Blood, sweat and tears have flown regularly in the studio, now let champagne flow, we’re all going out to celebrate!!!

All the best, see you on the Battlefield

Sion

]]>http://operationflashpoint2.org/2009/10/message-from-sion/feed/0Release date (Update)http://operationflashpoint2.org/2009/09/release-date-update/http://operationflashpoint2.org/2009/09/release-date-update/#commentsMon, 14 Sep 2009 10:07:34 +0000Tyrokillerhttp://operationflashpoint2.org/?p=684 Release date (Update)

Recentely alot of people have been doubting that the release will not go ahead as planned for the 6th US, 8th EPAC and 9th UK. Helios today has created a sticky thread saying that this is indeed not so.

There seems to be a bit of confusion on the forums about the release date for the game and that it might have been pushed back.

This isn’t the case and the release dates are still confirmed as being, October 6th in North America, October 8th through European, Pacific, Asian and Canadian territories… Read on

]]>http://operationflashpoint2.org/2009/09/release-date-update/feed/0Upcoming release date announcedhttp://operationflashpoint2.org/2009/07/upcoming-release-date-announced/http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/#commentsTue, 14 Jul 2009 15:20:13 +0000ubermachtighttp://operationflashpoint2.org/?p=223 Upcoming release date announced

Helios just announced that the official release date (Yes, A date, not a period) will be announced on the upcoming Friday, in the early morning, to be precise. Helios also told us there’ll be a new video, showing the Armoury of Operation Flashpoint: Dragon Rising. Helios also promised us a brand new set of screenshots. To “Get a whet appetite” Helios also posted 2 new screenshots.

Screenshot 1

PLA – Type95 self propelled anti-aircraft gun, viewed through binoculars

Screenshot 2

US – Abrams M1A2 main battle tank, with AH1Z Super Cobra attack helicopter in air

Full size screenshots can (of course) be found on Flickr.

Source

]]>http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/feed/0

Comments on: OFP2 vs ARMA2 fact thread.

Uncategorized

Comments on: OFP2 vs ARMA2 fact thread.http://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

Comments on: Frequently asked OFP2 questions

Uncategorized

Comments on: Frequently asked OFP2 questionshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

Comments on: Infomation for New Fans

Uncategorized

Comments on: Infomation for New Fanshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

OperationFlashpoint2.org » Sion

Uncategorized

OperationFlashpoint2.org » Sionhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Message from sionhttp://operationflashpoint2.org/2009/10/message-from-sion/http://operationflashpoint2.org/2009/10/message-from-sion/#commentsMon, 12 Oct 2009 08:28:21 +0000Tyrokillerhttp://operationflashpoint2.org/?p=813 Message from sion

3995348132 36c3a013fe Message from sion

So, we are released! Our baby is on its own in the big wide world. It’s been quite a journey involving many, many man months of hard work. A few thanks are in order. First of all I have to thank one of the most talented and surely the hardest working team I’ve ever had the pleasure of working with, I’d also like to thank all of the support teams at Codemasters for their help and expertise. Final thanks as well to you the community, for your unflinching support over the past couple of years.

The team have been eagerly reading the reviews and all your feedback on the forums and we’ve been very pleased with how the games been received, especially by console users. One of my main goals on this project was to introduce console gamers to this genre and get them excited about the possibilities of actually having to think about their actions in combat. I feel we have achieved this and I feel we are at the beginning of a very exciting journey for the Flashpoint series, We’re already prototyping new features and our Ego tech moves forwards in leaps and bounds – watch this space!

I know that our PC user base is clamouring for more features already, and we are not oblivious to your pleas! We have DLC, patches and title updates all due out (in weeks rather than months) and we are also collating all feedback regarding any issues discovered, so please keep on posting your bug reports in the tech help forum.

So to conclude, its been an epic journey for everyone on the team, trust me, you will never know how challenging this game was to develop. Blood, sweat and tears have flown regularly in the studio, now let champagne flow, we’re all going out to celebrate!!!

All the best, see you on the Battlefield

Sion

]]>http://operationflashpoint2.org/2009/10/message-from-sion/feed/012/08/09 – Rock Paper Shotgun Interview with Sion Lentonhttp://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/#commentsWed, 12 Aug 2009 16:05:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=260 12/08/09   Rock Paper Shotgun Interview with Sion Lenton

A new shotgun interview was found by Helios our so beloved community manager today to which:

Discussion

Interview

“A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.”

]]>http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/feed/0Sion Lenton comments regarding E3 and the forum reactionhttp://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/http://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/#commentsThu, 11 Jun 2009 12:44:11 +0000Sir. Polarishttp://operationflashpoint2.org/?p=205 Sion Lenton comments regarding E3 and the forum reaction

Sion Lenton,
Executive Producer of Operation Flashpoint: Dragon Rising.

—–

First of all, Kudos to the Dev Team for a lot of hard work putting this build together, the reaction from the show floor was consistently positive and the queues were long.

I guess its one thing to play a game and be immersed in it and another thing to watch a recording off the screen of some “dumb COD player” (that would be me thank you very much!) playing this level for the benefit of the many press who came to see it.

Please remember we are now in an intense period of balancing and polish.

  • As you all correctly surmised this is a modified version of the intro/tutorial level running on XB360. The thinking behind this was to make something users could pick up and play, we generally had only 10 minutes to demo the game and so needed something more compact. It is not representative of the main campaign missions which are much longer and more atmospheric/tense/dramatically paced
  • This mission also has a number of secondary objectives which (if they choose to) the player can attempt, you hear them called out at the beginning
  • The demo is absolutely definitely on Assisted (Easy) mode
  • We were next to the Lego Rock band stall, nuff said! After day 2 it did begin to grate a little, however by day 3 we’d lost our marbles and were happily dancing and singing along
  • These videos do not do our game justice; they are filmed from cameras pointed at a wall-mounted screen, positioned above the screen we were playing on, so the angle wasn;t great. Our game looks beautiful!
  • The ‘Russian’ fireteam leader is supposed to be Hispanic! I don’t like his voice either, we are re-recording him!
  • Artillery will make a noise as it falls thru the air (if you’re close enough)
  • Alex Vestin’s estimates to run the island do not take into account recovery times from sprinting
  • Sprinting and jogging animations have been addressed; focal point is now more static whilst still retaining the ‘handheld’ impact of footfalls
  • We are still optimising particle effects, smoke grenades and smoke mortars already last much longer (minutes instead of seconds) this would have been easily observed if I had set one off
  • Time of day/lighting/colouration/balancing etc. Call it what you will is under constant review
  • Reload animations; not final speed
  • I enjoy the occasional banana, but I’m more of an apple man smile Sion Lenton comments regarding E3 and the forum reaction
  • Darth Eclipse, I recall meeting your dad, he must have been the guy who ‘Had to play this game and report back’
  • Artillery times were faster for the demo
  • Bottom right of the map = Time of Day
  • Everyone has exploding red barrels, and I mean ‘everyone’. (I checked smile Sion Lenton comments regarding E3 and the forum reaction)
  • Last comment on the barrels, they are not one shot explosions, often in the demo I would need to fire a couple of bursts to get it to explode
  • There is definitely distanced based sound delay, im surprised you didn’t notice it! (must have been the Jackson 5)
  • Weapon sway is in, but wasn’t in E3 build
  • The build did not lag, I refer you the filming methods
  • The guns sound like the real thing, I’ve compared both, trust me. The sound in OF: DR is fantastic, youtube does not do our awesome audio dept justice. The recent sound team updates give you a glimpse at the amazing work they are doing on the game
  • Muzzle flash differs for every weapon
  • The command radial is 3 layers deep, you only see a fraction of it in the video and it is context sensitive
  • If you want to know what hardcore really looks like, look out for an upcoming video dedicated to the hardcore mode
  • The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well smile Sion Lenton comments regarding E3 and the forum reaction)
  • My personal highlight of E3? Watching half a dozen infinity ward devs queuing to play OF: DR biggrin Sion Lenton comments regarding E3 and the forum reaction

I hope this info is of use to you, we most certainly do read and discuss the forums (when we have time) please bear that in mind next time your about to press submit smile Sion Lenton comments regarding E3 and the forum reaction I’d like to thank you all for your comments. We try to take as much on board as we can however we are approaching the end of development so time and resource is very precious.

It seems the reaction on the whole has been very positive and this is a real shot in the arm for the whole dev team.

Oh, one more thing, I’ve just been informed we have been nominated for best PC shooter of E3.

Sweet!

—–

Comment

]]>http://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/feed/0New Sion E3 interview with Gaming Shogun.http://operationflashpoint2.org/2009/06/e3-gaming-shogun/http://operationflashpoint2.org/2009/06/e3-gaming-shogun/#commentsSun, 07 Jun 2009 14:10:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=201 New Sion E3 interview with Gaming Shogun.

Found by new member JHalpert, we now have new footage of Sion doing a interview across a tv monitor. It is 6:04 min long – It opens with rehammering “We are aiming for realism”. Sion mentions it that OFP1 was a “Hardcore military sim” and that they tried to make it similar, but they also note they have made it “Accessible”.

There is a worrying tone of “we attempted realism” suggesting that not archived but nerfed for console usage. Sion goes over the same information we know but hints on the gameplay feel. Sion speaks of LUA and modding lightly from a long term gaming perspective, but nothing more other then CM noting it’s interest in it.

#Update#

Sion also notes of a Fall 09 release date.  (This used to say Q4 09) I miss heard the British accent to say four oh nine. Majority vote has concluded it was a error and was Fall 09. Sorry for that :D

It is solid HD footage, however like the other videos you can see some bugs in it. It’s very similar to the other stock E3 Footage seen today (as thats most likely what is playing in the background).

The most important release of information however is that they have finally confirmed current alpha status in video media. With the game feature complete the coming months will be OFP:DR’s devs multiplying the world objects and features from the current single object already made. The game from this point should expand rapidly.

Sion notes a major release of multiplayer numbers is coming shortly.

Source

]]>http://operationflashpoint2.org/2009/06/e3-gaming-shogun/feed/0Bastardize your favorite OFP2 Dev!http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/#commentsMon, 23 Feb 2009 15:47:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=84 Bastardize your favorite OFP2 Dev!

We all have free time and we are all avoiding work, so why not put this extra time to good use and destroy the public image of your favourite OFP2 developer.

Codemasters is allways up for a good laugh and we as a community are always ready to provide.

So fire up Photoshop, Gimp, Paintshop or MS paint and have at her!

To Partispate

View more to view the current submissions.

Sion LentonHeliosEmo
clivesnightlife Bastardize your favorite OFP2 Dev!

]]>http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/feed/0

OperationFlashpoint2.org » OFP

Uncategorized

OperationFlashpoint2.org » OFPhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Offical Reviews (up. 12/10/09)http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/#commentsMon, 12 Oct 2009 08:32:01 +0000Tyrokillerhttp://operationflashpoint2.org/?p=816 Offical Reviews (up. 12/10/09)

Below is the list of the latest reviews of the game: Operation flashpoint: Dragons rising.

Zoo Magazine (UK) – 5/5
IncGamers – 9.4/10
CHIEF Magazine (NL) – 93%
Games.ch (Germany) – 93%
PC Zone UK – 90% and Classic Award
Power Unlimited (NL) – 90%
Gaming Heaven – 90% and Silver Award
hrej.ch (Czech) – 9/10
Gamesradar – 9/10
Hardgame2.com (Spain) – 9/10
Electronic Theatre – 89/100
Gamersnet.nl – 88/100
PC Gamer Sweden – 87%
Play.tm – 85%
XGN (Dutch) – 8.5/10
Meristation (Spain) – 8.5/10
3D Juegos PC Review – 8.4/10
gram.pl – 5 out of 6
Pelit Magazine (Finland) – 83%
psonly.nl (Dutch) – 83%
Vandal.net (Spain) – 8.3/10
IGN UK – 8.1/10
Official Xbox Magazine – 8/10
Gameplayer (Swedish) – 8/10
Multiplayer.it (Italian) – 8/10
Now Gamer – 7.8/10
Gamestar (Germany) – 78%
PC Games (Germany) – 77%
Gamespot – 7.5/10
Official PS3 Magazine – 7/10
Eurogamer – 7/10
Videogamer.net – 7/10
BonusWeb.cz (Czech) – 6/10
Doupe.cz (Czech) – 5/10
Eurogame.cz (Czech) – 4/10

Video reviews
www.gamekings.tv (Dutch)

]]>http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/feed/0Official OFP2 Website onlinehttp://operationflashpoint2.org/2009/09/new-official-ofp2-website/http://operationflashpoint2.org/2009/09/new-official-ofp2-website/#commentsWed, 02 Sep 2009 13:31:06 +0000Sir. Polarishttp://operationflashpoint2.org/?p=427 Official OFP2 Website online

Exciting news! biggrin Official OFP2 Website online

After a long wait I’m now proud to be able to let you all know that the brand new Operation Flashpoint: Dragon Rising website is due to go live at some point today.

The new website will replace the old site found at www.flashpointgame.com, so no need to change your bookmarks.

Personally if I head to www.flashpointgame.com I can see the new website, but I’ve been told that it may take some time to propogate across the internet, so don’t fret too much if you can’t see it yet!

If you do happen to notice any errors or bugs on the site, then please let us know in this forum thread and we’ll do our best to fix/correct them. If you could also let us know in what country you are viewing the site that would help a lot as well!

3880992280 2e2a802e8a Official OFP2 Website online

3880195683 65efe16635 Official OFP2 Website online

3880195627 69be8102cc Official OFP2 Website online

]]>http://operationflashpoint2.org/2009/09/new-official-ofp2-website/feed/0

OperationFlashpoint2.org » flashpoint

Uncategorized

OperationFlashpoint2.org » flashpointhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Message from sionhttp://operationflashpoint2.org/2009/10/message-from-sion/http://operationflashpoint2.org/2009/10/message-from-sion/#commentsMon, 12 Oct 2009 08:28:21 +0000Tyrokillerhttp://operationflashpoint2.org/?p=813 Message from sion

3995348132 36c3a013fe Message from sion

So, we are released! Our baby is on its own in the big wide world. It’s been quite a journey involving many, many man months of hard work. A few thanks are in order. First of all I have to thank one of the most talented and surely the hardest working team I’ve ever had the pleasure of working with, I’d also like to thank all of the support teams at Codemasters for their help and expertise. Final thanks as well to you the community, for your unflinching support over the past couple of years.

The team have been eagerly reading the reviews and all your feedback on the forums and we’ve been very pleased with how the games been received, especially by console users. One of my main goals on this project was to introduce console gamers to this genre and get them excited about the possibilities of actually having to think about their actions in combat. I feel we have achieved this and I feel we are at the beginning of a very exciting journey for the Flashpoint series, We’re already prototyping new features and our Ego tech moves forwards in leaps and bounds – watch this space!

I know that our PC user base is clamouring for more features already, and we are not oblivious to your pleas! We have DLC, patches and title updates all due out (in weeks rather than months) and we are also collating all feedback regarding any issues discovered, so please keep on posting your bug reports in the tech help forum.

So to conclude, its been an epic journey for everyone on the team, trust me, you will never know how challenging this game was to develop. Blood, sweat and tears have flown regularly in the studio, now let champagne flow, we’re all going out to celebrate!!!

All the best, see you on the Battlefield

Sion

]]>http://operationflashpoint2.org/2009/10/message-from-sion/feed/0Official OFP2 Website onlinehttp://operationflashpoint2.org/2009/09/new-official-ofp2-website/http://operationflashpoint2.org/2009/09/new-official-ofp2-website/#commentsWed, 02 Sep 2009 13:31:06 +0000Sir. Polarishttp://operationflashpoint2.org/?p=427 Official OFP2 Website online

Exciting news! biggrin Official OFP2 Website online

After a long wait I’m now proud to be able to let you all know that the brand new Operation Flashpoint: Dragon Rising website is due to go live at some point today.

The new website will replace the old site found at www.flashpointgame.com, so no need to change your bookmarks.

Personally if I head to www.flashpointgame.com I can see the new website, but I’ve been told that it may take some time to propogate across the internet, so don’t fret too much if you can’t see it yet!

If you do happen to notice any errors or bugs on the site, then please let us know in this forum thread and we’ll do our best to fix/correct them. If you could also let us know in what country you are viewing the site that would help a lot as well!

3880992280 2e2a802e8a Official OFP2 Website online

3880195683 65efe16635 Official OFP2 Website online

3880195627 69be8102cc Official OFP2 Website online

]]>http://operationflashpoint2.org/2009/09/new-official-ofp2-website/feed/0A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0Flashpoint News from GamesCom starting to trickle in.http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/#commentsWed, 19 Aug 2009 22:30:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=285 Flashpoint News from GamesCom starting to trickle in.

We have just received our first look at the Flashpoint booth from what looks like a ESL insider.

GamesCom

The general expectation is that tomorrow when the event opens to the public that we will hear more news on the subject. We are not expecting mind blowing life altering content, however with OFP:DR news you never know what might show up. So stay tuned to here or your inbox and if it happens, we will let you know. We hope for at least somthing from some one. Perhaps a fan will get out there :D

]]>http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/feed/0Behind the Sceneshttp://operationflashpoint2.org/2009/05/behind-the-scenes/http://operationflashpoint2.org/2009/05/behind-the-scenes/#commentsTue, 19 May 2009 09:48:12 +0000Tyrokillerhttp://operationflashpoint2.org/?p=182 Behind the Scenes

Helios’s return has granted us an audience with some nice behind the scenes images, and a nice writeup of the Foley recording for the game.

Enjoy…

]]>http://operationflashpoint2.org/2009/05/behind-the-scenes/feed/0

OperationFlashpoint2.org » Apologies

Uncategorized

OperationFlashpoint2.org » Apologieshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Apologieshttp://operationflashpoint2.org/2009/10/apologies/http://operationflashpoint2.org/2009/10/apologies/#commentsMon, 12 Oct 2009 08:24:58 +0000Tyrokillerhttp://operationflashpoint2.org/?p=811 Apologies

As above I do believe some apologising is needed as we havn’t made the time recently to update this website. But now that I (Tyro) have awoke from my flashpoint enduced coma I believe that I now have an obligation to start updating this site again.

So starting from today I will be updating to current + more based on release from codemasters themselves.

]]>http://operationflashpoint2.org/2009/10/apologies/feed/0

OperationFlashpoint2.org » Reviews

Uncategorized

OperationFlashpoint2.org » Reviewshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Offical Reviews (up. 12/10/09)http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/#commentsMon, 12 Oct 2009 08:32:01 +0000Tyrokillerhttp://operationflashpoint2.org/?p=816 Offical Reviews (up. 12/10/09)

Below is the list of the latest reviews of the game: Operation flashpoint: Dragons rising.

Zoo Magazine (UK) – 5/5
IncGamers – 9.4/10
CHIEF Magazine (NL) – 93%
Games.ch (Germany) – 93%
PC Zone UK – 90% and Classic Award
Power Unlimited (NL) – 90%
Gaming Heaven – 90% and Silver Award
hrej.ch (Czech) – 9/10
Gamesradar – 9/10
Hardgame2.com (Spain) – 9/10
Electronic Theatre – 89/100
Gamersnet.nl – 88/100
PC Gamer Sweden – 87%
Play.tm – 85%
XGN (Dutch) – 8.5/10
Meristation (Spain) – 8.5/10
3D Juegos PC Review – 8.4/10
gram.pl – 5 out of 6
Pelit Magazine (Finland) – 83%
psonly.nl (Dutch) – 83%
Vandal.net (Spain) – 8.3/10
IGN UK – 8.1/10
Official Xbox Magazine – 8/10
Gameplayer (Swedish) – 8/10
Multiplayer.it (Italian) – 8/10
Now Gamer – 7.8/10
Gamestar (Germany) – 78%
PC Games (Germany) – 77%
Gamespot – 7.5/10
Official PS3 Magazine – 7/10
Eurogamer – 7/10
Videogamer.net – 7/10
BonusWeb.cz (Czech) – 6/10
Doupe.cz (Czech) – 5/10
Eurogame.cz (Czech) – 4/10

Video reviews
www.gamekings.tv (Dutch)

]]>http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/feed/0

OperationFlashpoint2.org » latest

Uncategorized

OperationFlashpoint2.org » latesthttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Offical Reviews (up. 12/10/09)http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/#commentsMon, 12 Oct 2009 08:32:01 +0000Tyrokillerhttp://operationflashpoint2.org/?p=816 Offical Reviews (up. 12/10/09)

Below is the list of the latest reviews of the game: Operation flashpoint: Dragons rising.

Zoo Magazine (UK) – 5/5
IncGamers – 9.4/10
CHIEF Magazine (NL) – 93%
Games.ch (Germany) – 93%
PC Zone UK – 90% and Classic Award
Power Unlimited (NL) – 90%
Gaming Heaven – 90% and Silver Award
hrej.ch (Czech) – 9/10
Gamesradar – 9/10
Hardgame2.com (Spain) – 9/10
Electronic Theatre – 89/100
Gamersnet.nl – 88/100
PC Gamer Sweden – 87%
Play.tm – 85%
XGN (Dutch) – 8.5/10
Meristation (Spain) – 8.5/10
3D Juegos PC Review – 8.4/10
gram.pl – 5 out of 6
Pelit Magazine (Finland) – 83%
psonly.nl (Dutch) – 83%
Vandal.net (Spain) – 8.3/10
IGN UK – 8.1/10
Official Xbox Magazine – 8/10
Gameplayer (Swedish) – 8/10
Multiplayer.it (Italian) – 8/10
Now Gamer – 7.8/10
Gamestar (Germany) – 78%
PC Games (Germany) – 77%
Gamespot – 7.5/10
Official PS3 Magazine – 7/10
Eurogamer – 7/10
Videogamer.net – 7/10
BonusWeb.cz (Czech) – 6/10
Doupe.cz (Czech) – 5/10
Eurogame.cz (Czech) – 4/10

Video reviews
www.gamekings.tv (Dutch)

]]>http://operationflashpoint2.org/2009/10/offical-reviews-up-121009/feed/0

OperationFlashpoint2.org » message

Uncategorized

OperationFlashpoint2.org » messagehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Message from sionhttp://operationflashpoint2.org/2009/10/message-from-sion/http://operationflashpoint2.org/2009/10/message-from-sion/#commentsMon, 12 Oct 2009 08:28:21 +0000Tyrokillerhttp://operationflashpoint2.org/?p=813 Message from sion

3995348132 36c3a013fe Message from sion

So, we are released! Our baby is on its own in the big wide world. It’s been quite a journey involving many, many man months of hard work. A few thanks are in order. First of all I have to thank one of the most talented and surely the hardest working team I’ve ever had the pleasure of working with, I’d also like to thank all of the support teams at Codemasters for their help and expertise. Final thanks as well to you the community, for your unflinching support over the past couple of years.

The team have been eagerly reading the reviews and all your feedback on the forums and we’ve been very pleased with how the games been received, especially by console users. One of my main goals on this project was to introduce console gamers to this genre and get them excited about the possibilities of actually having to think about their actions in combat. I feel we have achieved this and I feel we are at the beginning of a very exciting journey for the Flashpoint series, We’re already prototyping new features and our Ego tech moves forwards in leaps and bounds – watch this space!

I know that our PC user base is clamouring for more features already, and we are not oblivious to your pleas! We have DLC, patches and title updates all due out (in weeks rather than months) and we are also collating all feedback regarding any issues discovered, so please keep on posting your bug reports in the tech help forum.

So to conclude, its been an epic journey for everyone on the team, trust me, you will never know how challenging this game was to develop. Blood, sweat and tears have flown regularly in the studio, now let champagne flow, we’re all going out to celebrate!!!

All the best, see you on the Battlefield

Sion

]]>http://operationflashpoint2.org/2009/10/message-from-sion/feed/0

OperationFlashpoint2.org » throat singing

Uncategorized

OperationFlashpoint2.org » throat singinghttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Sing, song and maybe some rhyme?http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/#commentsMon, 12 Oct 2009 08:36:40 +0000Tyrokillerhttp://operationflashpoint2.org/?p=818 Sing, song and maybe some rhyme?

Besides from the very odd tuvan throat singing in the game here is what olly has to say regarding the songs in the game + song downloads.

Many thanks to Olly and the sound team guys for putting together this brilliant music pack! Thanks again to Olly for writing the below as well .

Tuvan throat singing? There were definitely a few raised eyebrows when it was first suggested that we wanted this style of music to grace our game, after all it’s not your typical war game music. Then again OFP DR is not your typical war game so we felt we wanted our choice of music to really stand out.

During development we all lived with this piece of music in the menu to see how it sat, Immediately it struck a chord, it’s full of sorrow and is not a gung ho orchestral motivational piece, it really gave the game an ominous feeling and combined with the random radio chatter (well done to those that spotted it) kept you wanting to hear more.

Eventually we needed to get some proper music in before we started showing the game to the press and the public, we had worked with Christian Marcussen before and knew he had the talent to deliver, Christian composed a piece of music that invoked all the same feelings of Fly Fly My Sadness and also combined that with a more western feel to give OFP DR a truly unique sound.

On many occasions we took this game to universities and had students, professionals and even forum members visit Codemasters, everyone wanted to sit and listen to the whole piece to the end and was very taken back by such “different” music, it’s not going to be everyone’s cup of tea but at least we hope that for some people it’s given them those same feelings we had when we first heard it.

Also we have put together for you a pack of music loops from all of our trailers, we’d love to hear them being used on films you make and posted on youtube! Thanks to Mark Willot for taking the time to make these available in such a useful format.

Enjoy.

Download Music Pack as MP3

Download Music Pack as WMV

]]>http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/feed/0

OperationFlashpoint2.org » issues

Uncategorized

OperationFlashpoint2.org » issueshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Game updateshttp://operationflashpoint2.org/2009/10/game-updates/http://operationflashpoint2.org/2009/10/game-updates/#commentsMon, 12 Oct 2009 08:41:29 +0000Tyrokillerhttp://operationflashpoint2.org/?p=821 Game updates

Here are the latest updates on the game development itself:

Patch’s:

A lot of you have asked about a patch for the game and I can confirm that we do have one currently in development.

I can’t give out any details regarding a fix list or a release date at the moment, but please keep on adding your feedback to the console bugs/game issues thread, as I am passing these on to the dev team.

As soon as I have more info confirmed to me, I will make sure I inform the forum asap.

Discussion

Server issues:

I’ve noticed a few threads created by people having problems connecting/finding games online.

Just wanted to quickly reassure you that I’ll make sure to do some investigating tomorrow when I am back in the office and provide you all with update regarding the situation.

Apologies to anyone who’s experienced problems.

Discussion

]]>http://operationflashpoint2.org/2009/10/game-updates/feed/0

Comments on: The USMC

Uncategorized

Comments on: The USMChttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1By: Operation Flashpoint 2 release dato er blevet udskudt til efteråret. | U C O Shttp://operationflashpoint2.org/the-usmc/comment-page-1/#comment-37Operation Flashpoint 2 release dato er blevet udskudt til efteråret. | U C O SSat, 13 Jun 2009 13:12:57 +0000http://operationflashpoint2.org/?page_id=113#comment-37[…] The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well ) […][…] The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well ) […]

]]>

OperationFlashpoint2.org » Music

Uncategorized

OperationFlashpoint2.org » Musichttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Sing, song and maybe some rhyme?http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/#commentsMon, 12 Oct 2009 08:36:40 +0000Tyrokillerhttp://operationflashpoint2.org/?p=818 Sing, song and maybe some rhyme?

Besides from the very odd tuvan throat singing in the game here is what olly has to say regarding the songs in the game + song downloads.

Many thanks to Olly and the sound team guys for putting together this brilliant music pack! Thanks again to Olly for writing the below as well .

Tuvan throat singing? There were definitely a few raised eyebrows when it was first suggested that we wanted this style of music to grace our game, after all it’s not your typical war game music. Then again OFP DR is not your typical war game so we felt we wanted our choice of music to really stand out.

During development we all lived with this piece of music in the menu to see how it sat, Immediately it struck a chord, it’s full of sorrow and is not a gung ho orchestral motivational piece, it really gave the game an ominous feeling and combined with the random radio chatter (well done to those that spotted it) kept you wanting to hear more.

Eventually we needed to get some proper music in before we started showing the game to the press and the public, we had worked with Christian Marcussen before and knew he had the talent to deliver, Christian composed a piece of music that invoked all the same feelings of Fly Fly My Sadness and also combined that with a more western feel to give OFP DR a truly unique sound.

On many occasions we took this game to universities and had students, professionals and even forum members visit Codemasters, everyone wanted to sit and listen to the whole piece to the end and was very taken back by such “different” music, it’s not going to be everyone’s cup of tea but at least we hope that for some people it’s given them those same feelings we had when we first heard it.

Also we have put together for you a pack of music loops from all of our trailers, we’d love to hear them being used on films you make and posted on youtube! Thanks to Mark Willot for taking the time to make these available in such a useful format.

Enjoy.

Download Music Pack as MP3

Download Music Pack as WMV

]]>http://operationflashpoint2.org/2009/10/sing-song-and-maybe-some-rhyme/feed/0

Comments on: Lists Title Page

Uncategorized

Comments on: Lists Title Pagehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

Comments on: A Current List of All Known Clansites

Uncategorized

Comments on: A Current List of All Known Clansiteshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

OperationFlashpoint2.org » Server

Uncategorized

OperationFlashpoint2.org » Serverhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Game updateshttp://operationflashpoint2.org/2009/10/game-updates/http://operationflashpoint2.org/2009/10/game-updates/#commentsMon, 12 Oct 2009 08:41:29 +0000Tyrokillerhttp://operationflashpoint2.org/?p=821 Game updates

Here are the latest updates on the game development itself:

Patch’s:

A lot of you have asked about a patch for the game and I can confirm that we do have one currently in development.

I can’t give out any details regarding a fix list or a release date at the moment, but please keep on adding your feedback to the console bugs/game issues thread, as I am passing these on to the dev team.

As soon as I have more info confirmed to me, I will make sure I inform the forum asap.

Discussion

Server issues:

I’ve noticed a few threads created by people having problems connecting/finding games online.

Just wanted to quickly reassure you that I’ll make sure to do some investigating tomorrow when I am back in the office and provide you all with update regarding the situation.

Apologies to anyone who’s experienced problems.

Discussion

]]>http://operationflashpoint2.org/2009/10/game-updates/feed/0GameServers.com to provide community server(s)http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/#commentsTue, 03 Mar 2009 01:01:08 +0000Sir. Polarishttp://operationflashpoint2.org/?p=96 GameServers.com to provide community server(s)

12 GameServers.com to provide community server(s)

OTTAWA – Monday, March 02, 2009

Today at 5:00pm EST a deal was struck between GameServers.com and me to provide server(s) for the OFP2 Community. In this deal GameServers agreed to provide, strong low-ping server(s) and future expansion to handle growth within the community when needed. This server box has full access and can be shaped and formed to whatever is needed in the community. In return for this generosity I offered to provide general advertisement on the two sites I operate on as well as to introduce and improve their general image in the OFP2 community.

This is a generous donation and speaking on behalf of the community we are more than grateful for the sponsorship the OFP2 community.

I would like you to help me welcome and show our support our fine sponsors, GameServers.com – The Community’s server provider.

Please place this link in your sig to show your support:
[url=http://www.gameservers.com/?ref=1627203]Visit GameServers.com – Server Provider of the Community[/url]

This is a referral link and will track clicks sent by the community, if it leads to sales with 30 days – it will be noted by our sponsors

We truly look forward to continuing support into OFP: DR’s release and working together for a stronger OFP2 community.

Details are still being hammered out more information to come in the near future.

About GameServers.com
GameSevers.com provides the best servers on top of the line hardware (Dual Quadcore Xeons 1.6Ghz or higher, 4GB Memory), on never overused Tier-1 lines on the largest worldwide gaming network. Offering premium services such as a server start/stop tool, free location switching, FTP access, Free Webhosting and Clan pay payment sharing.

With a 5-Day money back guarantee, instant server setup and 24/7 support you can rest assure, your server will be ready in minutes and working from day one and every day down the line.

]]>http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/feed/0

Comments on: A Current List of All Known Fansites

Uncategorized

Comments on: A Current List of All Known Fansiteshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

Comments on: Skira Island Overview

Uncategorized

Comments on: Skira Island Overviewhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

OperationFlashpoint2.org » sorry

Uncategorized

OperationFlashpoint2.org » sorryhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Apologieshttp://operationflashpoint2.org/2009/10/apologies/http://operationflashpoint2.org/2009/10/apologies/#commentsMon, 12 Oct 2009 08:24:58 +0000Tyrokillerhttp://operationflashpoint2.org/?p=811 Apologies

As above I do believe some apologising is needed as we havn’t made the time recently to update this website. But now that I (Tyro) have awoke from my flashpoint enduced coma I believe that I now have an obligation to start updating this site again.

So starting from today I will be updating to current + more based on release from codemasters themselves.

]]>http://operationflashpoint2.org/2009/10/apologies/feed/0

OperationFlashpoint2.org » Technical

Uncategorized

OperationFlashpoint2.org » Technicalhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Technical Support Sectionhttp://operationflashpoint2.org/2009/10/new-technical-support-section/http://operationflashpoint2.org/2009/10/new-technical-support-section/#commentsMon, 05 Oct 2009 09:11:13 +0000Tyrokillerhttp://operationflashpoint2.org/?p=800 New Technical Support Section

A new technical support section was just added to the forums,

dfgdfgdrher New Technical Support Section

Board

]]>http://operationflashpoint2.org/2009/10/new-technical-support-section/feed/0

OperationFlashpoint2.org » forum

Uncategorized

OperationFlashpoint2.org » forumhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Technical Support Sectionhttp://operationflashpoint2.org/2009/10/new-technical-support-section/http://operationflashpoint2.org/2009/10/new-technical-support-section/#commentsMon, 05 Oct 2009 09:11:13 +0000Tyrokillerhttp://operationflashpoint2.org/?p=800 New Technical Support Section

A new technical support section was just added to the forums,

dfgdfgdrher New Technical Support Section

Board

]]>http://operationflashpoint2.org/2009/10/new-technical-support-section/feed/0

OperationFlashpoint2.org » support

Uncategorized

OperationFlashpoint2.org » supporthttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Technical Support Sectionhttp://operationflashpoint2.org/2009/10/new-technical-support-section/http://operationflashpoint2.org/2009/10/new-technical-support-section/#commentsMon, 05 Oct 2009 09:11:13 +0000Tyrokillerhttp://operationflashpoint2.org/?p=800 New Technical Support Section

A new technical support section was just added to the forums,

dfgdfgdrher New Technical Support Section

Board

]]>http://operationflashpoint2.org/2009/10/new-technical-support-section/feed/0

OperationFlashpoint2.org » section

Uncategorized

OperationFlashpoint2.org » sectionhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Technical Support Sectionhttp://operationflashpoint2.org/2009/10/new-technical-support-section/http://operationflashpoint2.org/2009/10/new-technical-support-section/#commentsMon, 05 Oct 2009 09:11:13 +0000Tyrokillerhttp://operationflashpoint2.org/?p=800 New Technical Support Section

A new technical support section was just added to the forums,

dfgdfgdrher New Technical Support Section

Board

]]>http://operationflashpoint2.org/2009/10/new-technical-support-section/feed/0

OperationFlashpoint2.org » archives

Uncategorized

OperationFlashpoint2.org » archiveshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1There is more news then thishttp://operationflashpoint2.org/2008/10/there-is-more-news-then-this/http://operationflashpoint2.org/2008/10/there-is-more-news-then-this/#commentsMon, 27 Oct 2008 13:06:53 +0000Sir. Polarishttp://operationflashpoint2.org/?p=31 There is more news then this

Hello there,

You have hit the end of the news posts for OperationFlashpoint2.org.

OperationFlashpoint2.org as you see it – is a front end for promoting community events, services, alerts, and announcements not to mention to provide a focal point for “Heroes” that wish to help further develop their community.

The community, previous to this front end, has been through several website iterations and which has lead to the deleting of some of the older news posts. There has however been a constant community service during that time that maintains to this date a fast and detailed record of OFP2 and Community News from Tue Aug 19 12:11 EDT 2008. You can view for your self the archives here, the archives are currently 41 messages big as of Dec 19th 2008.

Happy viewing!

]]>http://operationflashpoint2.org/2008/10/there-is-more-news-then-this/feed/0

OperationFlashpoint2.org » Competition

Uncategorized

OperationFlashpoint2.org » Competitionhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Small Achievement/Trophy Info + Competitionhttp://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/http://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/#commentsThu, 23 Jul 2009 14:13:58 +0000Sir. Polarishttp://operationflashpoint2.org/?p=234 Small Achievement/Trophy Info + Competition

Posted a few hours ago (5am EST). Helios has announced information from Tim Browne (Lead Designer on OFP: DR) regarding a a list of 5 achievement/trophy names that you’ll be able to attain in OFP: DR. They are:

  • Unbloodied Hands
  • Tide’s Out
  • Keep ‘em Rolling
  • Shock and Awe
  • Low Blow

As these are only the titles to the achievement. A competition has been created around what you need to do for each particular achievement/trophy.

If you have any guess to what the above are, head over to the source link and make a post. First person to guess a any of the titles correctly, gets a custom avatar. Thats makes five that are going out soon, so don’t delay.

Heres some source code to help you make a clean post.

[quote=MyName’s Guesses]

[List=1]

[*]Unbloodied Hands

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Tide’s Out

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Keep ‘em Rolling

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Shock and Awe

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Low Blow

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[/List]

[/quote]

Source

]]>http://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/feed/0Win a copy of Rise of the Argonautshttp://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/#commentsWed, 18 Feb 2009 17:30:09 +0000Sir. Polarishttp://operationflashpoint2.org/?p=68 Win a copy of Rise of the Argonauts

Over at the Official forums there has been a competition running to create a poster for Operation Flashpoint 2. The competition prises has now expanded to include a copy of Rise of the Argonauts. Previously it was a avatar and title combination. The contest end date is to be announced.

The Rules:

  • Don’t post material that isn’t associated with the contest.
  • Don’t post posters which their content isn’t with OFP 2.
  • Don’t post posters that are not serious and think that are funny or unfinished.
  • Don’t post inappropriate material.

Entry Requirements:

  • Your entry must be fully done (including text and logos)
  • You may change your poster once (1). But i must be notified by PM. The post must remain the same but you can add text if you forgot to put it.

Source: Competition: Make a poster for OFP2

]]>http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/feed/0

OperationFlashpoint2.org » Spammers

Uncategorized

OperationFlashpoint2.org » Spammershttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Spam Scripts Blockedhttp://operationflashpoint2.org/2009/07/spam-scripts-blocked/http://operationflashpoint2.org/2009/07/spam-scripts-blocked/#commentsTue, 21 Jul 2009 23:48:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=233 Spam Scripts Blocked

After 1500 lines and 80kb of “Deny from”’s later. I have stopped the Turkish Telecom provider Turk Telekom and it’s league of spam riddled clients. As such anyone from Turkey and more so Turkish Telecom provider Turk Telekom will no longer be able to view this website. As well any major known spam ring has been banned as well, as it is possible my host has failed to ban them.

There might be a little bit more lag then normal as a 80kb file is checked every time a page is loaded. However now we can sleep knowing the spammers (or at least this bunch are dead). I would like to Thank Fin for helping out on IRC and the Heroes group and Hi3rling for moral support.

We are still incurring loss to our bandwith, I have opened communciation with my providers to perhaps get them stopped at a server level.

]]>http://operationflashpoint2.org/2009/07/spam-scripts-blocked/feed/0Possible Website downtimehttp://operationflashpoint2.org/2009/07/possible-website-downtime/http://operationflashpoint2.org/2009/07/possible-website-downtime/#commentsSat, 18 Jul 2009 15:26:05 +0000Sir. Polarishttp://operationflashpoint2.org/?p=232 Possible Website downtime

Due to a security leak this website has had it’s bandwidth burned by Turkish Spammers. There is a good chance the website will go offline in the next 2 days. If this happens it may be till the 20th or the 31st until it flips over. I am currently in communications with my webhosting to see if somthing can be done about this issue, without incurring a large unneeded cost.

This downtime will not affect any of the off site groups, flickr, or the toolbar. The data on this website will remain, access will be restricted and the site will display a “bandwidth exceeded” message.

For uninterrupted service please join the mailing list. Daily RSS e-mails sent though the mailing list will not recive any new content as they draw from this website.

I am working to correct this issue with my limited webskills. I have identified the problem as the Fansite Topsite listing with all 2.2 gigs of dammage done from middle yesterday to this morning.

Further updates will be posted below and then though the mailing list if this website goes down.

]]>http://operationflashpoint2.org/2009/07/possible-website-downtime/feed/0

OperationFlashpoint2.org » Small Achievement

Uncategorized

OperationFlashpoint2.org » Small Achievementhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Small Achievement/Trophy Info + Competitionhttp://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/http://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/#commentsThu, 23 Jul 2009 14:13:58 +0000Sir. Polarishttp://operationflashpoint2.org/?p=234 Small Achievement/Trophy Info + Competition

Posted a few hours ago (5am EST). Helios has announced information from Tim Browne (Lead Designer on OFP: DR) regarding a a list of 5 achievement/trophy names that you’ll be able to attain in OFP: DR. They are:

  • Unbloodied Hands
  • Tide’s Out
  • Keep ‘em Rolling
  • Shock and Awe
  • Low Blow

As these are only the titles to the achievement. A competition has been created around what you need to do for each particular achievement/trophy.

If you have any guess to what the above are, head over to the source link and make a post. First person to guess a any of the titles correctly, gets a custom avatar. Thats makes five that are going out soon, so don’t delay.

Heres some source code to help you make a clean post.

[quote=MyName’s Guesses]

[List=1]

[*]Unbloodied Hands

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Tide’s Out

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Keep ‘em Rolling

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Shock and Awe

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Low Blow

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[/List]

[/quote]

Source

]]>http://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/feed/0

OperationFlashpoint2.org » Community Releated

Uncategorized

OperationFlashpoint2.org » Community Releatedhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Community “Picture Album Tab” + Picture of Helios.http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/#commentsSat, 25 Jul 2009 01:23:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=237 New Community Picture Album Tab + Picture of Helios.

Found by danthom a few moments ago is a change by CM to the forums. They have now added a “Picture Album Tab“. I presume this is the work of Satine as she already has a flickr account, and seems to be a person that likes to bridge the gap of Corporation and Community – as noted also by the blog. I don’t know if it’s her or her job. Regardless, Two of the new pictures found are relevant to us.

First found is a Picture of 1st1 – French Community Manager for OFP2 (or at least was, don’t know if still is).

1st1

Second is of Sun God Helios working hard – or at the very least staring intensely at a screen. This is how he get’s the big bucks. Look stressed and make it look like your going all out. For all I know he might be reading the fourms or dealing with one of my (Sir. Polaris) ‘Kind IM conversations’. Both is enough to give some one a early retirement.

Lord Helios provider of Man

Show your support to Helios!
That being noted I am sending out a general call for fans of OFP2 to share some love for Helios by filling his photo with random comments and or spam – What ever you do best. Show your love by making him the be dev in the office with the biggest fanbase. It’s the least we can do for all the dedication he gives us.

Make it happen Community Heroes! Post a comment on Helios’ Page. Lets push it to 20 at least.

View Gallery

View Original Post

]]>http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/feed/0

OperationFlashpoint2.org » Trophy

Uncategorized

OperationFlashpoint2.org » Trophyhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Small Achievement/Trophy Info + Competitionhttp://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/http://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/#commentsThu, 23 Jul 2009 14:13:58 +0000Sir. Polarishttp://operationflashpoint2.org/?p=234 Small Achievement/Trophy Info + Competition

Posted a few hours ago (5am EST). Helios has announced information from Tim Browne (Lead Designer on OFP: DR) regarding a a list of 5 achievement/trophy names that you’ll be able to attain in OFP: DR. They are:

  • Unbloodied Hands
  • Tide’s Out
  • Keep ‘em Rolling
  • Shock and Awe
  • Low Blow

As these are only the titles to the achievement. A competition has been created around what you need to do for each particular achievement/trophy.

If you have any guess to what the above are, head over to the source link and make a post. First person to guess a any of the titles correctly, gets a custom avatar. Thats makes five that are going out soon, so don’t delay.

Heres some source code to help you make a clean post.

[quote=MyName’s Guesses]

[List=1]

[*]Unbloodied Hands

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Tide’s Out

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Keep ‘em Rolling

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Shock and Awe

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[*]Low Blow

[List]

[*] Guess

[*] Part two if you think there is multiple requirements

[/List]

[/List]

[/quote]

Source

]]>http://operationflashpoint2.org/2009/07/small-achievementtrophy-info-competition/feed/0

OperationFlashpoint2.org » Helios

Uncategorized

OperationFlashpoint2.org » Helioshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A first look at the PC exclusive editor and MP map size – 3 screenshttp://operationflashpoint2.org/2009/09/a-first-look-at-the-pc-exclusive-editor-and-mp-map-size-3-screens/http://operationflashpoint2.org/2009/09/a-first-look-at-the-pc-exclusive-editor-and-mp-map-size-3-screens/#commentsThu, 17 Sep 2009 15:11:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=719 A first look at the PC exclusive editor and MP map size   3 screens

The Screens

Editor 1 Editor 2 Editor 3

Helios’ Message

I know a few people were wondering how large the map sizes would be in MP, so I’ve managed to acquire these below images which should help show off the scale of the maps you will be playing on in PvP MP in the game.

[Read More – Commentary and more information]

The 3 images show different zoom levels of the same play area.

PC users will be able to move the square play area on show in the first image to wherever they like on the map to create their own custom MP PvP play areas  smile A first look at the PC exclusive editor and MP map size   3 screens

Striped area is the warning zone, where like you say you will be warned you are exiting the play area but won’t be punished.

My Commentary

What you see above in the top screens reads to me a byproduct for coding for the Xbox. In all the disappointments recently one thing seemed to be a common strain. It looks like to me that things where reduced due to limitations of consoles. We need for consoles: limited worlds, shorter ‘detail’ rendering distances, shorter fighting/conflict distances, reduced draw distances, AI with horrifically poor accuracy, gamplay supportive of non quick moving or firing players – to support controller play. All which sums up to OFP1 vets, current ARMA2 players and PC realism players in general as reskined Arcade title or half baked realism title.

Looking at the facts we are given a 4km world box that we can move around to make “zones”. This upside to this style is that it will most likely inspire quick and effective “maps” to be made. The limited area will lead to more focused development by PVP mission makers, as well as a player you’ll know what to expect when you enter a PVP map, Example: that you will not have to run 6km to your first objective, because some one took all the jeeps. As well, seeing how most OFP1 MP maps where for the most part less then 2km fighting ranges (Co-Op is not limited like this) the game can offload the rest of the island.

However, seeing how it’s not a choice to “Increase performance” – but a mandatory fixed limitation, it now causes a host of issues. Ignoring the travel time issue – which if your not impatient like the current generation of arcade gamers, walking/flying from a base should not be a issue. Ignoring the travel time aspect this means we are left problems such as: for island designers ‘key land marks’ and ‘fighting bases’ will need to be 2km away or less from each other. It means we cannot have island domination/capturing, we cannot do a ‘life mod’ where you can play on the server in a non combat role, we are limited when filming, stunting, racing, and doing anything thats not Co-Op. Even though the game (PC) supports 32 + AI (although this may be incorrect if PVP means pure human vs human) we cannot have base to base skirmishing at any distance then down the road, then though 256 in world players would make the conflict reasonably intence (pending the AI on your side is not as bad as the Campaign AI).
I know from WW2OL that limited area fighting works. If your object is in the centrer of town or down a road, because of respawning and location it turns countless options of attack into really only one option – which is to drive from your place to there place in a near straight line. Large flanks just give them time to react to you, and even if you ambush them, they will respawn and defeat you in the time it takes you to close the gap. The key is to move in, establish a front line, muster forces and on a screw up or large loss of available man power, quickly move in and overwhelm.

http://img.hexus.net/v2/gaming/screenshots/battleground/be_1.jpg

As your reinforcements – reinforce continue the pressure, muster, and then repeat in waves. You never really flank super hard left or right – you do flank but very often 2km out of your way. The only time I have ever flanked a town that much was to drive a armoured core to cut off reinforcements to a city, we drove around the AT gun visual ranges.

Red Orchestra is another example of that shows a “arena” style fighting system similar to what OFP:DR is implementing. Small to med-large arena maps where you fight in the near middle and work the map to engage the enemy. You focus more on fighting and winning by pushing though the map as a team vs fighting the world via driving, walking and waiting for pickups. Combat is quick lethal and engaging, the game rewards quick rushing and agressive play after periods of defence.

closecombat.jpg image by panzerpenguin

Regardless this limitation means – we can’t do. Can’t do is a limitation that will shape how OFP:DR grows. I’m sure we can just mod it out, if it’s not there for co-op then remove it and lie to the game and say this PVP match is co-op. Worse comes to worse some one mods in god mode for things outside of the lines so racing and filming can happen. The problem is, if the server offloads the data – there wont be much after the lines.

With that my current verdict is 4km squared is ‘ok’ – to me if you look at the screens, it looks pathetically small – considering how far some one can engage from. I understand it will usher in a new team focused gaming style and most likely remove from play all the problems of “getting to fighting” in OFP/ARMA2 – everyone has had them 10min walks or 12mins at base waiting for a Helio, only to be TK’ed and have it stolen. I am just disappointed as now we are once again further limited and limitations are in no way in the spirit of OFP1. The best I can hope for is that judgment call while pushing this game to a further arcade and less simulation route will increase playability and give people more of what they want (fighting) and less of logistics management and unfortunately strategic planning. It just disappointing we cannot play on the whole map or with slightly larger conflict areas. I also worry just how arena style are we going to get – while it worked for Ghost Recon, Rainbow Six and RO and I’m sure it’s whats best for OFP:DR – we leave our roots of Conflict simulation and pick up the title as “Realism Shooter”.

So, thats my perspective on the issue – I know many people are disappointed and a few are happy. I guess as a old OFP Vet I was never expecting such a huge limitation at least not for PC. Nor did I exspect CM to make this PC centered title, a Xbox centered title.

]]>http://operationflashpoint2.org/2009/09/a-first-look-at-the-pc-exclusive-editor-and-mp-map-size-3-screens/feed/0OFP:DR News Updates for Morning Aug/17/09http://operationflashpoint2.org/2009/09/aug1709/http://operationflashpoint2.org/2009/09/aug1709/#commentsThu, 17 Sep 2009 13:40:45 +0000Sir. Polarishttp://operationflashpoint2.org/?p=715 OFP:DR News Updates for Morning Aug/17/09

DEMO DELAYED

Just in from Helios is the announcement that the Demo is going to be “delayed”. Now only PC users post release will get a demo. It was noted this was done to improve quality of there final demo presentation.

[Helios]

Whilst we had originally planned to release a demo prior to launch, these plans have now had to be changed. The demo plans now are that we will now be releasing a single player and co-op demo on PC only post launch of the full game.

The main factor in this decision is to ensure that the full game gets 100% focus and attention before it’s released. We know how long many of you have waited for this game, and we want it to be as polished as it can possibly be for your enjoyment, and this is why the demo has had to be pushed back.

Readmore and comment at source.

Source

Preview – Gamespot Updated MP Hands-On

Flanking the new video is a preview of the MP of OFP:DR. At a quick glance at the preview reads alot of CM’s marketing so use your judgment when reading, it seem alot of “hype”.

[Helios]

Just posted up now, and after reading the article it appears to be based on the console versions, though of course it is entirely possible to play 4v4 with AI teammates on the PC as well smile OFP:DR News Updates for Morning Aug/17/09

http://us.gamespot.com/xbox360/actio…&mode=previews
“Operation Flashpoint: Dragon Rising is about as far from run-and-gun action as you can imagine, and that slower pace will require a measure of patience on behalf of the player who will need to front-load lots of planning into a level before the bullets start flying. Those with a head for strategy, heads up: Dragon Rising is set for deployment on October 6.”

Source

New Screens – 6 New screens from the PVP video

Found by Swooph

MP2MP3

MP4MP5

MP6MP1

Source

PVP Teaser Video

This video is 1:19 long and shows off MP skirmishing. The video is simple, however it shows a quick look Helicopter combat, draw distance, terrain quality, tank combat and urban fighting.

]]>http://operationflashpoint2.org/2009/09/aug1709/feed/0New multiplayer videohttp://operationflashpoint2.org/2009/09/new-multiplayer-video/http://operationflashpoint2.org/2009/09/new-multiplayer-video/#commentsWed, 16 Sep 2009 11:56:45 +0000Tyrokillerhttp://operationflashpoint2.org/2009/09/new-multiplayer-video/ New multiplayer video

Hi everyone,

Just wanted to let you all know that the Multiplayer PVP video is due for release later today on Gamespot. It’s being uploaded by the US side of the site though, so if you are located in Europe you can expect it sometime late at night (Weds)/Early Morning (Thurs). I’m afraid I can’t really be more specific regarding what time Gamespot are going to upload it so my apologies for that.

Our US team will be making a post on Facebook when the video has been uploaded so make sure to keep an eye out for their update.

The video is also due for release tomorrow from 10am (UK Time) on www.flashpointgame.com

We also have a new multiplayer screengrab for viewers here:

3925946258 44d8d6514a New multiplayer video

Larger img.

]]>http://operationflashpoint2.org/2009/09/new-multiplayer-video/feed/0OFP:DR editor’s manual to reach 250 pageshttp://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/http://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/#commentsMon, 07 Sep 2009 15:18:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=470 OFP:DR editors manual to reach 250 pages

Today a few moments ago, Helios  finally dropped the news about the editors documentation to the broader public.

View Post Obviously the game will come with an instructions manual, and PC owners will also have a digital help file on the DVD with instructions and guidelines on how to use the mission editor.

I think the current WIP version once expanded out clocks in at over 250 pages

View Post To be able to use the editor you won’t need to learn the whole manual as it’s pretty easy to create simple missions. However, to fully take advantage of the lua scripting possiblities you might need to investigate the document further

This Documnetation will be a nice change from the old world of having to collect by hand and trial and error all the codes/hooks for scripting in OFP1/ARMA. With LUA depending on how it runs deep modders should be able to mod there own functions (script tags moveTo(X,Y,Z)). As noted simple map makers can do there work by dragging and dropping. Helios is just making note that the power is there for thoes who can and will harness it.

This is great news for modders!

]]>http://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/feed/0Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0Co-Op Video to be released tomorrow [Xbox 360]http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/#commentsThu, 27 Aug 2009 13:38:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=397 Co Op Video to be released tomorrow [Xbox 360]

Helios 1h ago announced the release of long awaited for Co-Op video will be tomorrow. The Video is expected to drop tomorrow at approximately 2pm BST/9am EST.

As always there will be a video and IRC party for all the fans. 9am is early for North American people (6am PST/7am MST/8am CST/9am EST). However the part will get on shortly as they (and my self) wake up.

To read the full quote from Helios and see the two new screens, read more.

[Helios]

Just wanted to give you a heads-up to confirm that the 4 player co-op video I’ve mentioned briefly previously is due out tomorrow at approximately 2pm. For the UK you’ll be able to find the video on Eurogamer, but unfortunately I’m not sure where our other territories are placing the video. Don’t worry though, you’ll all get to see it somewhere no matter where you are smile Co Op Video to be released tomorrow [Xbox 360]

Here are a couple of screengrabs taken from the video footage we recorded for the video, with the images being taken from the Xbox 360 version of the game.

OFDR_CoOp_X360_Screenshots_Aug_08OFDR_CoOp_X360_Screenshots_Aug_05

]]>http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/feed/0Helios Talks about AI complaints in recent videoshttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/#commentsThu, 27 Aug 2009 12:57:21 +0000Sir. Polarishttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/ Helios Talks about AI complaints in recent videos

Hi all,

I know quite a few members are concerned at some of the AI shown in recent preview videos, but I feel that the vast majority of you are missing one vital point.

All of the preview videos you’ve seen recently from Gamescon etc have been played in normal difficulty with all the HUD elements turned on, meaning that enemy soldiers will appear as red dots on your compass towards the top of the screen. Obviously this makes the game quite a bit easier and gives you a phenomenal advantage over the AI as you know in which direction they are located. I’m sure that in real-life as well with an advantage such as this you’d find it a lot easier to eliminate an opposing force than you would without it. It is also entirely possible that god-mode may have been switched on in some of the videos as this was presented to people as an option at Gamescon if they wanted to use it.

AI - Operation Flashpoint : Dragon Rising

In the hardcore difficulty mode, which I’m sure a lot of you here will be using, the compass is not present. Meaning that even when enemy troops have been spotted by yourself or your other fireteam members, you won’t have any visual HUD aids to help you in locating them other than your own eyes, and also the map if you have the time to use it. The enemy AI in the game use cover well and are in general very well concealed, and this has been stated over and over by numerous people from both press and public who’ve played the game, and I’m sure you will find it a challenge in the hardcore mode.

I’m not just saying this as I’m a CM employee, I’ve played the game myself and know first-hand how difficult the game can be. More often than not the first time you’ll know that an enemy is nearby is when you hear them firing at you, see tracer fire flashing past your head, bullets hitting the dirt near to your position, or the “you are dead” screen

**As an aside, I’ve just found out that there is an OFP: DR 4 page hands-on feature in the next edition of PC Zone UK (Nov 09). Here is “the lowdown” from the article.

+ Huge Map
+ Improved AI
+ Not Dumbed Down
+ Massive Draw Distance
– Very Easy to Die
– No chickens or sheep

– Ian ‘Helios’ Webster
Community Manager

]]>http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/feed/125/08/09 – tvgry New videohttp://operationflashpoint2.org/2009/08/250809-tvgry-new-video/http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/#commentsTue, 25 Aug 2009 19:44:44 +0000Tyrokillerhttp://operationflashpoint2.org/?p=383 25/08/09   tvgry New video

Found by Helios himself:

Discussion

]]>http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/feed/0Operation Flashpoint: Dragon Rising (OFP:DR) System Requirementshttp://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/#commentsThu, 13 Aug 2009 15:06:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=267 Operation Flashpoint: Dragon Rising (OFP:DR) System Requirements

— Correction to system spec —

Hi all,

Some of you may have seen some specs posted around the Internet for the PC version of the game. I’ve been informed that these are not currently correct and are based on old un-optimized versions of the PC code.

Once the PC code has been fully optimized, we will be releasing the definitive minimum & recommended specs.

Expect the final requirements to be lower than what you might have previously seen.

– Helios

== As it Stands ==
Minimum requirement
Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 1 GB
Hard disk: 8 GB
Dual Core CPU 2 x 2.4 GHz
DVD drive: Dual Layer DVD-ROM

Recommended System

Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 2 GB
Hard disk: 8 GB
CPU: Quad Core CPU
Dual Layer DVD-ROM DVD drive: Dual Layer DVD-ROM

]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/feed/0New Screen – Mi over Ruinshttp://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/#commentsWed, 12 Aug 2009 17:45:48 +0000Sir. Polarishttp://operationflashpoint2.org/?p=263 New Screen   Mi over Ruins

Released moments ago from Helios is a new screen for us to drool over.

MI over Ruins

Source

]]>http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/feed/0

OperationFlashpoint2.org » Geek Out

Uncategorized

OperationFlashpoint2.org » Geek Outhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Intel – Geek Out – Interview and Particle Emitter Demohttp://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/#commentsThu, 16 Jul 2009 11:58:40 +0000Sir. Polarishttp://operationflashpoint2.org/?p=228 Intel   Geek Out   Interview and Particle Emitter Demo

OFP2 Particle Effects Simulation

Intel – Geek Out – Interview and Particle Emitter Demo

Posted moments ago by Helios was a link to a Intel sponsored interview with a flash tech simulator. This simulator shows you how Particle emitters work in games, and allows you to make your own explosion. It is really quite the fun and has a good level of depth.

http://OperationFlashpoint2.org is looking to see your submissions, please post in the comments in this news post your creations – we want to see them!

In this exclusive interview with Intel Game On, Codemasters’ Andrew Dennison, Rendering Group Lead on Operation Flashpoint: Dragon Rising explains why, if you want realism, you don’t just need a capable graphics card, you need a powerful CPU.

The Geekout notes a second interview. The next interview will be in regards to the very important AI path finding code.

The questions have been reposted for archival purposes below.

GO What are particle systems used for, in general?

AD Particle systems are used to produce a wide range of effects, everything from weather, through dust and dirt coming from moving vehicles as they interact with terrain, and from small weapons fire to massive explosions and raging fires. Particle systems are used to model almost any kind of smoke, gas or fluid system.

GO Can you give us an idea of how complex the particle system is in Operation Flashpoint*: Dragon Rising? When something explodes, for example, what does the processor have to calculate?

AD When an explosion occurs the CPU has to run two closely linked systems. The first is the game’s Havok* physics engine. This controls the movement and interaction of large objects displaced by the explosion, as well as their deformation and destruction. The second is the particle simulation itself, which involves the creation of several layered particle systems.

GO Were there any innovations or new directions in terms of particle systems in Operation Flashpoint: Dragon Rising?

AD For us there were three key elements we wanted to tackle in Flashpoint. First we developed a flexible and highly efficient CPU-based system to enable us to create a huge number of effects at any one time. Second, we iterated our EGO* GPU solution to allow us to simulate large volumes of wafting smoke across the battlefield without killing the frame rate. Finally, we also built a brand new EGO particle editor, which gave our art teams full control over the final effect in a rapid and iterative manner.

GO How is the particle system processing managed in terms of hyper-threading and multi-core?

AD The particle system runs on a multi-core aware task-based system. This system creates a fixed number of threads based on the number of cores the system has. It can adapt to distribute the active particle effects across the optimal number of threads. The optimal number of threads will vary with the hardware. The EGO used for Operation Flashpoint: Dragon Rising dedicates several threads to fixed jobs, such as feeding the graphics engine and processing the critical game logic. The remaining threads are given to the task manager. On minimum-specification systems the particle system is run on a single thread that’s shared with one of the primary tasks, which is one reason the game really benefits from quad core and above.

GO Are there any other systems in the game that particularly benefit from a fast CPU?

AD A fast CPU is important for many aspects of the game. Operation Flashpoint: Dragon Rising has a great deal of complex artificial intelligence (AI) that needs to be calculated and this benefits from CPU performance. Even graphics benefit from a good CPU, as the game has a large number of individual units that need to be prepared for rendering. Additionally, the CPU uses visibility culling routines to determine exactly what is visible from the players viewpoint. Additional cores help, as many tasks can be split up and processed in parallel.

One particularly intensive task is the path-finding used by the AI to determine how characters and vehicles get from point to point. This task is made more difficult, because the environment can be changed by the player’s actions.

GO Can the player expect to notice a difference running the game on an Intel® Core™ i7?

AD Yes, the Intel Core i7 provides an excellent platform for Operation Flashpoint: Dragon Rising. It offers high performance for critical threads, such as the main game loop, while the EGO engine’s multi-core aware task-based system can use the large number of logical processors on the CPU to offload a significant amount of work from both the render and update threads.

]]>http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/feed/1

OperationFlashpoint2.org » Playing

Uncategorized

OperationFlashpoint2.org » Playinghttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A new preview and screenshttp://operationflashpoint2.org/2009/07/a-new-preview-and-screens/http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/#commentsFri, 24 Jul 2009 03:59:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=236 A new preview and screens

Just getting this one out before going to bed (11:50PM EST). There is 2 good screens and a few shots of Tim Browne playing OFP2 on what looks like a DELL XPS. Which is good news for PC gamers as the XPS is aged tech nowadays.

InGame

All the Pictures are viewable as allways on Flickr – Please share the flickr links and help the community grow.

Source

]]>http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/feed/0

OperationFlashpoint2.org » Building

Uncategorized

OperationFlashpoint2.org » Buildinghttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly123/07/09 – A.I. Commandshttp://operationflashpoint2.org/2009/07/230709-ai-commands/http://operationflashpoint2.org/2009/07/230709-ai-commands/#commentsThu, 23 Jul 2009 17:38:54 +0000Tyrokillerhttp://operationflashpoint2.org/?p=235 23/07/09   A.I. Commands

A new A.I. command has just been revealed by Helios, this new command is the ability to assault a building. At the minuite we only know that it is assault a building but it is likely to have multiple options. (Much like that of the artillery firing ability of barrage etc…)

So if this holds true we may see different types of assaulting an ability such as (Speculative) Stealthy assault etc…

The game has an “assault building” command that instructs your fireteam to enter and secure a building.

Here

Discussion

]]>http://operationflashpoint2.org/2009/07/230709-ai-commands/feed/0

OperationFlashpoint2.org » Intreview

Uncategorized

OperationFlashpoint2.org » Intreviewhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Intel – Geek Out – Interview and Particle Emitter Demohttp://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/#commentsThu, 16 Jul 2009 11:58:40 +0000Sir. Polarishttp://operationflashpoint2.org/?p=228 Intel   Geek Out   Interview and Particle Emitter Demo

OFP2 Particle Effects Simulation

Intel – Geek Out – Interview and Particle Emitter Demo

Posted moments ago by Helios was a link to a Intel sponsored interview with a flash tech simulator. This simulator shows you how Particle emitters work in games, and allows you to make your own explosion. It is really quite the fun and has a good level of depth.

http://OperationFlashpoint2.org is looking to see your submissions, please post in the comments in this news post your creations – we want to see them!

In this exclusive interview with Intel Game On, Codemasters’ Andrew Dennison, Rendering Group Lead on Operation Flashpoint: Dragon Rising explains why, if you want realism, you don’t just need a capable graphics card, you need a powerful CPU.

The Geekout notes a second interview. The next interview will be in regards to the very important AI path finding code.

The questions have been reposted for archival purposes below.

GO What are particle systems used for, in general?

AD Particle systems are used to produce a wide range of effects, everything from weather, through dust and dirt coming from moving vehicles as they interact with terrain, and from small weapons fire to massive explosions and raging fires. Particle systems are used to model almost any kind of smoke, gas or fluid system.

GO Can you give us an idea of how complex the particle system is in Operation Flashpoint*: Dragon Rising? When something explodes, for example, what does the processor have to calculate?

AD When an explosion occurs the CPU has to run two closely linked systems. The first is the game’s Havok* physics engine. This controls the movement and interaction of large objects displaced by the explosion, as well as their deformation and destruction. The second is the particle simulation itself, which involves the creation of several layered particle systems.

GO Were there any innovations or new directions in terms of particle systems in Operation Flashpoint: Dragon Rising?

AD For us there were three key elements we wanted to tackle in Flashpoint. First we developed a flexible and highly efficient CPU-based system to enable us to create a huge number of effects at any one time. Second, we iterated our EGO* GPU solution to allow us to simulate large volumes of wafting smoke across the battlefield without killing the frame rate. Finally, we also built a brand new EGO particle editor, which gave our art teams full control over the final effect in a rapid and iterative manner.

GO How is the particle system processing managed in terms of hyper-threading and multi-core?

AD The particle system runs on a multi-core aware task-based system. This system creates a fixed number of threads based on the number of cores the system has. It can adapt to distribute the active particle effects across the optimal number of threads. The optimal number of threads will vary with the hardware. The EGO used for Operation Flashpoint: Dragon Rising dedicates several threads to fixed jobs, such as feeding the graphics engine and processing the critical game logic. The remaining threads are given to the task manager. On minimum-specification systems the particle system is run on a single thread that’s shared with one of the primary tasks, which is one reason the game really benefits from quad core and above.

GO Are there any other systems in the game that particularly benefit from a fast CPU?

AD A fast CPU is important for many aspects of the game. Operation Flashpoint: Dragon Rising has a great deal of complex artificial intelligence (AI) that needs to be calculated and this benefits from CPU performance. Even graphics benefit from a good CPU, as the game has a large number of individual units that need to be prepared for rendering. Additionally, the CPU uses visibility culling routines to determine exactly what is visible from the players viewpoint. Additional cores help, as many tasks can be split up and processed in parallel.

One particularly intensive task is the path-finding used by the AI to determine how characters and vehicles get from point to point. This task is made more difficult, because the environment can be changed by the player’s actions.

GO Can the player expect to notice a difference running the game on an Intel® Core™ i7?

AD Yes, the Intel Core i7 provides an excellent platform for Operation Flashpoint: Dragon Rising. It offers high performance for critical threads, such as the main game loop, while the EGO engine’s multi-core aware task-based system can use the large number of logical processors on the CPU to offload a significant amount of work from both the render and update threads.

]]>http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/feed/1[ES] EliteGamer Interview with Clive Lindophttp://operationflashpoint2.org/2009/03/es-elitegamer-interview-with-clive-lindop/http://operationflashpoint2.org/2009/03/es-elitegamer-interview-with-clive-lindop/#commentsSun, 22 Mar 2009 03:28:26 +0000Sir. Polarishttp://operationflashpoint2.org/?p=110 [ES] EliteGamer Interview with Clive Lindop ]]>http://operationflashpoint2.org/2009/03/es-elitegamer-interview-with-clive-lindop/feed/0

OperationFlashpoint2.org » XPS

Uncategorized

OperationFlashpoint2.org » XPShttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A new preview and screenshttp://operationflashpoint2.org/2009/07/a-new-preview-and-screens/http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/#commentsFri, 24 Jul 2009 03:59:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=236 A new preview and screens

Just getting this one out before going to bed (11:50PM EST). There is 2 good screens and a few shots of Tim Browne playing OFP2 on what looks like a DELL XPS. Which is good news for PC gamers as the XPS is aged tech nowadays.

InGame

All the Pictures are viewable as allways on Flickr – Please share the flickr links and help the community grow.

Source

]]>http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/feed/0

OperationFlashpoint2.org » Picture Album

Uncategorized

OperationFlashpoint2.org » Picture Albumhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Community “Picture Album Tab” + Picture of Helios.http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/#commentsSat, 25 Jul 2009 01:23:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=237 New Community Picture Album Tab + Picture of Helios.

Found by danthom a few moments ago is a change by CM to the forums. They have now added a “Picture Album Tab“. I presume this is the work of Satine as she already has a flickr account, and seems to be a person that likes to bridge the gap of Corporation and Community – as noted also by the blog. I don’t know if it’s her or her job. Regardless, Two of the new pictures found are relevant to us.

First found is a Picture of 1st1 – French Community Manager for OFP2 (or at least was, don’t know if still is).

1st1

Second is of Sun God Helios working hard – or at the very least staring intensely at a screen. This is how he get’s the big bucks. Look stressed and make it look like your going all out. For all I know he might be reading the fourms or dealing with one of my (Sir. Polaris) ‘Kind IM conversations’. Both is enough to give some one a early retirement.

Lord Helios provider of Man

Show your support to Helios!
That being noted I am sending out a general call for fans of OFP2 to share some love for Helios by filling his photo with random comments and or spam – What ever you do best. Show your love by making him the be dev in the office with the biggest fanbase. It’s the least we can do for all the dedication he gives us.

Make it happen Community Heroes! Post a comment on Helios’ Page. Lets push it to 20 at least.

View Gallery

View Original Post

]]>http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/feed/0

OperationFlashpoint2.org » danthom

Uncategorized

OperationFlashpoint2.org » danthomhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Community “Picture Album Tab” + Picture of Helios.http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/#commentsSat, 25 Jul 2009 01:23:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=237 New Community Picture Album Tab + Picture of Helios.

Found by danthom a few moments ago is a change by CM to the forums. They have now added a “Picture Album Tab“. I presume this is the work of Satine as she already has a flickr account, and seems to be a person that likes to bridge the gap of Corporation and Community – as noted also by the blog. I don’t know if it’s her or her job. Regardless, Two of the new pictures found are relevant to us.

First found is a Picture of 1st1 – French Community Manager for OFP2 (or at least was, don’t know if still is).

1st1

Second is of Sun God Helios working hard – or at the very least staring intensely at a screen. This is how he get’s the big bucks. Look stressed and make it look like your going all out. For all I know he might be reading the fourms or dealing with one of my (Sir. Polaris) ‘Kind IM conversations’. Both is enough to give some one a early retirement.

Lord Helios provider of Man

Show your support to Helios!
That being noted I am sending out a general call for fans of OFP2 to share some love for Helios by filling his photo with random comments and or spam – What ever you do best. Show your love by making him the be dev in the office with the biggest fanbase. It’s the least we can do for all the dedication he gives us.

Make it happen Community Heroes! Post a comment on Helios’ Page. Lets push it to 20 at least.

View Gallery

View Original Post

]]>http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/feed/0

OperationFlashpoint2.org » Weapons Trailer

Uncategorized

OperationFlashpoint2.org » Weapons Trailerhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Weapons Trailer and Possible Release Datehttp://operationflashpoint2.org/2009/07/weapons-trailer-and-possible-release-date/http://operationflashpoint2.org/2009/07/weapons-trailer-and-possible-release-date/#commentsFri, 17 Jul 2009 02:35:16 +0000Sir. Polarishttp://operationflashpoint2.org/?p=229 Weapons Trailer and Possible Release Date Video Games | Operation Flashpoint: DR | Exclusive Weapons Trailer HDXBox 360 | Playstation 3 | Nintendo Wii

Released at 9pm EST. Take a sneak peek at the arsenal that will be at your disposal in Dragon Rising.

I guess this means a low turnout for the party :( , I’ll still be there incase Helios brings us goodies. The current noted release date on Game Trailers is September 30, 2009, while the video is OCT 06 we will confirm with Helios tomorrow.

3728563590 e910aec36b Weapons Trailer and Possible Release Date

________________________________________________________________

From Helios:

As promised, today we are pleased to announce that Operation Flashpoint: Dragon Rising will be shipping on October 6th in North America and releasing on October 8th through EPAC territories with a October 9th street date in the UK.

To celebrate the announcement of the release date, we are releasing a new “Armoury” video (which most of you have seen! tongue Weapons Trailer and Possible Release Date) showcasing the devastating effects of the authentic modern weapon systems which gamers can deploy in Operation Flashpoint: Dragon Rising’s intense battles.

The video is now available to view and download from www.flashpointgame.com

Finally to round things off we have also released a brand new set of screenshots from the PC version, again showing off some of the weaponry you’ll be able to get your hands on in the game.

3728362235 97960ae508 Weapons Trailer and Possible Release Date

3729165232 401cd3f1a9 Weapons Trailer and Possible Release Date

3729165346 001c81c590 Weapons Trailer and Possible Release Date

3728362147 34edb76e2f Weapons Trailer and Possible Release Date

3728362571 d169bbf1ea Weapons Trailer and Possible Release Date

Updated at 10:17

Discussion here

]]>http://operationflashpoint2.org/2009/07/weapons-trailer-and-possible-release-date/feed/0

OperationFlashpoint2.org » IRC

Uncategorized

OperationFlashpoint2.org » IRChttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Co-Op Video to be released tomorrow [Xbox 360]http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/#commentsThu, 27 Aug 2009 13:38:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=397 Co Op Video to be released tomorrow [Xbox 360]

Helios 1h ago announced the release of long awaited for Co-Op video will be tomorrow. The Video is expected to drop tomorrow at approximately 2pm BST/9am EST.

As always there will be a video and IRC party for all the fans. 9am is early for North American people (6am PST/7am MST/8am CST/9am EST). However the part will get on shortly as they (and my self) wake up.

To read the full quote from Helios and see the two new screens, read more.

[Helios]

Just wanted to give you a heads-up to confirm that the 4 player co-op video I’ve mentioned briefly previously is due out tomorrow at approximately 2pm. For the UK you’ll be able to find the video on Eurogamer, but unfortunately I’m not sure where our other territories are placing the video. Don’t worry though, you’ll all get to see it somewhere no matter where you are smile Co Op Video to be released tomorrow [Xbox 360]

Here are a couple of screengrabs taken from the video footage we recorded for the video, with the images being taken from the Xbox 360 version of the game.

OFDR_CoOp_X360_Screenshots_Aug_08OFDR_CoOp_X360_Screenshots_Aug_05

]]>http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/feed/0Operation Flashpoint Co-Op Video Finally Releasedhttp://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/#commentsFri, 21 Aug 2009 17:24:56 +0000Sir. Polarishttp://operationflashpoint2.org/?p=295 Operation Flashpoint Co Op Video Finally Released

Thanks to all the 110+ people chilling out in IRC for keeping me and other company during the wait.


Thanks for to Shaz for uploading this video,

We all await GameStar.de to hunt him down and kill him – but such is life, so view often and make a backup :D .

PART #2 ]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/feed/0New premium GameStar TV video: Floge 64/09 (18:58)http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/#commentsThu, 20 Aug 2009 13:20:51 +0000Sir. Polarishttp://operationflashpoint2.org/?p=287 New premium GameStar TV video: Floge 64/09 (18:58)

Just found by JoeAcorn, is a new preview/interview it looks like from GamesStar TV. I have no idea whats in it as I don’t pay GameStar to watch online videos. If you got a account check it out and let us know what it like (Forums, IRC, Twitter, OFP2.org Comments).

Source: IRC

#Update
During the typing of the e-mail and making of this news post Shaz (The media bloodhound and local street dealer) was informed of this video. He is now ‘acquiring it’ and attempting to upload.

Source

]]>http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/feed/011/08/09 Question time with Laurenhttp://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/http://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/#commentsMon, 10 Aug 2009 19:57:24 +0000Tyrokillerhttp://operationflashpoint2.org/?p=249 11/08/09 Question time with Lauren

We have recently had contact with someone who went to the event in london last friday whom has agreed to talk about her time in flashpoint on the IRC and answer any questions that you may have, the discussion can be found here.

If you do enter IRC to ask any questions then can you please not spam or attempt to abuse anyone during your time and follow all of the rules of the IRC chat.

IRC is located here.

]]>http://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/feed/0IRC party Friday!http://operationflashpoint2.org/2009/07/irc-party-friday/http://operationflashpoint2.org/2009/07/irc-party-friday/#commentsWed, 15 Jul 2009 01:03:00 +0000Sir. Polarishttp://operationflashpoint2.org/?p=227 IRC party Friday!

As with all releases there will be a IRC party where we will shoot the breeze, talk and get to know each other and perhaps get in a few rounds of OFP1, while we wait on the new information. Everyone works together and like the last few releases – we get the information first, even before the forums have a post. So make sure to show up and meet some people while you wait for information. Sure beats hitting F5 by your self.

Name: Operation Flashpoint: Dragon Rising – Official Release Date Party.
Date: July 17, 2009
Time: 8am to 5pm UK GMT – Ends whenever the release date is given.
Location: #OFP2.Gamesurge.net


This Friday the release date for OFP:DR will be given. We want you to come count down with conversation and mass refreshing as we wait for the world wide release of the date of this highly anticipated game. We are hoping to break the channel record of 87 fans in the room at a single time. So invite everyone you know!

Everyone hopes to see you there. Please don’t be shy! Come chat or at the very least sit and watch and help break the record.

To join us at any time (24/7) just click the link below:


Mibbit (Web IRC) Connection Link

IRC Client Hotlink


About IRC:
IRC is short for Internet relay chat. IRC is effectively the grandfather of modern chatrooms and instant messaging clients. Operation Flashpoint 2 operates a channel in which members speak in real time with each other. This link above will connect you there. Please note allot of members idle. Communication may not be instant when you first join, please speak and wait for others to talk. Please ensure you are respectful of others. The Channel #OFP2 has many members that are there every day of the week at different times, try rejoining at different times to meet new people.

]]>http://operationflashpoint2.org/2009/07/irc-party-friday/feed/0New OFP2 cinematic video and previewhttp://operationflashpoint2.org/2009/05/new-ofp2-cinimatic-video/http://operationflashpoint2.org/2009/05/new-ofp2-cinimatic-video/#commentsThu, 28 May 2009 12:04:18 +0000Sir. Polarishttp://operationflashpoint2.org/?p=192 New OFP2 cinematic video and preview

Here is a link to the new preview: http://uk.ps3.ign.com/articles/987/987379p1.html

This YouTube links to the OFP2 Tube – Please distribute this link to help grow the community. Keep it off major sites though.

Thanks to all who game out to the IRC pre-release party and for Dantom of making me aware of the release, so I could get the word out. Once again allways vist IRC on pre release – group work gets the infomation first!

]]>http://operationflashpoint2.org/2009/05/new-ofp2-cinimatic-video/feed/0No more news or IRC Party for today.http://operationflashpoint2.org/2009/02/no-more-news-or-irc-party-for-today/http://operationflashpoint2.org/2009/02/no-more-news-or-irc-party-for-today/#commentsFri, 20 Feb 2009 13:29:16 +0000Sir. Polarishttp://operationflashpoint2.org/?p=77 No more news or IRC Party for today.

Once again the OFP2 community is quick on getting the news, before it even been released. Today was supposed to be screens and a preview article. Both have been released ahead of the party schedule of 4pm EST [9pm GMT].

With this light there is no reason for continue with a release party as the release information is already known. There will still be OFP2 related discussion on IRC, just no party today. Below is a summery of the second half of the major media release.

Eurogamer – Operation Flashpoint: Dragon Rising Preview
6 new screens found

]]>http://operationflashpoint2.org/2009/02/no-more-news-or-irc-party-for-today/feed/0Reminder more content and IRC Party to come!http://operationflashpoint2.org/2009/02/reminder-more-content-and-irc-party-to-come/http://operationflashpoint2.org/2009/02/reminder-more-content-and-irc-party-to-come/#commentsFri, 20 Feb 2009 02:19:01 +0000Sir. Polarishttp://operationflashpoint2.org/?p=75 Reminder more content and IRC Party to come!

For more widgets please visit www.yourminis.com

This Friday, February 20th 2009 at 9pm GMT [4PM EST]. The last part of the first major OFP2 news release will be released.

There will be a Release Party on #OFP2 Community Chat (IRC) leading up to and trailing after the official release moment.

The above count down timer is for the meaty second part of the news release. Once again don’t miss out by not being on IRC, and check back with Flickr or this website for the screenshots that are bound to be uploaded.

As allways if you can’t make the event, or want all your news delivered to your inbox – as it happens. Make sure to sign up for e-mail alerts. Currently 91 people including 3 members from Codemasters use it. It is a great tool and service and it lets me make sure you don’t miss out.

]]>http://operationflashpoint2.org/2009/02/reminder-more-content-and-irc-party-to-come/feed/0Helios visits IRC for a 4th timehttp://operationflashpoint2.org/2009/02/helios-visits-irc-for-a-4th-time/http://operationflashpoint2.org/2009/02/helios-visits-irc-for-a-4th-time/#commentsThu, 05 Feb 2009 16:39:10 +0000Sir. Polarishttp://operationflashpoint2.org/?p=61 Helios visits IRC for a 4th time

The UK Snow Storm has cause allot of trouble. One side benefit is that Helios could not get to work today.

Helios is was in IRC from some time early Eastern Standard Time (EST). During which time he was talking and idleing, he left around 1pm EST.

]]>http://operationflashpoint2.org/2009/02/helios-visits-irc-for-a-4th-time/feed/0TrackMania Fever hits the OFP2 community!http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/#commentsMon, 02 Feb 2009 20:36:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=53 TrackMania Fever hits the OFP2 community!

nations en TrackMania Fever hits the OFP2 community!

It’s official TrackMaina fever has hit the Operation Flashpoint communtiy. You can now play with a good chunk of the active OFP2 community,

Read More

– Quick Start Guide –

  1.  header bandeau TrackMania Fever hits the OFP2 community!
  2. Install XFIRE
  3. Go to the Official Forums and get your profile ID
  4. Use your profile ID to apply to the OFP2 XFIRE group.
  5. Load you TrackMania and add the following people to your buddy list:
    • ubermachtig
    • Tibs_
    • ricbar86
    • Justin_Kelly
    • novelekehe
    • Blackhawk1006
    • dead3yez
    • tyrokiller
  6. Connect to IRC and idle.
  7. Check Xfire to see if anyone is playing TrackMania
  8. Chat in IRC and inform people that your new and ready to play
    • This will let everyone know to reset there game clients to accept your freindship
  9. Connect on ubermachtig’s name to get into the OFP2 server.
  10. Enjoy!
  11. When finished for the day, reply TrackMania Fever hits the OFP2 community! in the “Trackmania days with the OFP2 community!” in the off-topic. We want to know who’s playing and hear about your experience.
  12. Check back to this website (http://operationflashpoint2.org) and IRC for OFP2 Trackmania updates.

]]>http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/feed/0

OperationFlashpoint2.org » Turkish

Uncategorized

OperationFlashpoint2.org » Turkishhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Spam Scripts Blockedhttp://operationflashpoint2.org/2009/07/spam-scripts-blocked/http://operationflashpoint2.org/2009/07/spam-scripts-blocked/#commentsTue, 21 Jul 2009 23:48:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=233 Spam Scripts Blocked

After 1500 lines and 80kb of “Deny from”’s later. I have stopped the Turkish Telecom provider Turk Telekom and it’s league of spam riddled clients. As such anyone from Turkey and more so Turkish Telecom provider Turk Telekom will no longer be able to view this website. As well any major known spam ring has been banned as well, as it is possible my host has failed to ban them.

There might be a little bit more lag then normal as a 80kb file is checked every time a page is loaded. However now we can sleep knowing the spammers (or at least this bunch are dead). I would like to Thank Fin for helping out on IRC and the Heroes group and Hi3rling for moral support.

We are still incurring loss to our bandwith, I have opened communciation with my providers to perhaps get them stopped at a server level.

]]>http://operationflashpoint2.org/2009/07/spam-scripts-blocked/feed/0Possible Website downtimehttp://operationflashpoint2.org/2009/07/possible-website-downtime/http://operationflashpoint2.org/2009/07/possible-website-downtime/#commentsSat, 18 Jul 2009 15:26:05 +0000Sir. Polarishttp://operationflashpoint2.org/?p=232 Possible Website downtime

Due to a security leak this website has had it’s bandwidth burned by Turkish Spammers. There is a good chance the website will go offline in the next 2 days. If this happens it may be till the 20th or the 31st until it flips over. I am currently in communications with my webhosting to see if somthing can be done about this issue, without incurring a large unneeded cost.

This downtime will not affect any of the off site groups, flickr, or the toolbar. The data on this website will remain, access will be restricted and the site will display a “bandwidth exceeded” message.

For uninterrupted service please join the mailing list. Daily RSS e-mails sent though the mailing list will not recive any new content as they draw from this website.

I am working to correct this issue with my limited webskills. I have identified the problem as the Fansite Topsite listing with all 2.2 gigs of dammage done from middle yesterday to this morning.

Further updates will be posted below and then though the mailing list if this website goes down.

]]>http://operationflashpoint2.org/2009/07/possible-website-downtime/feed/0

OperationFlashpoint2.org » Intel

Uncategorized

OperationFlashpoint2.org » Intelhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Intel – Geek Out – Interview and Particle Emitter Demohttp://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/#commentsThu, 16 Jul 2009 11:58:40 +0000Sir. Polarishttp://operationflashpoint2.org/?p=228 Intel   Geek Out   Interview and Particle Emitter Demo

OFP2 Particle Effects Simulation

Intel – Geek Out – Interview and Particle Emitter Demo

Posted moments ago by Helios was a link to a Intel sponsored interview with a flash tech simulator. This simulator shows you how Particle emitters work in games, and allows you to make your own explosion. It is really quite the fun and has a good level of depth.

http://OperationFlashpoint2.org is looking to see your submissions, please post in the comments in this news post your creations – we want to see them!

In this exclusive interview with Intel Game On, Codemasters’ Andrew Dennison, Rendering Group Lead on Operation Flashpoint: Dragon Rising explains why, if you want realism, you don’t just need a capable graphics card, you need a powerful CPU.

The Geekout notes a second interview. The next interview will be in regards to the very important AI path finding code.

The questions have been reposted for archival purposes below.

GO What are particle systems used for, in general?

AD Particle systems are used to produce a wide range of effects, everything from weather, through dust and dirt coming from moving vehicles as they interact with terrain, and from small weapons fire to massive explosions and raging fires. Particle systems are used to model almost any kind of smoke, gas or fluid system.

GO Can you give us an idea of how complex the particle system is in Operation Flashpoint*: Dragon Rising? When something explodes, for example, what does the processor have to calculate?

AD When an explosion occurs the CPU has to run two closely linked systems. The first is the game’s Havok* physics engine. This controls the movement and interaction of large objects displaced by the explosion, as well as their deformation and destruction. The second is the particle simulation itself, which involves the creation of several layered particle systems.

GO Were there any innovations or new directions in terms of particle systems in Operation Flashpoint: Dragon Rising?

AD For us there were three key elements we wanted to tackle in Flashpoint. First we developed a flexible and highly efficient CPU-based system to enable us to create a huge number of effects at any one time. Second, we iterated our EGO* GPU solution to allow us to simulate large volumes of wafting smoke across the battlefield without killing the frame rate. Finally, we also built a brand new EGO particle editor, which gave our art teams full control over the final effect in a rapid and iterative manner.

GO How is the particle system processing managed in terms of hyper-threading and multi-core?

AD The particle system runs on a multi-core aware task-based system. This system creates a fixed number of threads based on the number of cores the system has. It can adapt to distribute the active particle effects across the optimal number of threads. The optimal number of threads will vary with the hardware. The EGO used for Operation Flashpoint: Dragon Rising dedicates several threads to fixed jobs, such as feeding the graphics engine and processing the critical game logic. The remaining threads are given to the task manager. On minimum-specification systems the particle system is run on a single thread that’s shared with one of the primary tasks, which is one reason the game really benefits from quad core and above.

GO Are there any other systems in the game that particularly benefit from a fast CPU?

AD A fast CPU is important for many aspects of the game. Operation Flashpoint: Dragon Rising has a great deal of complex artificial intelligence (AI) that needs to be calculated and this benefits from CPU performance. Even graphics benefit from a good CPU, as the game has a large number of individual units that need to be prepared for rendering. Additionally, the CPU uses visibility culling routines to determine exactly what is visible from the players viewpoint. Additional cores help, as many tasks can be split up and processed in parallel.

One particularly intensive task is the path-finding used by the AI to determine how characters and vehicles get from point to point. This task is made more difficult, because the environment can be changed by the player’s actions.

GO Can the player expect to notice a difference running the game on an Intel® Core™ i7?

AD Yes, the Intel Core i7 provides an excellent platform for Operation Flashpoint: Dragon Rising. It offers high performance for critical threads, such as the main game loop, while the EGO engine’s multi-core aware task-based system can use the large number of logical processors on the CPU to offload a significant amount of work from both the render and update threads.

]]>http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/feed/1

OperationFlashpoint2.org » 1st1

Uncategorized

OperationFlashpoint2.org » 1st1http://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Community “Picture Album Tab” + Picture of Helios.http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/#commentsSat, 25 Jul 2009 01:23:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=237 New Community Picture Album Tab + Picture of Helios.

Found by danthom a few moments ago is a change by CM to the forums. They have now added a “Picture Album Tab“. I presume this is the work of Satine as she already has a flickr account, and seems to be a person that likes to bridge the gap of Corporation and Community – as noted also by the blog. I don’t know if it’s her or her job. Regardless, Two of the new pictures found are relevant to us.

First found is a Picture of 1st1 – French Community Manager for OFP2 (or at least was, don’t know if still is).

1st1

Second is of Sun God Helios working hard – or at the very least staring intensely at a screen. This is how he get’s the big bucks. Look stressed and make it look like your going all out. For all I know he might be reading the fourms or dealing with one of my (Sir. Polaris) ‘Kind IM conversations’. Both is enough to give some one a early retirement.

Lord Helios provider of Man

Show your support to Helios!
That being noted I am sending out a general call for fans of OFP2 to share some love for Helios by filling his photo with random comments and or spam – What ever you do best. Show your love by making him the be dev in the office with the biggest fanbase. It’s the least we can do for all the dedication he gives us.

Make it happen Community Heroes! Post a comment on Helios’ Page. Lets push it to 20 at least.

View Gallery

View Original Post

]]>http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/feed/0

OperationFlashpoint2.org » Dell

Uncategorized

OperationFlashpoint2.org » Dellhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A new preview and screenshttp://operationflashpoint2.org/2009/07/a-new-preview-and-screens/http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/#commentsFri, 24 Jul 2009 03:59:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=236 A new preview and screens

Just getting this one out before going to bed (11:50PM EST). There is 2 good screens and a few shots of Tim Browne playing OFP2 on what looks like a DELL XPS. Which is good news for PC gamers as the XPS is aged tech nowadays.

InGame

All the Pictures are viewable as allways on Flickr – Please share the flickr links and help the community grow.

Source

]]>http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/feed/0

OperationFlashpoint2.org » Bandwith

Uncategorized

OperationFlashpoint2.org » Bandwithhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Possible Website downtimehttp://operationflashpoint2.org/2009/07/possible-website-downtime/http://operationflashpoint2.org/2009/07/possible-website-downtime/#commentsSat, 18 Jul 2009 15:26:05 +0000Sir. Polarishttp://operationflashpoint2.org/?p=232 Possible Website downtime

Due to a security leak this website has had it’s bandwidth burned by Turkish Spammers. There is a good chance the website will go offline in the next 2 days. If this happens it may be till the 20th or the 31st until it flips over. I am currently in communications with my webhosting to see if somthing can be done about this issue, without incurring a large unneeded cost.

This downtime will not affect any of the off site groups, flickr, or the toolbar. The data on this website will remain, access will be restricted and the site will display a “bandwidth exceeded” message.

For uninterrupted service please join the mailing list. Daily RSS e-mails sent though the mailing list will not recive any new content as they draw from this website.

I am working to correct this issue with my limited webskills. I have identified the problem as the Fansite Topsite listing with all 2.2 gigs of dammage done from middle yesterday to this morning.

Further updates will be posted below and then though the mailing list if this website goes down.

]]>http://operationflashpoint2.org/2009/07/possible-website-downtime/feed/0

OperationFlashpoint2.org » Particle Emiiter Demo

Uncategorized

OperationFlashpoint2.org » Particle Emiiter Demohttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Intel – Geek Out – Interview and Particle Emitter Demohttp://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/#commentsThu, 16 Jul 2009 11:58:40 +0000Sir. Polarishttp://operationflashpoint2.org/?p=228 Intel   Geek Out   Interview and Particle Emitter Demo

OFP2 Particle Effects Simulation

Intel – Geek Out – Interview and Particle Emitter Demo

Posted moments ago by Helios was a link to a Intel sponsored interview with a flash tech simulator. This simulator shows you how Particle emitters work in games, and allows you to make your own explosion. It is really quite the fun and has a good level of depth.

http://OperationFlashpoint2.org is looking to see your submissions, please post in the comments in this news post your creations – we want to see them!

In this exclusive interview with Intel Game On, Codemasters’ Andrew Dennison, Rendering Group Lead on Operation Flashpoint: Dragon Rising explains why, if you want realism, you don’t just need a capable graphics card, you need a powerful CPU.

The Geekout notes a second interview. The next interview will be in regards to the very important AI path finding code.

The questions have been reposted for archival purposes below.

GO What are particle systems used for, in general?

AD Particle systems are used to produce a wide range of effects, everything from weather, through dust and dirt coming from moving vehicles as they interact with terrain, and from small weapons fire to massive explosions and raging fires. Particle systems are used to model almost any kind of smoke, gas or fluid system.

GO Can you give us an idea of how complex the particle system is in Operation Flashpoint*: Dragon Rising? When something explodes, for example, what does the processor have to calculate?

AD When an explosion occurs the CPU has to run two closely linked systems. The first is the game’s Havok* physics engine. This controls the movement and interaction of large objects displaced by the explosion, as well as their deformation and destruction. The second is the particle simulation itself, which involves the creation of several layered particle systems.

GO Were there any innovations or new directions in terms of particle systems in Operation Flashpoint: Dragon Rising?

AD For us there were three key elements we wanted to tackle in Flashpoint. First we developed a flexible and highly efficient CPU-based system to enable us to create a huge number of effects at any one time. Second, we iterated our EGO* GPU solution to allow us to simulate large volumes of wafting smoke across the battlefield without killing the frame rate. Finally, we also built a brand new EGO particle editor, which gave our art teams full control over the final effect in a rapid and iterative manner.

GO How is the particle system processing managed in terms of hyper-threading and multi-core?

AD The particle system runs on a multi-core aware task-based system. This system creates a fixed number of threads based on the number of cores the system has. It can adapt to distribute the active particle effects across the optimal number of threads. The optimal number of threads will vary with the hardware. The EGO used for Operation Flashpoint: Dragon Rising dedicates several threads to fixed jobs, such as feeding the graphics engine and processing the critical game logic. The remaining threads are given to the task manager. On minimum-specification systems the particle system is run on a single thread that’s shared with one of the primary tasks, which is one reason the game really benefits from quad core and above.

GO Are there any other systems in the game that particularly benefit from a fast CPU?

AD A fast CPU is important for many aspects of the game. Operation Flashpoint: Dragon Rising has a great deal of complex artificial intelligence (AI) that needs to be calculated and this benefits from CPU performance. Even graphics benefit from a good CPU, as the game has a large number of individual units that need to be prepared for rendering. Additionally, the CPU uses visibility culling routines to determine exactly what is visible from the players viewpoint. Additional cores help, as many tasks can be split up and processed in parallel.

One particularly intensive task is the path-finding used by the AI to determine how characters and vehicles get from point to point. This task is made more difficult, because the environment can be changed by the player’s actions.

GO Can the player expect to notice a difference running the game on an Intel® Core™ i7?

AD Yes, the Intel Core i7 provides an excellent platform for Operation Flashpoint: Dragon Rising. It offers high performance for critical threads, such as the main game loop, while the EGO engine’s multi-core aware task-based system can use the large number of logical processors on the CPU to offload a significant amount of work from both the render and update threads.

]]>http://operationflashpoint2.org/2009/07/intel-geek-out-interview-and-particle-emitter-demo/feed/1

OperationFlashpoint2.org » Community Tab

Uncategorized

OperationFlashpoint2.org » Community Tabhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Community “Picture Album Tab” + Picture of Helios.http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/#commentsSat, 25 Jul 2009 01:23:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=237 New Community Picture Album Tab + Picture of Helios.

Found by danthom a few moments ago is a change by CM to the forums. They have now added a “Picture Album Tab“. I presume this is the work of Satine as she already has a flickr account, and seems to be a person that likes to bridge the gap of Corporation and Community – as noted also by the blog. I don’t know if it’s her or her job. Regardless, Two of the new pictures found are relevant to us.

First found is a Picture of 1st1 – French Community Manager for OFP2 (or at least was, don’t know if still is).

1st1

Second is of Sun God Helios working hard – or at the very least staring intensely at a screen. This is how he get’s the big bucks. Look stressed and make it look like your going all out. For all I know he might be reading the fourms or dealing with one of my (Sir. Polaris) ‘Kind IM conversations’. Both is enough to give some one a early retirement.

Lord Helios provider of Man

Show your support to Helios!
That being noted I am sending out a general call for fans of OFP2 to share some love for Helios by filling his photo with random comments and or spam – What ever you do best. Show your love by making him the be dev in the office with the biggest fanbase. It’s the least we can do for all the dedication he gives us.

Make it happen Community Heroes! Post a comment on Helios’ Page. Lets push it to 20 at least.

View Gallery

View Original Post

]]>http://operationflashpoint2.org/2009/07/new-community-picture-album-tab-picture-of-helios/feed/0

OperationFlashpoint2.org » AI

Uncategorized

OperationFlashpoint2.org » AIhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Helios Talks about AI complaints in recent videoshttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/#commentsThu, 27 Aug 2009 12:57:21 +0000Sir. Polarishttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/ Helios Talks about AI complaints in recent videos

Hi all,

I know quite a few members are concerned at some of the AI shown in recent preview videos, but I feel that the vast majority of you are missing one vital point.

All of the preview videos you’ve seen recently from Gamescon etc have been played in normal difficulty with all the HUD elements turned on, meaning that enemy soldiers will appear as red dots on your compass towards the top of the screen. Obviously this makes the game quite a bit easier and gives you a phenomenal advantage over the AI as you know in which direction they are located. I’m sure that in real-life as well with an advantage such as this you’d find it a lot easier to eliminate an opposing force than you would without it. It is also entirely possible that god-mode may have been switched on in some of the videos as this was presented to people as an option at Gamescon if they wanted to use it.

AI - Operation Flashpoint : Dragon Rising

In the hardcore difficulty mode, which I’m sure a lot of you here will be using, the compass is not present. Meaning that even when enemy troops have been spotted by yourself or your other fireteam members, you won’t have any visual HUD aids to help you in locating them other than your own eyes, and also the map if you have the time to use it. The enemy AI in the game use cover well and are in general very well concealed, and this has been stated over and over by numerous people from both press and public who’ve played the game, and I’m sure you will find it a challenge in the hardcore mode.

I’m not just saying this as I’m a CM employee, I’ve played the game myself and know first-hand how difficult the game can be. More often than not the first time you’ll know that an enemy is nearby is when you hear them firing at you, see tracer fire flashing past your head, bullets hitting the dirt near to your position, or the “you are dead” screen

**As an aside, I’ve just found out that there is an OFP: DR 4 page hands-on feature in the next edition of PC Zone UK (Nov 09). Here is “the lowdown” from the article.

+ Huge Map
+ Improved AI
+ Not Dumbed Down
+ Massive Draw Distance
– Very Easy to Die
– No chickens or sheep

– Ian ‘Helios’ Webster
Community Manager

]]>http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/feed/123/07/09 – A.I. Commandshttp://operationflashpoint2.org/2009/07/230709-ai-commands/http://operationflashpoint2.org/2009/07/230709-ai-commands/#commentsThu, 23 Jul 2009 17:38:54 +0000Tyrokillerhttp://operationflashpoint2.org/?p=235 23/07/09   A.I. Commands

A new A.I. command has just been revealed by Helios, this new command is the ability to assault a building. At the minuite we only know that it is assault a building but it is likely to have multiple options. (Much like that of the artillery firing ability of barrage etc…)

So if this holds true we may see different types of assaulting an ability such as (Speculative) Stealthy assault etc…

The game has an “assault building” command that instructs your fireteam to enter and secure a building.

Here

Discussion

]]>http://operationflashpoint2.org/2009/07/230709-ai-commands/feed/0Helios emphasizes E3 demo isn’t final yethttp://operationflashpoint2.org/2009/06/helios-emphasizes-e3-demo-isnt-final-yet/http://operationflashpoint2.org/2009/06/helios-emphasizes-e3-demo-isnt-final-yet/#commentsTue, 09 Jun 2009 15:58:06 +0000ubermachtighttp://operationflashpoint2.org/?p=203 Helios emphasizes E3 demo isnt final yet

Regarding the complains about the E3 video, Helios made a new news post where he writes:

– AI
– Bullet hit damage to player
– Number of hits enemy soldiers can take before dying
– Recoil on the weapons
– Camera shake when sprinting

These aspects of the game are still WIP, and work is being done over the summer to refine and balance these.

Helios also writes about the graphical aspect of the game:

– Muzzle flash maybe too large
– Smoke from large explosions doesn’t seem to linger for that long (~5 seconds)

Particle effects are not finalised yet, visually and optimisation wise

Helios also notes the game will be optimized through this summer.

You can find Helios’ original post here

]]>http://operationflashpoint2.org/2009/06/helios-emphasizes-e3-demo-isnt-final-yet/feed/0

OperationFlashpoint2.org » operation flashpoint

Uncategorized

OperationFlashpoint2.org » operation flashpointhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR Fansite Kit: Mrk4 – Out Nowhttp://operationflashpoint2.org/2009/08/ofpdr-fansite-kit-mrk4-out-now/http://operationflashpoint2.org/2009/08/ofpdr-fansite-kit-mrk4-out-now/#commentsWed, 19 Aug 2009 17:48:49 +0000Sir. Polarishttp://operationflashpoint2.org/?p=284 OFP:DR Fansite Kit: Mrk4   Out Now

advertisment OFP:DR Fansite Kit: Mrk4   Out Now

Whats in it:
* 200 Files and 73 Folders
* 71.0 MB unpacked | 50.9 MB Packed [.ZIP]
* Community Made Content
– Avatars
– Fan Art
– Over 15 Cutouts, including PSD’s Like the Soldier Cutout PSD as Seen here:
http://img525.imageshack.us/img525/7…loadxn5.th.jpg
* Important Links
* The Operation Flashpoint Logo PSD
* The OFP Font
* All the Official Images
* All the rare photos I could find.
* A Clean cut wallpaper, in 3 styles for every screen format.
– OFP Gray
– White
– Black
* Some Website images (borrowed from the CSS of this forum)
* A YouTube PSD Template
* Links and Website building content.

and much more!

It took some time to collect, find and make the content but I wanted to make somthing to give out to the community to help it grow. I plan to keep working on it, but the Devs are also doing a Fansite kit and I didn’t want them to duplicate the work needed. So I made a early release.

Everyone’s (minus a few personal and questionable ones) avatars and image submissions have been added and accredited. There was a lot of submissions quality – The Images are great for other forums and instant messaging clients. 87 Avatars in total.

Hopefully this helps out!

Have fun on you fan related endeavours,
– Sir. Polaris

fskmrk4cutton OFP:DR Fansite Kit: Mrk4   Out Now

Mirrors:
19-08-2009 | Knights that Say Ni

]]>http://operationflashpoint2.org/2009/08/ofpdr-fansite-kit-mrk4-out-now/feed/0Operation Flashpoint: Dragon Rising – Release Datehttp://operationflashpoint2.org/2009/07/operation-flashpoint-dragon-rising-release-date/http://operationflashpoint2.org/2009/07/operation-flashpoint-dragon-rising-release-date/#commentsFri, 17 Jul 2009 17:55:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=231 Operation Flashpoint: Dragon Rising   Release Date

A new page has been added to collect all infomation regarding the release of OFP:DR. Information regarding the release date of Operation Flashpoint: Dragon Rising, On Xbox, PS3 and PC – where to buy, deals and promos and first release infomation will be collected here. View page Operation Flashpoint: Dragon Rising – Release Date

Make sure to bookmark. You can currently count down the days to Operation Flashpoint: DR’s release.

]]>http://operationflashpoint2.org/2009/07/operation-flashpoint-dragon-rising-release-date/feed/0All New Official Wallpapers And Avatars Introduced!http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/#commentsThu, 30 Apr 2009 20:11:26 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=171 All New Official Wallpapers And Avatars Introduced!

After a short break of new news we are extremely happy to bring you all new and official artwork from Codemasters, New Wallpapers and Avatars where announced by Helios over at the OFP: DR Forum Community.

Helios Announces:

OFP:DR Wallpapers

OFP:DR Avatars

Here’s the Wallpaper sample images,

3485986004 dcecbd660a m All New Official Wallpapers And Avatars Introduced!

3486001684 ce51ec18bc m All New Official Wallpapers And Avatars Introduced!

3485178557 3b60fdd46c m All New Official Wallpapers And Avatars Introduced!

3486004234 9e170e0377 m All New Official Wallpapers And Avatars Introduced!

3486006322 678b9466c5 m All New Official Wallpapers And Avatars Introduced!

3486008094 996b592a56 m All New Official Wallpapers And Avatars Introduced!

3486009998 57d88d6753 m All New Official Wallpapers And Avatars Introduced!

]]>http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/feed/0New OFP:DR Community Fan Art Forums Unveiled!http://operationflashpoint2.org/2009/04/new-ofpdr-community-fan-art-forums-unveiled/http://operationflashpoint2.org/2009/04/new-ofpdr-community-fan-art-forums-unveiled/#commentsMon, 20 Apr 2009 17:01:57 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=168 New OFP:DR Community Fan Art Forums Unveiled!

Today we have been given the fantastic opportunity to start creating more OFP:DR Fan Art with the ability to share them with ease to the OFP:DR community and guests.

Content that may be found or endorsed by you the community ranges from Fansites, Artwork, Fan Fiction, Wallpapers, Signatures and much more.

The New Forum can be found and read here Operation Flashpoint: Dragon Rising – Fansites/Artwork/Fan Fiction.

We wait with anticipation for the great designs that the OFP:DR community shall bring to us.

]]>http://operationflashpoint2.org/2009/04/new-ofpdr-community-fan-art-forums-unveiled/feed/0New Czechazlovakian And Japanese OFP: DR Previews!http://operationflashpoint2.org/2009/04/165/http://operationflashpoint2.org/2009/04/165/#commentsWed, 15 Apr 2009 19:38:28 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=165 New Czechazlovakian And Japanese OFP: DR Previews!

Many thanks to ASSASSYN 36o of the Operation Flashpoint: Dragon Rising Forums for bringing our attention to these articles.

Both the Czechoslovakian And Japanese previews are unique in writers perspective and you may find them a little hard to follow whilst reading them as they have been translated using a Google program, however their are no New Screen Shots for us to drool over.

The Full article links are as follows.

Czechoslovakian Preview

Japanese Preview

]]>http://operationflashpoint2.org/2009/04/165/feed/0New Official Xbox 360 Magazine Preview!http://operationflashpoint2.org/2009/04/new-official-xbox-360-magazine-preview/http://operationflashpoint2.org/2009/04/new-official-xbox-360-magazine-preview/#commentsSun, 12 Apr 2009 20:30:21 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=163 New Official Xbox 360 Magazine Preview!

Thank You to PhilipLarkin a community member of the Operation Flashpoint: Dragon Rising Forums for sharing this with us.

Whilst this preview is short and similar to previous releases New Screen Shots can be seen, A quote taken from the preview we most enjoyed reading was,

We’re most impressed by the developer’s passion for realism and attention to detail.

Some of the Newer Screen Shots are below and can be en-larged when you click the image.

courtesy of the OFP2 Flickr page

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

Read the Full Article Official Xbox 360 Magazine

]]>http://operationflashpoint2.org/2009/04/new-official-xbox-360-magazine-preview/feed/0New German Preview/Screen Shotshttp://operationflashpoint2.org/2009/04/new-german-preview/http://operationflashpoint2.org/2009/04/new-german-preview/#commentsMon, 06 Apr 2009 17:54:54 +0000THX_1386http://operationflashpoint2.org/?p=150 New German Preview/Screen Shots

Thanks to Damien_17 on the Operation Flashpoint: Dragon Rising forums there is a new German preview. The preview is short, but contains some pictures as well as links to other previews (wich are not new). One quote that stood out is near the end of the article.

Our conclusion: Man, this is realistic!

The new screen shots are below, click on the thumbnails to view a larger view, courtesy of the OFP2 Flickr page.
PCGamer PCGamer PCGamer PCGamer PCGamer PCGamer PCGamer PCGamer PCGamer PCGamer PCGamer PCGamer

Read the fully translated article here: PCGames.de Translated Article

]]>http://operationflashpoint2.org/2009/04/new-german-preview/feed/0

OperationFlashpoint2.org » Commands

Uncategorized

OperationFlashpoint2.org » Commandshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly123/07/09 – A.I. Commandshttp://operationflashpoint2.org/2009/07/230709-ai-commands/http://operationflashpoint2.org/2009/07/230709-ai-commands/#commentsThu, 23 Jul 2009 17:38:54 +0000Tyrokillerhttp://operationflashpoint2.org/?p=235 23/07/09   A.I. Commands

A new A.I. command has just been revealed by Helios, this new command is the ability to assault a building. At the minuite we only know that it is assault a building but it is likely to have multiple options. (Much like that of the artillery firing ability of barrage etc…)

So if this holds true we may see different types of assaulting an ability such as (Speculative) Stealthy assault etc…

The game has an “assault building” command that instructs your fireteam to enter and secure a building.

Here

Discussion

]]>http://operationflashpoint2.org/2009/07/230709-ai-commands/feed/0

OperationFlashpoint2.org » Tim Browne

Uncategorized

OperationFlashpoint2.org » Tim Brownehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Question and Answer with Tim Brownhttp://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/#commentsSat, 05 Sep 2009 15:19:30 +0000ubermachtighttp://operationflashpoint2.org/?p=457 Question and Answer with Tim Brown

Thanks to community member Shaz73, A new Question and Answer session with Tim Brown (Senior game designer) was found on www.411mania.com.

A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it’s still worth a read:

Q. An inevitable question – how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?

A. We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of weapons, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we’re incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.

Tim Browne also stated “Call of Duty: Modern Warfare is a good game in its class, but did in no way affect Operation Flashpoint: Dragon Rising”

The original post from Shaz73 can be found here

The original Q&A with Tim Browne can be found here

]]>http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/feed/0A new preview and screenshttp://operationflashpoint2.org/2009/07/a-new-preview-and-screens/http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/#commentsFri, 24 Jul 2009 03:59:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=236 A new preview and screens

Just getting this one out before going to bed (11:50PM EST). There is 2 good screens and a few shots of Tim Browne playing OFP2 on what looks like a DELL XPS. Which is good news for PC gamers as the XPS is aged tech nowadays.

InGame

All the Pictures are viewable as allways on Flickr – Please share the flickr links and help the community grow.

Source

]]>http://operationflashpoint2.org/2009/07/a-new-preview-and-screens/feed/0

OperationFlashpoint2.org » Video

Uncategorized

OperationFlashpoint2.org » Videohttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Fog of war – outhttp://operationflashpoint2.org/2009/09/fog-of-war-out/http://operationflashpoint2.org/2009/09/fog-of-war-out/#commentsThu, 17 Sep 2009 20:22:42 +0000Tyrokillerhttp://operationflashpoint2.org/?p=725 Fog of war   out

It seems that codemasters might have had a bit of a problem with youtube since the video is already up on youtube.

]]>http://operationflashpoint2.org/2009/09/fog-of-war-out/feed/0New multiplayer videohttp://operationflashpoint2.org/2009/09/new-multiplayer-video/http://operationflashpoint2.org/2009/09/new-multiplayer-video/#commentsWed, 16 Sep 2009 11:56:45 +0000Tyrokillerhttp://operationflashpoint2.org/2009/09/new-multiplayer-video/ New multiplayer video

Hi everyone,

Just wanted to let you all know that the Multiplayer PVP video is due for release later today on Gamespot. It’s being uploaded by the US side of the site though, so if you are located in Europe you can expect it sometime late at night (Weds)/Early Morning (Thurs). I’m afraid I can’t really be more specific regarding what time Gamespot are going to upload it so my apologies for that.

Our US team will be making a post on Facebook when the video has been uploaded so make sure to keep an eye out for their update.

The video is also due for release tomorrow from 10am (UK Time) on www.flashpointgame.com

We also have a new multiplayer screengrab for viewers here:

3925946258 44d8d6514a New multiplayer video

Larger img.

]]>http://operationflashpoint2.org/2009/09/new-multiplayer-video/feed/0Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0Co-op video releasedhttp://operationflashpoint2.org/2009/08/co-op-video-released/http://operationflashpoint2.org/2009/08/co-op-video-released/#commentsFri, 28 Aug 2009 11:35:18 +0000ubermachtighttp://operationflashpoint2.org/?p=403 Co op video released

The Co-op video was released and removed by gametrailers, but luckily an aware member got hold of the video which is now posted on youtube and can be seen here:

A new video was found here:

This video’s sound is much better and seems to be much nicer quality wise.

# Update
720p High Def can be found here

]]>http://operationflashpoint2.org/2009/08/co-op-video-released/feed/0Co-Op Video to be released tomorrow [Xbox 360]http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/#commentsThu, 27 Aug 2009 13:38:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=397 Co Op Video to be released tomorrow [Xbox 360]

Helios 1h ago announced the release of long awaited for Co-Op video will be tomorrow. The Video is expected to drop tomorrow at approximately 2pm BST/9am EST.

As always there will be a video and IRC party for all the fans. 9am is early for North American people (6am PST/7am MST/8am CST/9am EST). However the part will get on shortly as they (and my self) wake up.

To read the full quote from Helios and see the two new screens, read more.

[Helios]

Just wanted to give you a heads-up to confirm that the 4 player co-op video I’ve mentioned briefly previously is due out tomorrow at approximately 2pm. For the UK you’ll be able to find the video on Eurogamer, but unfortunately I’m not sure where our other territories are placing the video. Don’t worry though, you’ll all get to see it somewhere no matter where you are smile Co Op Video to be released tomorrow [Xbox 360]

Here are a couple of screengrabs taken from the video footage we recorded for the video, with the images being taken from the Xbox 360 version of the game.

OFDR_CoOp_X360_Screenshots_Aug_08OFDR_CoOp_X360_Screenshots_Aug_05

]]>http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/feed/0IGTV Preview – 26/08/09http://operationflashpoint2.org/2009/08/igtv-preview-260809-2/http://operationflashpoint2.org/2009/08/igtv-preview-260809-2/#commentsWed, 26 Aug 2009 14:24:18 +0000Tyrokillerhttp://operationflashpoint2.org/?p=388 IGTV Preview   26/08/09

An excellent preview and a must watch, the sound becomes fuzzy after 7 minuites but the full transcript is available on all of the other pages once it does do this.

Preview

Discussion

]]>http://operationflashpoint2.org/2009/08/igtv-preview-260809-2/feed/0Sounds of War Dev Videohttp://operationflashpoint2.org/2009/08/sounds-of-war-dev-video/http://operationflashpoint2.org/2009/08/sounds-of-war-dev-video/#commentsTue, 25 Aug 2009 19:39:03 +0000Tyrokillerhttp://operationflashpoint2.org/?p=380 Sounds of War Dev Video

Number two in a series of videos intended to take you behind the scenes of the development of Operation Flashpoint: Dragon Rising is now available on IGN.

Discussion

More Operation Flashpoint: Dragon Rising News & Previews]]>http://operationflashpoint2.org/2009/08/sounds-of-war-dev-video/feed/014/08/09 OFP:DR Vehicles Videohttp://operationflashpoint2.org/2009/08/140809-ofpdr-vehicles-video/http://operationflashpoint2.org/2009/08/140809-ofpdr-vehicles-video/#commentsFri, 14 Aug 2009 12:27:58 +0000Tyrokillerhttp://operationflashpoint2.org/?p=269 14/08/09 OFP:DR Vehicles Video

A new video was found today by: NeedFood, the video in question shows us gameplay and some basic information of multiple vehicles, the vehicles in question are two LAV’s, Two Helicopters, One AA and Two FAV’s.

]]>http://operationflashpoint2.org/2009/08/140809-ofpdr-vehicles-video/feed/0Gamspot video previewhttp://operationflashpoint2.org/2009/08/gamspot-video-preview/http://operationflashpoint2.org/2009/08/gamspot-video-preview/#commentsTue, 11 Aug 2009 21:50:53 +0000Tyrokillerhttp://operationflashpoint2.org/?p=257 Gamspot video preview

Found by: Mass One,

Discussion

]]>http://operationflashpoint2.org/2009/08/gamspot-video-preview/feed/0Laurens Q&Ahttp://operationflashpoint2.org/2009/08/laurens-qa/http://operationflashpoint2.org/2009/08/laurens-qa/#commentsTue, 11 Aug 2009 20:02:39 +0000Tyrokillerhttp://operationflashpoint2.org/?p=256 Laurens Q&A

The Q&A finally ended at 8:00pm tonight,

It was quite successful with lauren being able to answer a few previously unknown answers to a few questions we had. She done an excellent job with handle the questions and even under the watchful eye of helios answered well for the community.

So please say thanks for taking her time to listen to the community and answer accordingly.

Lastly, we have been aprised of a new video from her/ from helios that will be released next week, the video itself will be of the vehicles in the game and we are hoping it to be an excellent video for us to view.

]]>http://operationflashpoint2.org/2009/08/laurens-qa/feed/0

OperationFlashpoint2.org » Ingame

Uncategorized

OperationFlashpoint2.org » Ingamehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Fog of war – outhttp://operationflashpoint2.org/2009/09/fog-of-war-out/http://operationflashpoint2.org/2009/09/fog-of-war-out/#commentsThu, 17 Sep 2009 20:22:42 +0000Tyrokillerhttp://operationflashpoint2.org/?p=725 Fog of war   out

It seems that codemasters might have had a bit of a problem with youtube since the video is already up on youtube.

]]>http://operationflashpoint2.org/2009/09/fog-of-war-out/feed/0New multiplayer imagehttp://operationflashpoint2.org/2009/09/new-multiplayer-image/http://operationflashpoint2.org/2009/09/new-multiplayer-image/#commentsTue, 15 Sep 2009 19:40:03 +0000Tyrokillerhttp://operationflashpoint2.org/2009/09/new-multiplayer-image/ New multiplayer image

3919211052 a1951f0e27 o New multiplayer image

Larger img.

]]>http://operationflashpoint2.org/2009/09/new-multiplayer-image/feed/001/09/09 New coop imageshttp://operationflashpoint2.org/2009/09/010909-new-coop-images/http://operationflashpoint2.org/2009/09/010909-new-coop-images/#commentsTue, 01 Sep 2009 11:46:17 +0000Tyrokillerhttp://operationflashpoint2.org/?p=418 01/09/09 New coop images

Some new coop images were found today by member: PhillipLarkin

The images themselves are high def screen grabs of the recent coop footage.

3877900498 6d56b3bbf3 01/09/09 New coop images

3877900340 6f6263b229 01/09/09 New coop images

3877900178 bd3420b28f 01/09/09 New coop images

3877107099 61950be531 01/09/09 New coop images

3877899742 7eb692f079 01/09/09 New coop images

3877899612 fe84cb3f4b 01/09/09 New coop images

3877899476 3a78b7de48 01/09/09 New coop images

3877899288 6fe23d0dfc 01/09/09 New coop images

Discussion

]]>http://operationflashpoint2.org/2009/09/010909-new-coop-images/feed/0Sounds of War Dev Videohttp://operationflashpoint2.org/2009/08/sounds-of-war-dev-video/http://operationflashpoint2.org/2009/08/sounds-of-war-dev-video/#commentsTue, 25 Aug 2009 19:39:03 +0000Tyrokillerhttp://operationflashpoint2.org/?p=380 Sounds of War Dev Video

Number two in a series of videos intended to take you behind the scenes of the development of Operation Flashpoint: Dragon Rising is now available on IGN.

Discussion

More Operation Flashpoint: Dragon Rising News & Previews]]>http://operationflashpoint2.org/2009/08/sounds-of-war-dev-video/feed/0“Take the beach” Mission footagehttp://operationflashpoint2.org/2009/08/take-the-beach-mission-footage/http://operationflashpoint2.org/2009/08/take-the-beach-mission-footage/#commentsTue, 11 Aug 2009 10:09:53 +0000Tyrokillerhttp://operationflashpoint2.org/?p=254 Take the beach Mission footage

Seems our community friends are having a field day today and have found another video for us to sink our teeth into, yay for revolution and viva la Chocolate rain.

Discussion

]]>http://operationflashpoint2.org/2009/08/take-the-beach-mission-footage/feed/0Two new ingame video’shttp://operationflashpoint2.org/2009/06/two-new-ingame-videos/http://operationflashpoint2.org/2009/06/two-new-ingame-videos/#commentsWed, 03 Jun 2009 17:02:54 +0000ubermachtighttp://operationflashpoint2.org/?p=195 Two new ingame videos

Two new in-game video’s have been released, One is from an German Preview, and one has been captured at the E3.

The [HQ] French E3 Video (Pretty long):

The [HD] German Preview video:

Both video’s came as a bit of a surprise. The First French video shows 5 full minutes of footage. The soldiers also speak with a little accent. In the special build mission, the squad is going to blow up a radar station, on a smaller island near the coast of Skira Island.

Helios also announced the grass detail distance can be changed by the user himself; you can find the announcement here

]]>http://operationflashpoint2.org/2009/06/two-new-ingame-videos/feed/0Eurogamer exclusive ingame videohttp://operationflashpoint2.org/2009/05/eurogamer-exclusive-interview/http://operationflashpoint2.org/2009/05/eurogamer-exclusive-interview/#commentsWed, 27 May 2009 13:19:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=190 Eurogamer exclusive ingame video

Who delivers? Shaz does again of course!

At 27-05-2009, 12:19 PM: Shaz posted us a nice new footage on youtube that he had managed to get ahold of on the eurogamer page, the footage below shows us some nice new ingame images. So guys get watching!

OFP DR gameplay footage 27/5

The thread about the new footage can be found here.

]]>http://operationflashpoint2.org/2009/05/eurogamer-exclusive-interview/feed/0New community exclusive screenshothttp://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/http://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/#commentsWed, 20 May 2009 13:41:41 +0000Tyrokillerhttp://operationflashpoint2.org/?p=185 New community exclusive screenshot

Helios has just posted up a community exclusive screenshot of the game.

May 20th 09 - Urban

Discussion

It is also exspected that a new image is to arrive some time soon.

]]>http://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/feed/06 New inGame Screens Foundhttp://operationflashpoint2.org/2009/05/6-new-ingame-screens-found/http://operationflashpoint2.org/2009/05/6-new-ingame-screens-found/#commentsWed, 06 May 2009 22:15:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=176 6 New inGame Screens Found

Just found by community member coffin joe are 6 new screens from GamerSyde.com

Gamersyde 1Gamersyde 2

Gamersyde 3Gamersyde 4

Gamersyde 5Gamersyde 6

They are quite nice and the best shown so far, check them out on Flickr.

]]>http://operationflashpoint2.org/2009/05/6-new-ingame-screens-found/feed/0Best Ingame footage found so farhttp://operationflashpoint2.org/2009/03/best-ingame-footage-found-so-far/http://operationflashpoint2.org/2009/03/best-ingame-footage-found-so-far/#commentsThu, 26 Mar 2009 19:22:34 +0000Sir. Polarishttp://operationflashpoint2.org/?p=119 Best Ingame footage found so far

## UPDATE ##
The Video has now be updated with captions. This movie was translated by German Moderator Manday. Our thanks go out for him taking the time and effort to do the translation job. Thanks Manday!

]]>http://operationflashpoint2.org/2009/03/best-ingame-footage-found-so-far/feed/2

OperationFlashpoint2.org » US

Uncategorized

OperationFlashpoint2.org » UShttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0OFP2 forums receives new ‘US Community Officer’http://operationflashpoint2.org/2009/04/ofp2-forums-receives-new-us-community-officer/http://operationflashpoint2.org/2009/04/ofp2-forums-receives-new-us-community-officer/#commentsSat, 04 Apr 2009 13:22:04 +0000ubermachtighttp://operationflashpoint2.org/?p=145 OFP2 forums receives new US Community Officer

Here at OperationFlashpoint2.org we have discovered that there’s a new US Officer by the name of DefenderOne in town.

A Community Officer is a Codemasters employee that provides a level of connection from the CM office workers/developers to the people on the ground in the communities Codemasters runs.

Currently his account is idle, he/she has not spoke since his account was discovered. We are waiting for a formal announcement of his arrival from Helios. We expect that this public announcement will happen on Monday and provide our first look on this new ‘Officer’.

We wish DefenderOne a good time on the OFP2 forums, and we are sure he/she will make a fine addition to the collective team at Codemasters and on the forums. We look forward to working in hand with Defender as we do with Helios.

Source: DefenderOne’s account

### UPDATE ###

At 2:43 PM EST DefenderOne posted the following:

What’s up everybody? Thanks for the warm welcome smile OFP2 forums receives new US Community Officer – I’m certainly looking forward to getting up and running 100%. I’ll pop up an introductory post soon and get to know everyone! Rock on! – D1

]]>http://operationflashpoint2.org/2009/04/ofp2-forums-receives-new-us-community-officer/feed/0

OperationFlashpoint2.org » OFP2Demo

Uncategorized

OperationFlashpoint2.org » OFP2Demohttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Demo announcement (Soon)http://operationflashpoint2.org/2009/09/demo-announcement-soon/http://operationflashpoint2.org/2009/09/demo-announcement-soon/#commentsTue, 15 Sep 2009 19:13:38 +0000Tyrokillerhttp://operationflashpoint2.org/?p=692 Demo announcement (Soon)

Well it seems that our cries for justice against the wave of “No demo” threads will finally be put to rest “That is if the announcement is there will be a demo released on …”. It seems that on facebook CM have posted a comment saying:

We will have an official demo announcement very soon…please hang tight.

The main irony is the fact that just as it was said a new thread appeared saying no demo. Maybe this message was set on a timer? :)

Discussion

Message

]]>http://operationflashpoint2.org/2009/09/demo-announcement-soon/feed/0

OperationFlashpoint2.org » Prologue

Uncategorized

OperationFlashpoint2.org » Prologuehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0

OperationFlashpoint2.org » Demo

Uncategorized

OperationFlashpoint2.org » Demohttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR News Updates for Morning Aug/17/09http://operationflashpoint2.org/2009/09/aug1709/http://operationflashpoint2.org/2009/09/aug1709/#commentsThu, 17 Sep 2009 13:40:45 +0000Sir. Polarishttp://operationflashpoint2.org/?p=715 OFP:DR News Updates for Morning Aug/17/09

DEMO DELAYED

Just in from Helios is the announcement that the Demo is going to be “delayed”. Now only PC users post release will get a demo. It was noted this was done to improve quality of there final demo presentation.

[Helios]

Whilst we had originally planned to release a demo prior to launch, these plans have now had to be changed. The demo plans now are that we will now be releasing a single player and co-op demo on PC only post launch of the full game.

The main factor in this decision is to ensure that the full game gets 100% focus and attention before it’s released. We know how long many of you have waited for this game, and we want it to be as polished as it can possibly be for your enjoyment, and this is why the demo has had to be pushed back.

Readmore and comment at source.

Source

Preview – Gamespot Updated MP Hands-On

Flanking the new video is a preview of the MP of OFP:DR. At a quick glance at the preview reads alot of CM’s marketing so use your judgment when reading, it seem alot of “hype”.

[Helios]

Just posted up now, and after reading the article it appears to be based on the console versions, though of course it is entirely possible to play 4v4 with AI teammates on the PC as well smile OFP:DR News Updates for Morning Aug/17/09

http://us.gamespot.com/xbox360/actio…&mode=previews
“Operation Flashpoint: Dragon Rising is about as far from run-and-gun action as you can imagine, and that slower pace will require a measure of patience on behalf of the player who will need to front-load lots of planning into a level before the bullets start flying. Those with a head for strategy, heads up: Dragon Rising is set for deployment on October 6.”

Source

New Screens – 6 New screens from the PVP video

Found by Swooph

MP2MP3

MP4MP5

MP6MP1

Source

PVP Teaser Video

This video is 1:19 long and shows off MP skirmishing. The video is simple, however it shows a quick look Helicopter combat, draw distance, terrain quality, tank combat and urban fighting.

]]>http://operationflashpoint2.org/2009/09/aug1709/feed/0Demo announcement (Soon)http://operationflashpoint2.org/2009/09/demo-announcement-soon/http://operationflashpoint2.org/2009/09/demo-announcement-soon/#commentsTue, 15 Sep 2009 19:13:38 +0000Tyrokillerhttp://operationflashpoint2.org/?p=692 Demo announcement (Soon)

Well it seems that our cries for justice against the wave of “No demo” threads will finally be put to rest “That is if the announcement is there will be a demo released on …”. It seems that on facebook CM have posted a comment saying:

We will have an official demo announcement very soon…please hang tight.

The main irony is the fact that just as it was said a new thread appeared saying no demo. Maybe this message was set on a timer? :)

Discussion

Message

]]>http://operationflashpoint2.org/2009/09/demo-announcement-soon/feed/0

OperationFlashpoint2.org » inbound

Uncategorized

OperationFlashpoint2.org » inboundhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New multiplayer videohttp://operationflashpoint2.org/2009/09/new-multiplayer-video/http://operationflashpoint2.org/2009/09/new-multiplayer-video/#commentsWed, 16 Sep 2009 11:56:45 +0000Tyrokillerhttp://operationflashpoint2.org/2009/09/new-multiplayer-video/ New multiplayer video

Hi everyone,

Just wanted to let you all know that the Multiplayer PVP video is due for release later today on Gamespot. It’s being uploaded by the US side of the site though, so if you are located in Europe you can expect it sometime late at night (Weds)/Early Morning (Thurs). I’m afraid I can’t really be more specific regarding what time Gamespot are going to upload it so my apologies for that.

Our US team will be making a post on Facebook when the video has been uploaded so make sure to keep an eye out for their update.

The video is also due for release tomorrow from 10am (UK Time) on www.flashpointgame.com

We also have a new multiplayer screengrab for viewers here:

3925946258 44d8d6514a New multiplayer video

Larger img.

]]>http://operationflashpoint2.org/2009/09/new-multiplayer-video/feed/0

OperationFlashpoint2.org » Russia

Uncategorized

OperationFlashpoint2.org » Russiahttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0

OperationFlashpoint2.org » HD footage

Uncategorized

OperationFlashpoint2.org » HD footagehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0A few new seconds of HD footagehttp://operationflashpoint2.org/2009/06/a-few-new-seconds-of-hd-footage/http://operationflashpoint2.org/2009/06/a-few-new-seconds-of-hd-footage/#commentsSat, 06 Jun 2009 14:42:27 +0000Sir. Polarishttp://operationflashpoint2.org/?p=199 A few new seconds of HD footage

Released a few hours ago from Zensuji, is apparently (haven’t watched yet) new seconds of HD footage.

The Videos in large HD format can be found below.

Video 1 – First-Person Gameplay Movie
Video 2 –  Cinematic Gameplay Movie

Source

]]>http://operationflashpoint2.org/2009/06/a-few-new-seconds-of-hd-footage/feed/0

OperationFlashpoint2.org » Skira Island

Uncategorized

OperationFlashpoint2.org » Skira Islandhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0Creating Skira Island Q&A – Third And Final Answers!http://operationflashpoint2.org/2009/04/creating-skira-island-qa-third-and-final-answers/http://operationflashpoint2.org/2009/04/creating-skira-island-qa-third-and-final-answers/#commentsThu, 09 Apr 2009 10:16:43 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=157 Creating Skira Island Q&A   Third And Final Answers!

Sadly everything has to come to an end, and the last final answers have been issued.

Early this morning, Helios the Community Manager for the OFP2 Forums introduces the Third batch of your questions.

Their are only Four New question and answers this time round, But Helios posted something interesting Apologies to those people that didn’t get their questions answered, but stay tuned for further Q&A’s coming soon” Hinting more answers maybe issued at a later date.

The Third Batch of answers can be found here

Again Helios quotes the final answers as follows:

I’m going to be out of the office for most of the day, so best to get these posted now

3rd and final batch of answers below. Apologies to those people that didn’t get their questions answered, but stay tuned for further Q&A’s coming soon!

11 -Apache-Cobra – With such a huge view distance (35km?), it baffles me and everyone I have spoken to how the island will be projected in-game without performance drops. Are there any special or new techniques/technology you used to conserve frame rate?

On any modern hardware, the resolution of the player’s display is in many ways the limiting factor for what can be shown at any one time. (There are only so many pixels on the screen to draw with.) One of the greatest challenges on Flashpoint has always been to provide maximum draw distances without sacrificing the high bar we set for ourselves visually.

A standard technique in gaming is the use of something called “Levels of Detail” or “LODs”. Through the use of LODs, we can display very high resolution characters, trees, vehicles, etc. up close to the player, but as they move farther and farther away, their size on-screen diminishes allowing the game to use a lower-detail stand-in without there being a visible difference to the player.

We use this same principal (along with a whole lot of proprietary home-grown technology in our Ego engine) to deliver the beautiful environments and content that can be seen in the game.

12 -Jump Artist – How much did game balance influence adding objects for the map design team? IE are there 2 airfields? Or 2 possible bases?

Frequently, villages aren’t really close enough together to be used for opposing sides of a battle. A better view on how we use villages in-game for a multiplayer PvP example would be to have players spawn in the forests on either side of a strategic village, and then their job is to sweep and take the village from each other.

There are also some locations on the island where we have placed strategic objects (like some old abandoned WWII concrete bunkers) in a manner that can be used for head-to-head battles. That said, we have always tried to keep the placement based in realism within the environment.

13 – Brave27heart – What was it about Kiska that made you decide to use t as a template for Skira? What stood out about the island above any of the others you could have used?

At the start of the project we went fishing on Google Maps to find a suitable location. We found Kiska and moved it to suit our geo-political scenario. The vegetation and habitats are all based on south Sakhalin, but the real island terrain around that location just wasn’t interesting enough to build good gameplay out of.

We needed something that was of a certain size, looked dramatic, and above all had varied terrain (to allow varied tactics). Kiska has a great mixture of terrain, with mountains, valleys, flatlands, cliffs, beaches, and a huge extinct volcano. The steep mountain ridges and passes are ideal for interesting MARSOC and infantry combat. It even includes great coastline areas and lower altitude ‘flatter’ regions which is where the main mechanised assaults can take place. All these things and more played together in our choice to select Kiska as the base to use as a starting point.

14 – Apache-Cobra – What is the size of the team dedicated to creating the island and how long did it take to get the terrain into a complete stage?

While we can’t go into too many specifics, the number of artists dedicated to building the island has grown and shrunk over time with around 40 artists participating at the peak depending on the need.

]]>http://operationflashpoint2.org/2009/04/creating-skira-island-qa-third-and-final-answers/feed/0Creating Skira Island Q&A – Second Batch of Answers!http://operationflashpoint2.org/2009/04/creating-skira-island-qa-second-batch-of-answers/http://operationflashpoint2.org/2009/04/creating-skira-island-qa-second-batch-of-answers/#commentsWed, 08 Apr 2009 20:40:54 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=156 Creating Skira Island Q&A   Second Batch of Answers!

The Second batch from Three have now been issued, again Helios introduces them into the OFP2 Forums.

Their are Five New questions and answers, the last batch will be issued tomorrow (thursday 09 April).

You can indulge yourself here

The Second post from Helios is quoted:

Next batch of answers as promised!

6 – Jujuman – You’ve mentioned previously not using any random seeding for the environment (Trees and such), but how was this really possible with a 225km2 island? Did you actually have a team of 50 people placing trees for a year or what? What was your method?

We have a really strong art team working on the game based both out of the UK and in Malaysia. Within this group are several technical artists that have helped to create proprietary tools that we can use to quickly create areas of content, and then zoom in to a very fine level of control (down to individual trees and bushes).

Rather than a random seed approach, it’s much more controlled. We can rapidly place an entire forest, tweaking the overall feel of that, by say adding more rocks, and bushes, whilst controlling how they are all placed relative to one another.

We then use tools provided by our Rendering code team that are hooked into the Ego engine. These tools analyse the object density to make sure we haven’t exceeded any of our memory limits in game. Finally, if an area needs it, artists can then go in and tweak everything to their heart’s contentment to hit our high visual quality requirements.

7 -DevilSpike – What (if any) real world data was used to ‘create’ Skira? (such as satellite images, existing topographic surveys, maps, etc.)

We used satellite digital elevation data, which is generated by bouncing a laser off the ground from space. This gives us a terrain foundation to work with which is extremely important to create a believable environment.

The resolution of the original satellite data wasn’t high enough for our needs, so we increased the detail and ran a whole series of advanced processes on it to simulate water and thermal erosion, creating valleys, flood planes, beaches etc. We then took that data into Max and baked it together with other artist-created data into what became the final terrain data (including spots for buildings, etc.).

All that effort comes into it’s own as you play the game, and you find yourself analyzing and using the terrain tactically, but also just enjoying the environment itself because it’s cool to look at.

8 – SandmanCDO – What was the biggest problem the team had in making the island for the game? (which part of it’s development made most money for the swear box)

Our biggest technical hurdle was just the sheer scale of the game environment when combined with the level of visual quality required. It’s easy to make a huge environment if the data is simple enough. The real trick is combining quality with quantity and still delivering a beautiful result! Fortunately, the Ego engine gave us the power we needed to hit all of our visual targets and then some.

9 -Incidious Cell – From a game perceptive does the island feel like a living breathing place?

We’ve invested an incredible amount of time and effort into systems that help generate the perception that the island is populated with wildlife, changing weather, time of day, etc. All of these add up to build the perception that the island is a living, breathing entity in its own right.

In addition, if the player strays far outside of the area of their mission itself, they will find themselves stumbling across enemy patrols and other content that ensure that the island feels full and alive. (And that they’re never really safe… )

10 – _Jarhead_ – will there be towns/ villages?

Yes, without a doubt. Initially we delivered the number and types of villages that would occur normally on an island like Skira. After initial internal reviews, we concluded that while it was realistic, it just wasn’t dense enough enough. (It is an old, half forgotten, sparsely populated location after all.)

With that in mind, our design and art teams evaluated strategic locations across the island combined with overall campaign flow and dramatically increased the number, density and variety of villages to better populate the island more evenly.

]]>http://operationflashpoint2.org/2009/04/creating-skira-island-qa-second-batch-of-answers/feed/0

OperationFlashpoint2.org » Official

Uncategorized

OperationFlashpoint2.org » Officialhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New multiplayer videohttp://operationflashpoint2.org/2009/09/new-multiplayer-video/http://operationflashpoint2.org/2009/09/new-multiplayer-video/#commentsWed, 16 Sep 2009 11:56:45 +0000Tyrokillerhttp://operationflashpoint2.org/2009/09/new-multiplayer-video/ New multiplayer video

Hi everyone,

Just wanted to let you all know that the Multiplayer PVP video is due for release later today on Gamespot. It’s being uploaded by the US side of the site though, so if you are located in Europe you can expect it sometime late at night (Weds)/Early Morning (Thurs). I’m afraid I can’t really be more specific regarding what time Gamespot are going to upload it so my apologies for that.

Our US team will be making a post on Facebook when the video has been uploaded so make sure to keep an eye out for their update.

The video is also due for release tomorrow from 10am (UK Time) on www.flashpointgame.com

We also have a new multiplayer screengrab for viewers here:

3925946258 44d8d6514a New multiplayer video

Larger img.

]]>http://operationflashpoint2.org/2009/09/new-multiplayer-video/feed/0Official OFP2 Website onlinehttp://operationflashpoint2.org/2009/09/new-official-ofp2-website/http://operationflashpoint2.org/2009/09/new-official-ofp2-website/#commentsWed, 02 Sep 2009 13:31:06 +0000Sir. Polarishttp://operationflashpoint2.org/?p=427 Official OFP2 Website online

Exciting news! biggrin Official OFP2 Website online

After a long wait I’m now proud to be able to let you all know that the brand new Operation Flashpoint: Dragon Rising website is due to go live at some point today.

The new website will replace the old site found at www.flashpointgame.com, so no need to change your bookmarks.

Personally if I head to www.flashpointgame.com I can see the new website, but I’ve been told that it may take some time to propogate across the internet, so don’t fret too much if you can’t see it yet!

If you do happen to notice any errors or bugs on the site, then please let us know in this forum thread and we’ll do our best to fix/correct them. If you could also let us know in what country you are viewing the site that would help a lot as well!

3880992280 2e2a802e8a Official OFP2 Website online

3880195683 65efe16635 Official OFP2 Website online

3880195627 69be8102cc Official OFP2 Website online

]]>http://operationflashpoint2.org/2009/09/new-official-ofp2-website/feed/0All New Official Wallpapers And Avatars Introduced!http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/#commentsThu, 30 Apr 2009 20:11:26 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=171 All New Official Wallpapers And Avatars Introduced!

After a short break of new news we are extremely happy to bring you all new and official artwork from Codemasters, New Wallpapers and Avatars where announced by Helios over at the OFP: DR Forum Community.

Helios Announces:

OFP:DR Wallpapers

OFP:DR Avatars

Here’s the Wallpaper sample images,

3485986004 dcecbd660a m All New Official Wallpapers And Avatars Introduced!

3486001684 ce51ec18bc m All New Official Wallpapers And Avatars Introduced!

3485178557 3b60fdd46c m All New Official Wallpapers And Avatars Introduced!

3486004234 9e170e0377 m All New Official Wallpapers And Avatars Introduced!

3486006322 678b9466c5 m All New Official Wallpapers And Avatars Introduced!

3486008094 996b592a56 m All New Official Wallpapers And Avatars Introduced!

3486009998 57d88d6753 m All New Official Wallpapers And Avatars Introduced!

]]>http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/feed/0

OperationFlashpoint2.org » Graphical

Uncategorized

OperationFlashpoint2.org » Graphicalhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Graphical Options – PChttp://operationflashpoint2.org/2009/09/graphical-options-pc/http://operationflashpoint2.org/2009/09/graphical-options-pc/#commentsWed, 16 Sep 2009 12:19:43 +0000Tyrokillerhttp://operationflashpoint2.org/?p=706 Graphical Options   PC

Some new screengrabs have been uploaded by helios that outline the graphical options in the game:

General

3925175491 f9fe71d2eb Graphical Options   PC

3925175561 77a753419a Graphical Options   PC

]]>http://operationflashpoint2.org/2009/09/graphical-options-pc/feed/0

OperationFlashpoint2.org » fog of war

Uncategorized

OperationFlashpoint2.org » fog of warhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Fog of war – outhttp://operationflashpoint2.org/2009/09/fog-of-war-out/http://operationflashpoint2.org/2009/09/fog-of-war-out/#commentsThu, 17 Sep 2009 20:22:42 +0000Tyrokillerhttp://operationflashpoint2.org/?p=725 Fog of war   out

It seems that codemasters might have had a bit of a problem with youtube since the video is already up on youtube.

]]>http://operationflashpoint2.org/2009/09/fog-of-war-out/feed/0

OperationFlashpoint2.org » multiplayer

Uncategorized

OperationFlashpoint2.org » multiplayerhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New multiplayer videohttp://operationflashpoint2.org/2009/09/new-multiplayer-video/http://operationflashpoint2.org/2009/09/new-multiplayer-video/#commentsWed, 16 Sep 2009 11:56:45 +0000Tyrokillerhttp://operationflashpoint2.org/2009/09/new-multiplayer-video/ New multiplayer video

Hi everyone,

Just wanted to let you all know that the Multiplayer PVP video is due for release later today on Gamespot. It’s being uploaded by the US side of the site though, so if you are located in Europe you can expect it sometime late at night (Weds)/Early Morning (Thurs). I’m afraid I can’t really be more specific regarding what time Gamespot are going to upload it so my apologies for that.

Our US team will be making a post on Facebook when the video has been uploaded so make sure to keep an eye out for their update.

The video is also due for release tomorrow from 10am (UK Time) on www.flashpointgame.com

We also have a new multiplayer screengrab for viewers here:

3925946258 44d8d6514a New multiplayer video

Larger img.

]]>http://operationflashpoint2.org/2009/09/new-multiplayer-video/feed/0New multiplayer imagehttp://operationflashpoint2.org/2009/09/new-multiplayer-image/http://operationflashpoint2.org/2009/09/new-multiplayer-image/#commentsTue, 15 Sep 2009 19:40:03 +0000Tyrokillerhttp://operationflashpoint2.org/2009/09/new-multiplayer-image/ New multiplayer image

3919211052 a1951f0e27 o New multiplayer image

Larger img.

]]>http://operationflashpoint2.org/2009/09/new-multiplayer-image/feed/001/09/09 Swiss Interviewhttp://operationflashpoint2.org/2009/09/010909-swiss-interview/http://operationflashpoint2.org/2009/09/010909-swiss-interview/#commentsTue, 01 Sep 2009 11:54:39 +0000Tyrokillerhttp://operationflashpoint2.org/?p=421 01/09/09 Swiss Interview

This new interview found by hero member illuminator reveals some new information, mainly that of multiplayer. One of my personal bugbears was the ranking system but it wont be to the extent of unlockables which should be fine for now:

° There is an Online Ranking system (highest rank: Brigade general), you dont get new features, you just see, how long did you play and some information about your skill.
° No clan features (like a Squad logo) at release, maybe after relase via DLC.
° Grenade explosion can divulse arms (hm, didn’t see that in my preview code).
° There is a 3rd view spectator view within the MP mode (switch every 3 seconds from one soldiert to the next).
° No custom skins or uniforms at release, maybe later after release via DLC.
° After disconnect in MP, the free slot will be filled out by AI. Then you have to wait until the mission end to rejoin.
° SpecOps AI has a better moral, so it’s harder to beat them.
° You have to install some local files to play on PS3.

Discussion

Preview/Interview

]]>http://operationflashpoint2.org/2009/09/010909-swiss-interview/feed/010/08/09 IGNhttp://operationflashpoint2.org/2009/08/100809-ign/http://operationflashpoint2.org/2009/08/100809-ign/#commentsTue, 11 Aug 2009 09:21:50 +0000Tyrokillerhttp://operationflashpoint2.org/?p=250 10/08/09 IGN

IGN posted up a new preview last night that had a few nice tad bit’s of information on the game itself, these small pieces of information are especially useful for the console players and finally confirms that 4 v 4 is definantely what codemasters seem to be aiming for, for the online play. Fortunantely though we managed to find a quote that has settled a few console players especially that of myself which is:

The Xbox 360 version will be limited to eight players, either in two competing squads of four players each, or two squads of four players each playing cooperatively against six AI squads of PLA soldiers.

On a speculative notion it seems that if the above is true then PC has the possibility of being much the same, 32 player coop anyone? But don’t take my word for this, maybe later on codemasters can confirm the above speculative notion of mine.

Lastly, as for a small piece of information (Al beit a little late):

There are currently no plans for a pre-release demo, but the team at Codemasters is planning to release a multiplayer-only demo on October 26.

(The above quotes are for xbox, PC may have the demo earlier)

Preview

Discussion

]]>http://operationflashpoint2.org/2009/08/100809-ign/feed/0

OperationFlashpoint2.org » PC

Uncategorized

OperationFlashpoint2.org » PChttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Graphical Options – PChttp://operationflashpoint2.org/2009/09/graphical-options-pc/http://operationflashpoint2.org/2009/09/graphical-options-pc/#commentsWed, 16 Sep 2009 12:19:43 +0000Tyrokillerhttp://operationflashpoint2.org/?p=706 Graphical Options   PC

Some new screengrabs have been uploaded by helios that outline the graphical options in the game:

General

3925175491 f9fe71d2eb Graphical Options   PC

3925175561 77a753419a Graphical Options   PC

]]>http://operationflashpoint2.org/2009/09/graphical-options-pc/feed/002/09/09 PC Zone Scanshttp://operationflashpoint2.org/2009/09/020909-pc-zone-scans/http://operationflashpoint2.org/2009/09/020909-pc-zone-scans/#commentsWed, 02 Sep 2009 17:27:28 +0000Tyrokillerhttp://operationflashpoint2.org/?p=444 02/09/09 PC Zone Scans

It seems that shaz has been up to hes old tricks again and has once again found another article for us to get a giddy over.

Discussion

Page 1

Page 2

Page 3

Page 4

]]>http://operationflashpoint2.org/2009/09/020909-pc-zone-scans/feed/0BoomTown – PC: Preview: Operation Flashpoint Dragon Risinghttp://operationflashpoint2.org/2009/08/boomtown-pc-preview-ofpdr/http://operationflashpoint2.org/2009/08/boomtown-pc-preview-ofpdr/#commentsMon, 17 Aug 2009 22:26:29 +0000Sir. Polarishttp://operationflashpoint2.org/?p=276 BoomTown   PC: Preview: Operation Flashpoint Dragon Rising

Here you go another preview. Still haven’t had the time to read this one before sending it out – so no review still from me. As noted before heard this is a really detailed and important preview to read. The thread didn’t get to many hits though.

Thanks PhilipLarkin,

Source

]]>http://operationflashpoint2.org/2009/08/boomtown-pc-preview-ofpdr/feed/0

OperationFlashpoint2.org » ZaRiF215

Uncategorized

OperationFlashpoint2.org » ZaRiF215http://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0

OperationFlashpoint2.org » soon

Uncategorized

OperationFlashpoint2.org » soonhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Demo announcement (Soon)http://operationflashpoint2.org/2009/09/demo-announcement-soon/http://operationflashpoint2.org/2009/09/demo-announcement-soon/#commentsTue, 15 Sep 2009 19:13:38 +0000Tyrokillerhttp://operationflashpoint2.org/?p=692 Demo announcement (Soon)

Well it seems that our cries for justice against the wave of “No demo” threads will finally be put to rest “That is if the announcement is there will be a demo released on …”. It seems that on facebook CM have posted a comment saying:

We will have an official demo announcement very soon…please hang tight.

The main irony is the fact that just as it was said a new thread appeared saying no demo. Maybe this message was set on a timer? :)

Discussion

Message

]]>http://operationflashpoint2.org/2009/09/demo-announcement-soon/feed/0

OperationFlashpoint2.org » options

Uncategorized

OperationFlashpoint2.org » optionshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Graphical Options – PChttp://operationflashpoint2.org/2009/09/graphical-options-pc/http://operationflashpoint2.org/2009/09/graphical-options-pc/#commentsWed, 16 Sep 2009 12:19:43 +0000Tyrokillerhttp://operationflashpoint2.org/?p=706 Graphical Options   PC

Some new screengrabs have been uploaded by helios that outline the graphical options in the game:

General

3925175491 f9fe71d2eb Graphical Options   PC

3925175561 77a753419a Graphical Options   PC

]]>http://operationflashpoint2.org/2009/09/graphical-options-pc/feed/0

OperationFlashpoint2.org » China

Uncategorized

OperationFlashpoint2.org » Chinahttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Prologue: Skira Islandhttp://operationflashpoint2.org/2009/09/prologue-skira-island/http://operationflashpoint2.org/2009/09/prologue-skira-island/#commentsThu, 03 Sep 2009 13:44:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=453 Prologue: Skira Island

Found by Hero ZaRiF215 is a new official video detailing the events leading up to the oil crisis, Chinese militarization and subsequent engagement with the US and Russian forces on Skira. It’s a great video with great production value, it is highly recommended that you watch this when you get the chance.

After oil crisis that leads to a more aggressive government. The conflict begins with a  build-up of of military forces along the border between Russia and China. Needing the reserves to stabilize the country, on May 9th 2011, China takes Skria in a aggressive sweep. After a failure in negotiations Russia fear all out war and requests US assistance Forces deploy May 12th 2011 2:30

Operation Flashpoint: Dragon Rising – Begins.

Watch in HD

UPDATE

Helios confirms that View Post “It’s the intro video to the campaign in the game”. Leading presumption is that the helicopter hitting the screen will play into the SF forces helicopter starting its landing on the island.

]]>http://operationflashpoint2.org/2009/09/prologue-skira-island/feed/0

Comments on: A Introduction to IRC Commands

Uncategorized

Comments on: A Introduction to IRC Commandshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

Comments on: LUA Editing Splash Page

Uncategorized

Comments on: LUA Editing Splash Pagehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

Comments on: The Master OFP2 Video Playlist

Uncategorized

Comments on: The Master OFP2 Video Playlisthttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

OperationFlashpoint2.org » Screenshot

Uncategorized

OperationFlashpoint2.org » Screenshothttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Screen – Mi over Ruinshttp://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/#commentsWed, 12 Aug 2009 17:45:48 +0000Sir. Polarishttp://operationflashpoint2.org/?p=263 New Screen   Mi over Ruins

Released moments ago from Helios is a new screen for us to drool over.

MI over Ruins

Source

]]>http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/feed/0gram.pl 10/08/09http://operationflashpoint2.org/2009/08/grampl-100809/http://operationflashpoint2.org/2009/08/grampl-100809/#commentsMon, 10 Aug 2009 15:23:26 +0000Tyrokillerhttp://operationflashpoint2.org/?p=247 gram.pl 10/08/09

Discussion,

Preview,

20090810084245 gram.pl 10/08/09

The preview above describes a few possible flaws in the game so far on its current build, please keep in mind that flashpoint is a WIP and must be treated as such until the final game is complete.

]]>http://operationflashpoint2.org/2009/08/grampl-100809/feed/0Upcoming release date announcedhttp://operationflashpoint2.org/2009/07/upcoming-release-date-announced/http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/#commentsTue, 14 Jul 2009 15:20:13 +0000ubermachtighttp://operationflashpoint2.org/?p=223 Upcoming release date announced

Helios just announced that the official release date (Yes, A date, not a period) will be announced on the upcoming Friday, in the early morning, to be precise. Helios also told us there’ll be a new video, showing the Armoury of Operation Flashpoint: Dragon Rising. Helios also promised us a brand new set of screenshots. To “Get a whet appetite” Helios also posted 2 new screenshots.

Screenshot 1

PLA – Type95 self propelled anti-aircraft gun, viewed through binoculars

Screenshot 2

US – Abrams M1A2 main battle tank, with AH1Z Super Cobra attack helicopter in air

Full size screenshots can (of course) be found on Flickr.

Source

]]>http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/feed/0New screenshot foundhttp://operationflashpoint2.org/2009/07/new-screenshot-found/http://operationflashpoint2.org/2009/07/new-screenshot-found/#commentsWed, 08 Jul 2009 16:50:54 +0000ubermachtighttp://operationflashpoint2.org/?p=222 New screenshot found

Hero FCOPZ-Illuminator found us a new screenshot, originally posted on the german site “www.esl.eu/de” as exclusive screenshot.

ESL Screen

]]>http://operationflashpoint2.org/2009/07/new-screenshot-found/feed/0Screenshot Update & Upcoming Video Heads-Uphttp://operationflashpoint2.org/2009/06/screenshot-update-upcoming-video-heads-up/http://operationflashpoint2.org/2009/06/screenshot-update-upcoming-video-heads-up/#commentsTue, 30 Jun 2009 15:02:34 +0000ubermachtighttp://operationflashpoint2.org/?p=213 Screenshot Update & Upcoming Video Heads Up

Shortly after the announcement on Operation Flashpoint’s Twitter page, the new screenshots where published.

Sights Convoy

Helios also made us aware about an upcoming video, Coming at the 3rd of July called “Fear and Anticipation

Thanks to Heroes member adireflex for making us aware about the new screenshots. They have been archived in the OFP2 Flickr account and are viewable full size there.

Source

]]>http://operationflashpoint2.org/2009/06/screenshot-update-upcoming-video-heads-up/feed/0Possible Front and Back seating arrangments?http://operationflashpoint2.org/2009/06/possible-front-and-back-seating-arrangments/http://operationflashpoint2.org/2009/06/possible-front-and-back-seating-arrangments/#commentsSat, 06 Jun 2009 19:26:21 +0000Sir. Polarishttp://operationflashpoint2.org/?p=200 Possible Front and Back seating arrangments?

x2

If you look carefully in this picture provided by RedD you can see that seating arrangements for the front and rear of the vehicle is different. In the front, like in the real vehicle, it can hold 4 in the cab. In the rear it holds 16. Previous to OFP:DR in ARMA and OFP1 both front and back where filled in order by who entered first.

This finding looks interesting as it may lead to the moddablity of different ‘transport zones‘. With this I presume you could zone left/right side of a ship, or “Cargo, front, back ” of a large plane. Perhaps this could be even exstended to zoning drop pods in a giant mech, rather then say “Hop in back” – you could say “Hop in Pod1″. Regardless of sheer arcade nature of that picture, I think this is worth while noting as this opens a few doors and at the very least gets the mind going about the possibilities of OFP:DR.

]]>http://operationflashpoint2.org/2009/06/possible-front-and-back-seating-arrangments/feed/0The Second Community screenshothttp://operationflashpoint2.org/2009/05/the-second-community-screenshot/http://operationflashpoint2.org/2009/05/the-second-community-screenshot/#commentsFri, 22 May 2009 10:31:27 +0000ubermachtighttp://operationflashpoint2.org/?p=186 The Second Community screenshot

Helios just posted the promised second exclusive community screenshot on the codemasters Operation flashpoint: Dragon Rising Forums.

The second Community screenshot

Other sizes can be found on the Operation Flashpoint: Dragon Rising’s flicker page

Source

]]>http://operationflashpoint2.org/2009/05/the-second-community-screenshot/feed/0New community exclusive screenshothttp://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/http://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/#commentsWed, 20 May 2009 13:41:41 +0000Tyrokillerhttp://operationflashpoint2.org/?p=185 New community exclusive screenshot

Helios has just posted up a community exclusive screenshot of the game.

May 20th 09 - Urban

Discussion

It is also exspected that a new image is to arrive some time soon.

]]>http://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/feed/06 New inGame Screens Foundhttp://operationflashpoint2.org/2009/05/6-new-ingame-screens-found/http://operationflashpoint2.org/2009/05/6-new-ingame-screens-found/#commentsWed, 06 May 2009 22:15:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=176 6 New inGame Screens Found

Just found by community member coffin joe are 6 new screens from GamerSyde.com

Gamersyde 1Gamersyde 2

Gamersyde 3Gamersyde 4

Gamersyde 5Gamersyde 6

They are quite nice and the best shown so far, check them out on Flickr.

]]>http://operationflashpoint2.org/2009/05/6-new-ingame-screens-found/feed/0

OperationFlashpoint2.org » announcement

Uncategorized

OperationFlashpoint2.org » announcementhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Upcoming release date announcedhttp://operationflashpoint2.org/2009/07/upcoming-release-date-announced/http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/#commentsTue, 14 Jul 2009 15:20:13 +0000ubermachtighttp://operationflashpoint2.org/?p=223 Upcoming release date announced

Helios just announced that the official release date (Yes, A date, not a period) will be announced on the upcoming Friday, in the early morning, to be precise. Helios also told us there’ll be a new video, showing the Armoury of Operation Flashpoint: Dragon Rising. Helios also promised us a brand new set of screenshots. To “Get a whet appetite” Helios also posted 2 new screenshots.

Screenshot 1

PLA – Type95 self propelled anti-aircraft gun, viewed through binoculars

Screenshot 2

US – Abrams M1A2 main battle tank, with AH1Z Super Cobra attack helicopter in air

Full size screenshots can (of course) be found on Flickr.

Source

]]>http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/feed/0Screenshot Update & Upcoming Video Heads-Uphttp://operationflashpoint2.org/2009/06/screenshot-update-upcoming-video-heads-up/http://operationflashpoint2.org/2009/06/screenshot-update-upcoming-video-heads-up/#commentsTue, 30 Jun 2009 15:02:34 +0000ubermachtighttp://operationflashpoint2.org/?p=213 Screenshot Update & Upcoming Video Heads Up

Shortly after the announcement on Operation Flashpoint’s Twitter page, the new screenshots where published.

Sights Convoy

Helios also made us aware about an upcoming video, Coming at the 3rd of July called “Fear and Anticipation

Thanks to Heroes member adireflex for making us aware about the new screenshots. They have been archived in the OFP2 Flickr account and are viewable full size there.

Source

]]>http://operationflashpoint2.org/2009/06/screenshot-update-upcoming-video-heads-up/feed/0

OperationFlashpoint2.org » screenshots

Uncategorized

OperationFlashpoint2.org » screenshotshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Upcoming release date announcedhttp://operationflashpoint2.org/2009/07/upcoming-release-date-announced/http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/#commentsTue, 14 Jul 2009 15:20:13 +0000ubermachtighttp://operationflashpoint2.org/?p=223 Upcoming release date announced

Helios just announced that the official release date (Yes, A date, not a period) will be announced on the upcoming Friday, in the early morning, to be precise. Helios also told us there’ll be a new video, showing the Armoury of Operation Flashpoint: Dragon Rising. Helios also promised us a brand new set of screenshots. To “Get a whet appetite” Helios also posted 2 new screenshots.

Screenshot 1

PLA – Type95 self propelled anti-aircraft gun, viewed through binoculars

Screenshot 2

US – Abrams M1A2 main battle tank, with AH1Z Super Cobra attack helicopter in air

Full size screenshots can (of course) be found on Flickr.

Source

]]>http://operationflashpoint2.org/2009/07/upcoming-release-date-announced/feed/09 New OFP2 E3 screenshttp://operationflashpoint2.org/2009/06/9-new-e3-ofp-screens/http://operationflashpoint2.org/2009/06/9-new-e3-ofp-screens/#commentsTue, 02 Jun 2009 13:47:55 +0000Sir. Polarishttp://operationflashpoint2.org/?p=194 9 New OFP2 E3 screens

3589244784 79babde987 m 9 New OFP2 E3 screens3588437431 1bbfc92303 m 9 New OFP2 E3 screens
3589244622 e678895b3a m 9 New OFP2 E3 screens
3589244544 393b769ebd m 9 New OFP2 E3 screens
3589244390 53f90db8d2 m 9 New OFP2 E3 screens3589244264 0671ef26a8 m 9 New OFP2 E3 screens
3588436881 9c07ef9b2b m 9 New OFP2 E3 screens6

]]>http://operationflashpoint2.org/2009/06/9-new-e3-ofp-screens/feed/0Two New Screens Releasedhttp://operationflashpoint2.org/2009/05/two-new-screens-released/http://operationflashpoint2.org/2009/05/two-new-screens-released/#commentsThu, 07 May 2009 14:57:42 +0000Sir. Polarishttp://operationflashpoint2.org/?p=177 Two New Screens Released

Two New Screens Released
Posted by German Community Manager Mukor they feature the arcade mode of OFP2 in the best screens of OFP2 to date.

SunsetWarfare
View

Codemasters Catches up with the Community.
As we report on all important news with this mailing list; It should be noted that Codemasters has made a post today about the New Video and 6 new screens found yesterday. It’s nothing new other then now there is a HD download link for the new video. I will also be uploading Flickr and YouTube will be updated with the non watermarked content.

]]>http://operationflashpoint2.org/2009/05/two-new-screens-released/feed/0New Czechazlovakian And Japanese OFP: DR Previews!http://operationflashpoint2.org/2009/04/165/http://operationflashpoint2.org/2009/04/165/#commentsWed, 15 Apr 2009 19:38:28 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=165 New Czechazlovakian And Japanese OFP: DR Previews!

Many thanks to ASSASSYN 36o of the Operation Flashpoint: Dragon Rising Forums for bringing our attention to these articles.

Both the Czechoslovakian And Japanese previews are unique in writers perspective and you may find them a little hard to follow whilst reading them as they have been translated using a Google program, however their are no New Screen Shots for us to drool over.

The Full article links are as follows.

Czechoslovakian Preview

Japanese Preview

]]>http://operationflashpoint2.org/2009/04/165/feed/0New Official Xbox 360 Magazine Preview!http://operationflashpoint2.org/2009/04/new-official-xbox-360-magazine-preview/http://operationflashpoint2.org/2009/04/new-official-xbox-360-magazine-preview/#commentsSun, 12 Apr 2009 20:30:21 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=163 New Official Xbox 360 Magazine Preview!

Thank You to PhilipLarkin a community member of the Operation Flashpoint: Dragon Rising Forums for sharing this with us.

Whilst this preview is short and similar to previous releases New Screen Shots can be seen, A quote taken from the preview we most enjoyed reading was,

We’re most impressed by the developer’s passion for realism and attention to detail.

Some of the Newer Screen Shots are below and can be en-larged when you click the image.

courtesy of the OFP2 Flickr page

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

OXM Pictures

Read the Full Article Official Xbox 360 Magazine

]]>http://operationflashpoint2.org/2009/04/new-official-xbox-360-magazine-preview/feed/0New Hands on preview from 360zinehttp://operationflashpoint2.org/2009/04/new-hands-on-preview-from-360zine/http://operationflashpoint2.org/2009/04/new-hands-on-preview-from-360zine/#commentsThu, 02 Apr 2009 16:00:59 +0000ubermachtighttp://operationflashpoint2.org/?p=144 New Hands on preview from 360zine

USMC in GrassApproch

360zine just published a new 3 page hands-on preview. It contains quite a lot of information and two new screens. We have uploaded a the new preview to ScribD and Flickr for your viewing pleasure.

The article is definitely worth reading. There are a couple of quotes in it too:

“Those brought up on Call of duty will find that running and gunning gets you absolutely nowhere”

“Enemy AI is top drawer, moving out of sight or range when fired upon and often surprising you with clever flanking manoeuvres”

360zine preview cites the game is 80% complete and scored it 90% on “First Impressions”.

To view the article with only the OFP2 parts visible click more.

360Zine

Source: 360zine’s Preview Download

]]>http://operationflashpoint2.org/2009/04/new-hands-on-preview-from-360zine/feed/0

OperationFlashpoint2.org » LUA

Uncategorized

OperationFlashpoint2.org » LUAhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR editor’s manual to reach 250 pageshttp://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/http://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/#commentsMon, 07 Sep 2009 15:18:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=470 OFP:DR editors manual to reach 250 pages

Today a few moments ago, Helios  finally dropped the news about the editors documentation to the broader public.

View Post Obviously the game will come with an instructions manual, and PC owners will also have a digital help file on the DVD with instructions and guidelines on how to use the mission editor.

I think the current WIP version once expanded out clocks in at over 250 pages

View Post To be able to use the editor you won’t need to learn the whole manual as it’s pretty easy to create simple missions. However, to fully take advantage of the lua scripting possiblities you might need to investigate the document further

This Documnetation will be a nice change from the old world of having to collect by hand and trial and error all the codes/hooks for scripting in OFP1/ARMA. With LUA depending on how it runs deep modders should be able to mod there own functions (script tags moveTo(X,Y,Z)). As noted simple map makers can do there work by dragging and dropping. Helios is just making note that the power is there for thoes who can and will harness it.

This is great news for modders!

]]>http://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/feed/0New Sion E3 interview with Gaming Shogun.http://operationflashpoint2.org/2009/06/e3-gaming-shogun/http://operationflashpoint2.org/2009/06/e3-gaming-shogun/#commentsSun, 07 Jun 2009 14:10:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=201 New Sion E3 interview with Gaming Shogun.

Found by new member JHalpert, we now have new footage of Sion doing a interview across a tv monitor. It is 6:04 min long – It opens with rehammering “We are aiming for realism”. Sion mentions it that OFP1 was a “Hardcore military sim” and that they tried to make it similar, but they also note they have made it “Accessible”.

There is a worrying tone of “we attempted realism” suggesting that not archived but nerfed for console usage. Sion goes over the same information we know but hints on the gameplay feel. Sion speaks of LUA and modding lightly from a long term gaming perspective, but nothing more other then CM noting it’s interest in it.

#Update#

Sion also notes of a Fall 09 release date.  (This used to say Q4 09) I miss heard the British accent to say four oh nine. Majority vote has concluded it was a error and was Fall 09. Sorry for that :D

It is solid HD footage, however like the other videos you can see some bugs in it. It’s very similar to the other stock E3 Footage seen today (as thats most likely what is playing in the background).

The most important release of information however is that they have finally confirmed current alpha status in video media. With the game feature complete the coming months will be OFP:DR’s devs multiplying the world objects and features from the current single object already made. The game from this point should expand rapidly.

Sion notes a major release of multiplayer numbers is coming shortly.

Source

]]>http://operationflashpoint2.org/2009/06/e3-gaming-shogun/feed/0

OperationFlashpoint2.org » E3

Uncategorized

OperationFlashpoint2.org » E3http://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Sion Lenton comments regarding E3 and the forum reactionhttp://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/http://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/#commentsThu, 11 Jun 2009 12:44:11 +0000Sir. Polarishttp://operationflashpoint2.org/?p=205 Sion Lenton comments regarding E3 and the forum reaction

Sion Lenton,
Executive Producer of Operation Flashpoint: Dragon Rising.

—–

First of all, Kudos to the Dev Team for a lot of hard work putting this build together, the reaction from the show floor was consistently positive and the queues were long.

I guess its one thing to play a game and be immersed in it and another thing to watch a recording off the screen of some “dumb COD player” (that would be me thank you very much!) playing this level for the benefit of the many press who came to see it.

Please remember we are now in an intense period of balancing and polish.

  • As you all correctly surmised this is a modified version of the intro/tutorial level running on XB360. The thinking behind this was to make something users could pick up and play, we generally had only 10 minutes to demo the game and so needed something more compact. It is not representative of the main campaign missions which are much longer and more atmospheric/tense/dramatically paced
  • This mission also has a number of secondary objectives which (if they choose to) the player can attempt, you hear them called out at the beginning
  • The demo is absolutely definitely on Assisted (Easy) mode
  • We were next to the Lego Rock band stall, nuff said! After day 2 it did begin to grate a little, however by day 3 we’d lost our marbles and were happily dancing and singing along
  • These videos do not do our game justice; they are filmed from cameras pointed at a wall-mounted screen, positioned above the screen we were playing on, so the angle wasn;t great. Our game looks beautiful!
  • The ‘Russian’ fireteam leader is supposed to be Hispanic! I don’t like his voice either, we are re-recording him!
  • Artillery will make a noise as it falls thru the air (if you’re close enough)
  • Alex Vestin’s estimates to run the island do not take into account recovery times from sprinting
  • Sprinting and jogging animations have been addressed; focal point is now more static whilst still retaining the ‘handheld’ impact of footfalls
  • We are still optimising particle effects, smoke grenades and smoke mortars already last much longer (minutes instead of seconds) this would have been easily observed if I had set one off
  • Time of day/lighting/colouration/balancing etc. Call it what you will is under constant review
  • Reload animations; not final speed
  • I enjoy the occasional banana, but I’m more of an apple man smile Sion Lenton comments regarding E3 and the forum reaction
  • Darth Eclipse, I recall meeting your dad, he must have been the guy who ‘Had to play this game and report back’
  • Artillery times were faster for the demo
  • Bottom right of the map = Time of Day
  • Everyone has exploding red barrels, and I mean ‘everyone’. (I checked smile Sion Lenton comments regarding E3 and the forum reaction)
  • Last comment on the barrels, they are not one shot explosions, often in the demo I would need to fire a couple of bursts to get it to explode
  • There is definitely distanced based sound delay, im surprised you didn’t notice it! (must have been the Jackson 5)
  • Weapon sway is in, but wasn’t in E3 build
  • The build did not lag, I refer you the filming methods
  • The guns sound like the real thing, I’ve compared both, trust me. The sound in OF: DR is fantastic, youtube does not do our awesome audio dept justice. The recent sound team updates give you a glimpse at the amazing work they are doing on the game
  • Muzzle flash differs for every weapon
  • The command radial is 3 layers deep, you only see a fraction of it in the video and it is context sensitive
  • If you want to know what hardcore really looks like, look out for an upcoming video dedicated to the hardcore mode
  • The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well smile Sion Lenton comments regarding E3 and the forum reaction)
  • My personal highlight of E3? Watching half a dozen infinity ward devs queuing to play OF: DR biggrin Sion Lenton comments regarding E3 and the forum reaction

I hope this info is of use to you, we most certainly do read and discuss the forums (when we have time) please bear that in mind next time your about to press submit smile Sion Lenton comments regarding E3 and the forum reaction I’d like to thank you all for your comments. We try to take as much on board as we can however we are approaching the end of development so time and resource is very precious.

It seems the reaction on the whole has been very positive and this is a real shot in the arm for the whole dev team.

Oh, one more thing, I’ve just been informed we have been nominated for best PC shooter of E3.

Sweet!

—–

Comment

]]>http://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/feed/09 New OFP2 E3 screenshttp://operationflashpoint2.org/2009/06/9-new-e3-ofp-screens/http://operationflashpoint2.org/2009/06/9-new-e3-ofp-screens/#commentsTue, 02 Jun 2009 13:47:55 +0000Sir. Polarishttp://operationflashpoint2.org/?p=194 9 New OFP2 E3 screens

3589244784 79babde987 m 9 New OFP2 E3 screens3588437431 1bbfc92303 m 9 New OFP2 E3 screens
3589244622 e678895b3a m 9 New OFP2 E3 screens
3589244544 393b769ebd m 9 New OFP2 E3 screens
3589244390 53f90db8d2 m 9 New OFP2 E3 screens3589244264 0671ef26a8 m 9 New OFP2 E3 screens
3588436881 9c07ef9b2b m 9 New OFP2 E3 screens6

]]>http://operationflashpoint2.org/2009/06/9-new-e3-ofp-screens/feed/0

OperationFlashpoint2.org » JHalpert

Uncategorized

OperationFlashpoint2.org » JHalperthttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Sion E3 interview with Gaming Shogun.http://operationflashpoint2.org/2009/06/e3-gaming-shogun/http://operationflashpoint2.org/2009/06/e3-gaming-shogun/#commentsSun, 07 Jun 2009 14:10:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=201 New Sion E3 interview with Gaming Shogun.

Found by new member JHalpert, we now have new footage of Sion doing a interview across a tv monitor. It is 6:04 min long – It opens with rehammering “We are aiming for realism”. Sion mentions it that OFP1 was a “Hardcore military sim” and that they tried to make it similar, but they also note they have made it “Accessible”.

There is a worrying tone of “we attempted realism” suggesting that not archived but nerfed for console usage. Sion goes over the same information we know but hints on the gameplay feel. Sion speaks of LUA and modding lightly from a long term gaming perspective, but nothing more other then CM noting it’s interest in it.

#Update#

Sion also notes of a Fall 09 release date.  (This used to say Q4 09) I miss heard the British accent to say four oh nine. Majority vote has concluded it was a error and was Fall 09. Sorry for that :D

It is solid HD footage, however like the other videos you can see some bugs in it. It’s very similar to the other stock E3 Footage seen today (as thats most likely what is playing in the background).

The most important release of information however is that they have finally confirmed current alpha status in video media. With the game feature complete the coming months will be OFP:DR’s devs multiplying the world objects and features from the current single object already made. The game from this point should expand rapidly.

Sion notes a major release of multiplayer numbers is coming shortly.

Source

]]>http://operationflashpoint2.org/2009/06/e3-gaming-shogun/feed/0

OperationFlashpoint2.org » Alpha

Uncategorized

OperationFlashpoint2.org » Alphahttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Sion E3 interview with Gaming Shogun.http://operationflashpoint2.org/2009/06/e3-gaming-shogun/http://operationflashpoint2.org/2009/06/e3-gaming-shogun/#commentsSun, 07 Jun 2009 14:10:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=201 New Sion E3 interview with Gaming Shogun.

Found by new member JHalpert, we now have new footage of Sion doing a interview across a tv monitor. It is 6:04 min long – It opens with rehammering “We are aiming for realism”. Sion mentions it that OFP1 was a “Hardcore military sim” and that they tried to make it similar, but they also note they have made it “Accessible”.

There is a worrying tone of “we attempted realism” suggesting that not archived but nerfed for console usage. Sion goes over the same information we know but hints on the gameplay feel. Sion speaks of LUA and modding lightly from a long term gaming perspective, but nothing more other then CM noting it’s interest in it.

#Update#

Sion also notes of a Fall 09 release date.  (This used to say Q4 09) I miss heard the British accent to say four oh nine. Majority vote has concluded it was a error and was Fall 09. Sorry for that :D

It is solid HD footage, however like the other videos you can see some bugs in it. It’s very similar to the other stock E3 Footage seen today (as thats most likely what is playing in the background).

The most important release of information however is that they have finally confirmed current alpha status in video media. With the game feature complete the coming months will be OFP:DR’s devs multiplying the world objects and features from the current single object already made. The game from this point should expand rapidly.

Sion notes a major release of multiplayer numbers is coming shortly.

Source

]]>http://operationflashpoint2.org/2009/06/e3-gaming-shogun/feed/0

OperationFlashpoint2.org » interview

Uncategorized

OperationFlashpoint2.org » interviewhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly101/09/09 Swiss Interviewhttp://operationflashpoint2.org/2009/09/010909-swiss-interview/http://operationflashpoint2.org/2009/09/010909-swiss-interview/#commentsTue, 01 Sep 2009 11:54:39 +0000Tyrokillerhttp://operationflashpoint2.org/?p=421 01/09/09 Swiss Interview

This new interview found by hero member illuminator reveals some new information, mainly that of multiplayer. One of my personal bugbears was the ranking system but it wont be to the extent of unlockables which should be fine for now:

° There is an Online Ranking system (highest rank: Brigade general), you dont get new features, you just see, how long did you play and some information about your skill.
° No clan features (like a Squad logo) at release, maybe after relase via DLC.
° Grenade explosion can divulse arms (hm, didn’t see that in my preview code).
° There is a 3rd view spectator view within the MP mode (switch every 3 seconds from one soldiert to the next).
° No custom skins or uniforms at release, maybe later after release via DLC.
° After disconnect in MP, the free slot will be filled out by AI. Then you have to wait until the mission end to rejoin.
° SpecOps AI has a better moral, so it’s harder to beat them.
° You have to install some local files to play on PS3.

Discussion

Preview/Interview

]]>http://operationflashpoint2.org/2009/09/010909-swiss-interview/feed/0New premium GameStar TV video: Floge 64/09 (18:58)http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/#commentsThu, 20 Aug 2009 13:20:51 +0000Sir. Polarishttp://operationflashpoint2.org/?p=287 New premium GameStar TV video: Floge 64/09 (18:58)

Just found by JoeAcorn, is a new preview/interview it looks like from GamesStar TV. I have no idea whats in it as I don’t pay GameStar to watch online videos. If you got a account check it out and let us know what it like (Forums, IRC, Twitter, OFP2.org Comments).

Source: IRC

#Update
During the typing of the e-mail and making of this news post Shaz (The media bloodhound and local street dealer) was informed of this video. He is now ‘acquiring it’ and attempting to upload.

Source

]]>http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/feed/0FragLand Interview 13/08/09http://operationflashpoint2.org/2009/08/fragland-interview-130809/http://operationflashpoint2.org/2009/08/fragland-interview-130809/#commentsThu, 13 Aug 2009 09:44:39 +0000Tyrokillerhttp://operationflashpoint2.org/?p=266 FragLand Interview 13/08/09

Found today by Zensuji

– Can you tell us something more about the multiplayer? And about the Co-op mode?
There will be no offline multiplayer, nor an offline co-op mode. Online you can play the co-op mode with up to four friends.

This seems to indicate that there may be no LAN option in the game itself.

Preview

Discussion

Edit:

Hi all,

It’s not often I post directly to the forums but I spotted this and wanted to stop you guys from worrying about this.

When Sion said no offline he meant no split screen. We are fully supporting LAN/System link on console as well as on PC for not only the single player co-op campaign but also the multiplayer PVP.

I hope this clears up this issue.

Thanks

Tim Browne
Senior Games Designer

]]>http://operationflashpoint2.org/2009/08/fragland-interview-130809/feed/0Video gamer flashpoint interviewhttp://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/http://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/#commentsWed, 12 Aug 2009 16:15:13 +0000Tyrokillerhttp://operationflashpoint2.org/?p=261 Video gamer flashpoint interview

Found by Dk3DKnight earlier today was an interview which seemed to outline a few nice small pieces of information, none of which are massively effective but we do seem to have a small snippit (Below) which “could” and I repeat could mean they are still considering making a map editor for the consoles:

VideoGamer.com: What’s the latest on the mission editor? As far as I’m aware it’s PC only. Is there any chance it might come to the console versions as well?

TB: “It’s something we made a decision about a long time ago when we realised how difficult it was on the console. Never say never, but it’s a very tricky point.”

I’ll repeat that:

TB: In that respect, yep, it is a bit of a niggly point that the console gamers are annoyed with. Unfortunately it’s something we can’t do anything about at the moment. But never say never.

Still take as a pinch of salt but we can still cross our fingers and hope.

Discussion

Interview

]]>http://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/feed/012/08/09 – Rock Paper Shotgun Interview with Sion Lentonhttp://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/#commentsWed, 12 Aug 2009 16:05:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=260 12/08/09   Rock Paper Shotgun Interview with Sion Lenton

A new shotgun interview was found by Helios our so beloved community manager today to which:

Discussion

Interview

“A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.”

]]>http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/feed/0Tim Brown Interview Dailymotion – 10/08/09http://operationflashpoint2.org/2009/08/tim-brown-interview-dailymotion-100809/http://operationflashpoint2.org/2009/08/tim-brown-interview-dailymotion-100809/#commentsMon, 10 Aug 2009 15:01:31 +0000Tyrokillerhttp://operationflashpoint2.org/?p=245 Tim Brown Interview Dailymotion   10/08/09

Tim Brown Interview

]]>http://operationflashpoint2.org/2009/08/tim-brown-interview-dailymotion-100809/feed/010/08/09 Boomtown Interviewhttp://operationflashpoint2.org/2009/08/100809-boomtown-interview/http://operationflashpoint2.org/2009/08/100809-boomtown-interview/#commentsMon, 10 Aug 2009 13:34:57 +0000Tyrokillerhttp://operationflashpoint2.org/?p=240 10/08/09 Boomtown Interview

Although the actual interview seems to have a few inconsistencies regarding the current information we know. There is one part that has some new information regarding achievements.

Snippit

But there is an achievement for exploration in the game, but Tim is staying tight-lipped on that one.

“Even doing something like flying around the island could take ages. There is an achievement based around flying around something, but I’m not going to say what because I don’t want to spoil that, but that’s something you can achieve in about five minutes rather than nine hours. Because, if it took me nine and a half hours to do that, I would expect to get the full 1000 points, to be honest.”

Discussion

]]>http://operationflashpoint2.org/2009/08/100809-boomtown-interview/feed/0All New Video And Interview featuring Sion Lenton From IGN.http://operationflashpoint2.org/2009/05/all-new-video-and-interview-featuring-sion-lenton-from-ign/http://operationflashpoint2.org/2009/05/all-new-video-and-interview-featuring-sion-lenton-from-ign/#commentsWed, 06 May 2009 17:40:32 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=175 All New Video And Interview featuring Sion Lenton From IGN.

Today has seen a very quiet and mild activity within the OFP: DR Forum Community, Why you ask?

Early this morning a member of the community figaRo, informed us to a possibility along with Helios’s posts last week that there maybe New Previews, Interviews And Videos coming to us shortly.

We can satisfyingly confirm these statements thanks to IGN’s New Video And Interview released moments ago.

The Video boasts all new, never seen in-game explosive material named “Ground Battle”. The Interview featuring Sion Lenton, Codemasters executive producer boasts a good set of Questions and Answers.

Although these new media articles are released to much hype and debate, a unique feature to this video is the possibility of a pushed back release date. At the end of this video a release date of Autumn 2009 is displayed.

Dev Update:

As development of the game enters its final stages, Sion Lenton, Dragon Rising’s executive producer, talks with IGN on how the project is progressing. This articles title: “The dev team talks about nearing its goal and targeting an autumn release.” suggests it is official for a Autumn release. This article is in Q and A format with the following questions being asked:

  • At 220km squared, Skira island is a big place. Can you tell us about the variety of environments that we’re going to be able to play in?
  • What effect does each particular environment have on the gameplay experience?
  • What does Flashpoint’s open-world gameplay bring to the shooter genre?
  • What are the biggest challenges in delivering such an ambitious project?
  • How’s progress and what release timing are you expecting?

Readmore

—-

Upon any confirmed press releases from Codemasters we shall bring you the updates as soon as possible.

]]>http://operationflashpoint2.org/2009/05/all-new-video-and-interview-featuring-sion-lenton-from-ign/feed/1New PS3 Preview And PC Interview!http://operationflashpoint2.org/2009/04/new-ps3-preview-and-pc-interview/http://operationflashpoint2.org/2009/04/new-ps3-preview-and-pc-interview/#commentsWed, 22 Apr 2009 07:31:55 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=169 New PS3 Preview And PC Interview!

Shaz73 is becoming a great addition to the OFP: DR Forum Community by bringing us another two new articles.

Both articles may not give us much that has already been seen or read.

They can both be found Here

]]>http://operationflashpoint2.org/2009/04/new-ps3-preview-and-pc-interview/feed/0New interview in Guardian Onlinehttp://operationflashpoint2.org/2009/04/new-interview-in-guardian-online/http://operationflashpoint2.org/2009/04/new-interview-in-guardian-online/#commentsThu, 02 Apr 2009 14:47:48 +0000ubermachtighttp://operationflashpoint2.org/?p=143 New interview in Guardian Online

A new interview with Clive Lindop is now online, Helios announced.

New Interview with Clive Lindop

]]>http://operationflashpoint2.org/2009/04/new-interview-in-guardian-online/feed/0

OperationFlashpoint2.org » Gaming Shogun

Uncategorized

OperationFlashpoint2.org » Gaming Shogunhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Sion E3 interview with Gaming Shogun.http://operationflashpoint2.org/2009/06/e3-gaming-shogun/http://operationflashpoint2.org/2009/06/e3-gaming-shogun/#commentsSun, 07 Jun 2009 14:10:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=201 New Sion E3 interview with Gaming Shogun.

Found by new member JHalpert, we now have new footage of Sion doing a interview across a tv monitor. It is 6:04 min long – It opens with rehammering “We are aiming for realism”. Sion mentions it that OFP1 was a “Hardcore military sim” and that they tried to make it similar, but they also note they have made it “Accessible”.

There is a worrying tone of “we attempted realism” suggesting that not archived but nerfed for console usage. Sion goes over the same information we know but hints on the gameplay feel. Sion speaks of LUA and modding lightly from a long term gaming perspective, but nothing more other then CM noting it’s interest in it.

#Update#

Sion also notes of a Fall 09 release date.  (This used to say Q4 09) I miss heard the British accent to say four oh nine. Majority vote has concluded it was a error and was Fall 09. Sorry for that :D

It is solid HD footage, however like the other videos you can see some bugs in it. It’s very similar to the other stock E3 Footage seen today (as thats most likely what is playing in the background).

The most important release of information however is that they have finally confirmed current alpha status in video media. With the game feature complete the coming months will be OFP:DR’s devs multiplying the world objects and features from the current single object already made. The game from this point should expand rapidly.

Sion notes a major release of multiplayer numbers is coming shortly.

Source

]]>http://operationflashpoint2.org/2009/06/e3-gaming-shogun/feed/0

OperationFlashpoint2.org » Q&A

Uncategorized

OperationFlashpoint2.org » Q&Ahttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Question and Answer with Tim Brownhttp://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/#commentsSat, 05 Sep 2009 15:19:30 +0000ubermachtighttp://operationflashpoint2.org/?p=457 Question and Answer with Tim Brown

Thanks to community member Shaz73, A new Question and Answer session with Tim Brown (Senior game designer) was found on www.411mania.com.

A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it’s still worth a read:

Q. An inevitable question – how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?

A. We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of weapons, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we’re incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.

Tim Browne also stated “Call of Duty: Modern Warfare is a good game in its class, but did in no way affect Operation Flashpoint: Dragon Rising”

The original post from Shaz73 can be found here

The original Q&A with Tim Browne can be found here

]]>http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/feed/011/08/09 Question time with Laurenhttp://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/http://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/#commentsMon, 10 Aug 2009 19:57:24 +0000Tyrokillerhttp://operationflashpoint2.org/?p=249 11/08/09 Question time with Lauren

We have recently had contact with someone who went to the event in london last friday whom has agreed to talk about her time in flashpoint on the IRC and answer any questions that you may have, the discussion can be found here.

If you do enter IRC to ask any questions then can you please not spam or attempt to abuse anyone during your time and follow all of the rules of the IRC chat.

IRC is located here.

]]>http://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/feed/0Sion Lenton comments regarding E3 and the forum reactionhttp://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/http://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/#commentsThu, 11 Jun 2009 12:44:11 +0000Sir. Polarishttp://operationflashpoint2.org/?p=205 Sion Lenton comments regarding E3 and the forum reaction

Sion Lenton,
Executive Producer of Operation Flashpoint: Dragon Rising.

—–

First of all, Kudos to the Dev Team for a lot of hard work putting this build together, the reaction from the show floor was consistently positive and the queues were long.

I guess its one thing to play a game and be immersed in it and another thing to watch a recording off the screen of some “dumb COD player” (that would be me thank you very much!) playing this level for the benefit of the many press who came to see it.

Please remember we are now in an intense period of balancing and polish.

  • As you all correctly surmised this is a modified version of the intro/tutorial level running on XB360. The thinking behind this was to make something users could pick up and play, we generally had only 10 minutes to demo the game and so needed something more compact. It is not representative of the main campaign missions which are much longer and more atmospheric/tense/dramatically paced
  • This mission also has a number of secondary objectives which (if they choose to) the player can attempt, you hear them called out at the beginning
  • The demo is absolutely definitely on Assisted (Easy) mode
  • We were next to the Lego Rock band stall, nuff said! After day 2 it did begin to grate a little, however by day 3 we’d lost our marbles and were happily dancing and singing along
  • These videos do not do our game justice; they are filmed from cameras pointed at a wall-mounted screen, positioned above the screen we were playing on, so the angle wasn;t great. Our game looks beautiful!
  • The ‘Russian’ fireteam leader is supposed to be Hispanic! I don’t like his voice either, we are re-recording him!
  • Artillery will make a noise as it falls thru the air (if you’re close enough)
  • Alex Vestin’s estimates to run the island do not take into account recovery times from sprinting
  • Sprinting and jogging animations have been addressed; focal point is now more static whilst still retaining the ‘handheld’ impact of footfalls
  • We are still optimising particle effects, smoke grenades and smoke mortars already last much longer (minutes instead of seconds) this would have been easily observed if I had set one off
  • Time of day/lighting/colouration/balancing etc. Call it what you will is under constant review
  • Reload animations; not final speed
  • I enjoy the occasional banana, but I’m more of an apple man smile Sion Lenton comments regarding E3 and the forum reaction
  • Darth Eclipse, I recall meeting your dad, he must have been the guy who ‘Had to play this game and report back’
  • Artillery times were faster for the demo
  • Bottom right of the map = Time of Day
  • Everyone has exploding red barrels, and I mean ‘everyone’. (I checked smile Sion Lenton comments regarding E3 and the forum reaction)
  • Last comment on the barrels, they are not one shot explosions, often in the demo I would need to fire a couple of bursts to get it to explode
  • There is definitely distanced based sound delay, im surprised you didn’t notice it! (must have been the Jackson 5)
  • Weapon sway is in, but wasn’t in E3 build
  • The build did not lag, I refer you the filming methods
  • The guns sound like the real thing, I’ve compared both, trust me. The sound in OF: DR is fantastic, youtube does not do our awesome audio dept justice. The recent sound team updates give you a glimpse at the amazing work they are doing on the game
  • Muzzle flash differs for every weapon
  • The command radial is 3 layers deep, you only see a fraction of it in the video and it is context sensitive
  • If you want to know what hardcore really looks like, look out for an upcoming video dedicated to the hardcore mode
  • The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well smile Sion Lenton comments regarding E3 and the forum reaction)
  • My personal highlight of E3? Watching half a dozen infinity ward devs queuing to play OF: DR biggrin Sion Lenton comments regarding E3 and the forum reaction

I hope this info is of use to you, we most certainly do read and discuss the forums (when we have time) please bear that in mind next time your about to press submit smile Sion Lenton comments regarding E3 and the forum reaction I’d like to thank you all for your comments. We try to take as much on board as we can however we are approaching the end of development so time and resource is very precious.

It seems the reaction on the whole has been very positive and this is a real shot in the arm for the whole dev team.

Oh, one more thing, I’ve just been informed we have been nominated for best PC shooter of E3.

Sweet!

—–

Comment

]]>http://operationflashpoint2.org/2009/06/sion-lenton-comments-regarding-e3-and-the-forum-reaction/feed/0New FAQ from Helios about OFP2 Soundhttp://operationflashpoint2.org/2009/05/new-faq-from-helios-about-ofp2-sound/http://operationflashpoint2.org/2009/05/new-faq-from-helios-about-ofp2-sound/#commentsFri, 29 May 2009 14:38:02 +0000Tyrokillerhttp://operationflashpoint2.org/?p=193 New FAQ from Helios about OFP2 Sound

A great new FAQ has been posted by Helios from the sound team which we have heard so much of these past few weeks. The response to a few of the community members questions can be found here.

Few good pullouts from the information:

Helios – “Some of the bullet sound effects made me jump”

“bullets in OFP do “whiz” past your head but they also “crack”, it was
quite a difficult balance to distinguish between bullet cracks, distant
shots and impacts…”

maccollo – “What about the speed of sound?”

“Present and correct, you’ll hear the “crack” of the bullet before you hear the distant shot being fired. Same with explosions…”

Readmore: here

This information has been added into the OFP2 FAQ.

# Update#

Watson Wu a member of the sound team posted about the event here.

]]>http://operationflashpoint2.org/2009/05/new-faq-from-helios-about-ofp2-sound/feed/0Creating Skira Island Q&A – Third And Final Answers!http://operationflashpoint2.org/2009/04/creating-skira-island-qa-third-and-final-answers/http://operationflashpoint2.org/2009/04/creating-skira-island-qa-third-and-final-answers/#commentsThu, 09 Apr 2009 10:16:43 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=157 Creating Skira Island Q&A   Third And Final Answers!

Sadly everything has to come to an end, and the last final answers have been issued.

Early this morning, Helios the Community Manager for the OFP2 Forums introduces the Third batch of your questions.

Their are only Four New question and answers this time round, But Helios posted something interesting Apologies to those people that didn’t get their questions answered, but stay tuned for further Q&A’s coming soon” Hinting more answers maybe issued at a later date.

The Third Batch of answers can be found here

Again Helios quotes the final answers as follows:

I’m going to be out of the office for most of the day, so best to get these posted now

3rd and final batch of answers below. Apologies to those people that didn’t get their questions answered, but stay tuned for further Q&A’s coming soon!

11 -Apache-Cobra – With such a huge view distance (35km?), it baffles me and everyone I have spoken to how the island will be projected in-game without performance drops. Are there any special or new techniques/technology you used to conserve frame rate?

On any modern hardware, the resolution of the player’s display is in many ways the limiting factor for what can be shown at any one time. (There are only so many pixels on the screen to draw with.) One of the greatest challenges on Flashpoint has always been to provide maximum draw distances without sacrificing the high bar we set for ourselves visually.

A standard technique in gaming is the use of something called “Levels of Detail” or “LODs”. Through the use of LODs, we can display very high resolution characters, trees, vehicles, etc. up close to the player, but as they move farther and farther away, their size on-screen diminishes allowing the game to use a lower-detail stand-in without there being a visible difference to the player.

We use this same principal (along with a whole lot of proprietary home-grown technology in our Ego engine) to deliver the beautiful environments and content that can be seen in the game.

12 -Jump Artist – How much did game balance influence adding objects for the map design team? IE are there 2 airfields? Or 2 possible bases?

Frequently, villages aren’t really close enough together to be used for opposing sides of a battle. A better view on how we use villages in-game for a multiplayer PvP example would be to have players spawn in the forests on either side of a strategic village, and then their job is to sweep and take the village from each other.

There are also some locations on the island where we have placed strategic objects (like some old abandoned WWII concrete bunkers) in a manner that can be used for head-to-head battles. That said, we have always tried to keep the placement based in realism within the environment.

13 – Brave27heart – What was it about Kiska that made you decide to use t as a template for Skira? What stood out about the island above any of the others you could have used?

At the start of the project we went fishing on Google Maps to find a suitable location. We found Kiska and moved it to suit our geo-political scenario. The vegetation and habitats are all based on south Sakhalin, but the real island terrain around that location just wasn’t interesting enough to build good gameplay out of.

We needed something that was of a certain size, looked dramatic, and above all had varied terrain (to allow varied tactics). Kiska has a great mixture of terrain, with mountains, valleys, flatlands, cliffs, beaches, and a huge extinct volcano. The steep mountain ridges and passes are ideal for interesting MARSOC and infantry combat. It even includes great coastline areas and lower altitude ‘flatter’ regions which is where the main mechanised assaults can take place. All these things and more played together in our choice to select Kiska as the base to use as a starting point.

14 – Apache-Cobra – What is the size of the team dedicated to creating the island and how long did it take to get the terrain into a complete stage?

While we can’t go into too many specifics, the number of artists dedicated to building the island has grown and shrunk over time with around 40 artists participating at the peak depending on the need.

]]>http://operationflashpoint2.org/2009/04/creating-skira-island-qa-third-and-final-answers/feed/0Creating Skira Island Q&A – Second Batch of Answers!http://operationflashpoint2.org/2009/04/creating-skira-island-qa-second-batch-of-answers/http://operationflashpoint2.org/2009/04/creating-skira-island-qa-second-batch-of-answers/#commentsWed, 08 Apr 2009 20:40:54 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=156 Creating Skira Island Q&A   Second Batch of Answers!

The Second batch from Three have now been issued, again Helios introduces them into the OFP2 Forums.

Their are Five New questions and answers, the last batch will be issued tomorrow (thursday 09 April).

You can indulge yourself here

The Second post from Helios is quoted:

Next batch of answers as promised!

6 – Jujuman – You’ve mentioned previously not using any random seeding for the environment (Trees and such), but how was this really possible with a 225km2 island? Did you actually have a team of 50 people placing trees for a year or what? What was your method?

We have a really strong art team working on the game based both out of the UK and in Malaysia. Within this group are several technical artists that have helped to create proprietary tools that we can use to quickly create areas of content, and then zoom in to a very fine level of control (down to individual trees and bushes).

Rather than a random seed approach, it’s much more controlled. We can rapidly place an entire forest, tweaking the overall feel of that, by say adding more rocks, and bushes, whilst controlling how they are all placed relative to one another.

We then use tools provided by our Rendering code team that are hooked into the Ego engine. These tools analyse the object density to make sure we haven’t exceeded any of our memory limits in game. Finally, if an area needs it, artists can then go in and tweak everything to their heart’s contentment to hit our high visual quality requirements.

7 -DevilSpike – What (if any) real world data was used to ‘create’ Skira? (such as satellite images, existing topographic surveys, maps, etc.)

We used satellite digital elevation data, which is generated by bouncing a laser off the ground from space. This gives us a terrain foundation to work with which is extremely important to create a believable environment.

The resolution of the original satellite data wasn’t high enough for our needs, so we increased the detail and ran a whole series of advanced processes on it to simulate water and thermal erosion, creating valleys, flood planes, beaches etc. We then took that data into Max and baked it together with other artist-created data into what became the final terrain data (including spots for buildings, etc.).

All that effort comes into it’s own as you play the game, and you find yourself analyzing and using the terrain tactically, but also just enjoying the environment itself because it’s cool to look at.

8 – SandmanCDO – What was the biggest problem the team had in making the island for the game? (which part of it’s development made most money for the swear box)

Our biggest technical hurdle was just the sheer scale of the game environment when combined with the level of visual quality required. It’s easy to make a huge environment if the data is simple enough. The real trick is combining quality with quantity and still delivering a beautiful result! Fortunately, the Ego engine gave us the power we needed to hit all of our visual targets and then some.

9 -Incidious Cell – From a game perceptive does the island feel like a living breathing place?

We’ve invested an incredible amount of time and effort into systems that help generate the perception that the island is populated with wildlife, changing weather, time of day, etc. All of these add up to build the perception that the island is a living, breathing entity in its own right.

In addition, if the player strays far outside of the area of their mission itself, they will find themselves stumbling across enemy patrols and other content that ensure that the island feels full and alive. (And that they’re never really safe… )

10 – _Jarhead_ – will there be towns/ villages?

Yes, without a doubt. Initially we delivered the number and types of villages that would occur normally on an island like Skira. After initial internal reviews, we concluded that while it was realistic, it just wasn’t dense enough enough. (It is an old, half forgotten, sparsely populated location after all.)

With that in mind, our design and art teams evaluated strategic locations across the island combined with overall campaign flow and dramatically increased the number, density and variety of villages to better populate the island more evenly.

]]>http://operationflashpoint2.org/2009/04/creating-skira-island-qa-second-batch-of-answers/feed/0Creating Skira Island Q&A – Answers now in!http://operationflashpoint2.org/2009/04/creating-skira-island-qa-answers-now-in/http://operationflashpoint2.org/2009/04/creating-skira-island-qa-answers-now-in/#commentsTue, 07 Apr 2009 14:56:46 +0000Sir. Polarishttp://operationflashpoint2.org/?p=151 Creating Skira Island Q&A   Answers now in!

Combination Map - Operation Flashpoint 2

The first of 3 batches of Question and Answers, was released today by Helios on the OFP2 Forums. They are replies to the earlier Question and Answers submission thread regarding the Skira Island. Today’s batch contains 5 replies.

Helios notes that there will be another batch released on Wednesday and Thursday of this week.

The Original post is quoted below.

Hi all,

Am glad to report that I’ve now received back answers from the recent “Creating Skira Island” Q&A session and you’ll find the first batch below. The team couldn’t answer every single question asked, but as you can see below the answers they did give were quite in depth and very informative.

I’ll be releasing the answers in 3 batches, with the first batch posted below and the next 2 batches coming on Wednesday and Thursday:

1 – 343guiltysaprk – what kind of tools did the developers use to create the island

To create the huge environment that is “Skira Island”, our art teams essentially used a combination of 3D Studio Max, Adobe Photoshop and multiple home-built custom tools. Once the assets themselves were created, proprietary conditioning pipelines prepared the data for the game engine to use and display on-screen.

2 – 1Mystic-G – Are there any other environment sounds you had to capture besides trees and water? If so what are they?

Our environment sounds are completely tailored to the Sakhalin setting; we used the expertise of recordist Chris Watson whose work can be heard in many BBC TV and Radio programs as well as Major films. Chris has captured wildlife and ambience recordings from the actual island chain, as getting the ambience sounding as real as possible is hugely important for us. If you decide it’s time for some recon we want you to have interesting things to listen to after all.

As for specifics we have wind through long grass, through gaps in rocks – our ambiences are also tailored for the day and night cycle so you have a different feel when it’s dark. One of our favorite recordings is the arctic fox as it’s a very haunting sound when heard at a distance!

One interesting thing we have been doing is letting the battle rage on in-game whilst we record only the distant battle sounds and from those recordings make “battle ambiences” that sit perfectly in the game world adding another layer of intensity.

The ambience like every other area of the sound design is focused on detail and realism and as much use of “the real thing” as possible.

3 – ZaRiF215So – How Many People Did you Send to Kiska To Look At The Geography of the island and The Like.
We sent a dedicated photography team to capture every aspect of environmental detail, capturing everything from pictures of dirt, the patterns of individual leafs of grass and trees, up to panoramas that capture the expanse of terrain and eco-types. It was important for us to mirror the different types of terrain that appear in different areas, and to match that terrain to the vegetation. We needed detailed documentation to answer every aspect of the environment; on what do the beaches look like, the forests, the mountain tops, etc.

4 – wassisname – The island is 220sqkm but how high is the ceiling What is the over all world size floor to ceiling wall to wall?

This one actually took some digging to find the answer to. At the moment, we found the highest point on our island which was the tip of our huge volcano, and then added more than a kilometre to it. This means that the literal “game space”, extending to the limit of the oceans around the island itself and the sky measures to: 32km x 16km x 1.76km.

5 -Mr.X3CuTa! – Which part of creating the island did the team have most fun with? (in-depth details please)

Several team member’s favourite area of the island is an old abandoned monastery that was shelled at the end of WWII. It’s visually beautiful, strategically key to holding the island, and a total blast for multiplayer PvP missions!

]]>http://operationflashpoint2.org/2009/04/creating-skira-island-qa-answers-now-in/feed/0

OperationFlashpoint2.org » lenton

Uncategorized

OperationFlashpoint2.org » lentonhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly112/08/09 – Rock Paper Shotgun Interview with Sion Lentonhttp://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/#commentsWed, 12 Aug 2009 16:05:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=260 12/08/09   Rock Paper Shotgun Interview with Sion Lenton

A new shotgun interview was found by Helios our so beloved community manager today to which:

Discussion

Interview

“A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.”

]]>http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/feed/0

OperationFlashpoint2.org » paper

Uncategorized

OperationFlashpoint2.org » paperhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly112/08/09 – Rock Paper Shotgun Interview with Sion Lentonhttp://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/#commentsWed, 12 Aug 2009 16:05:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=260 12/08/09   Rock Paper Shotgun Interview with Sion Lenton

A new shotgun interview was found by Helios our so beloved community manager today to which:

Discussion

Interview

“A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.”

]]>http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/feed/0

OperationFlashpoint2.org » Game

Uncategorized

OperationFlashpoint2.org » Gamehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New CPUhttp://operationflashpoint2.org/2009/09/new-cpu/http://operationflashpoint2.org/2009/09/new-cpu/#commentsThu, 24 Sep 2009 17:06:59 +0000Tyrokillerhttp://operationflashpoint2.org/?p=755 New CPU

New CPU special offer on www.overclockers.co.uk so if you want to be gaming with a new CPU, then we have a special for you:

http://overclockers.co.uk/showproduct.php?prodid=CP-299-IN

http://www.overclockers.co.uk/showproduct.php?prodid=CP-270-IN&groupid=701&catid=6&subcat=567

http://www.overclockers.co.uk/showproduct.php?prodid=CP-203-IN&groupid=701&catid=6&subcat=567

]]>http://operationflashpoint2.org/2009/09/new-cpu/feed/0Gamerzineshttp://operationflashpoint2.org/2009/08/gamerzines-possible-fake/http://operationflashpoint2.org/2009/08/gamerzines-possible-fake/#commentsWed, 12 Aug 2009 16:26:09 +0000Tyrokillerhttp://operationflashpoint2.org/?p=262 Gamerzines

Unsure if this is a fake preview but if not it has a very nice piece of information on the page itself, it seems they have managed to grab themselves a piece of the download pie and got a small piece of information based on the multiplayer modes previously unknown to us:

“Page seems to have been taken down but it was claiming that there are two new multiplayer modes in the works for release as DLC”

Discussion

#Edit:

Though media connections we can confirm this is not fake. Thanks Atheistium

#Edit:

Follow up leads to this message from the writer.

“The original article posted at GamerZines.com makes no mention of a further two multiplayer modes being released as free downloadable content. It describes the modes already included in the final game and, going by information provided to the media by Codemasters, speculates that further multiplayer modes may be released as downloadable content post-release.”
– Dave Scammell

I have not seen the post in question. So I’ll leave this up for Tyrokiller (original poster) to correct this message. Such is the fate with breaking news, as such no big issue – It’s how it rolls.

#Edit:

Found link to (newer?) working copy: http://www.gamerzines.com/ps3/news/dragon-rising-multiplayer-dlc.html

Here is a view of the Article: http://community.codemasters.com/forum/showpost.php?p=5494710&postcount=18

– Sir. Polaris

]]>http://operationflashpoint2.org/2009/08/gamerzines-possible-fake/feed/0In-game weatherhttp://operationflashpoint2.org/2009/07/in-game-weather/http://operationflashpoint2.org/2009/07/in-game-weather/#commentsTue, 14 Jul 2009 16:19:30 +0000Tyrokillerhttp://operationflashpoint2.org/?p=225 In game weather

A post by helios recently has suggested an update on this front later today, once posted this post will be updated.

Here

]]>http://operationflashpoint2.org/2009/07/in-game-weather/feed/0Bastardize your favorite OFP2 Dev!http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/#commentsMon, 23 Feb 2009 15:47:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=84 Bastardize your favorite OFP2 Dev!

We all have free time and we are all avoiding work, so why not put this extra time to good use and destroy the public image of your favourite OFP2 developer.

Codemasters is allways up for a good laugh and we as a community are always ready to provide.

So fire up Photoshop, Gimp, Paintshop or MS paint and have at her!

To Partispate

View more to view the current submissions.

Sion LentonHeliosEmo
clivesnightlife Bastardize your favorite OFP2 Dev!

]]>http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/feed/0

OperationFlashpoint2.org » rock

Uncategorized

OperationFlashpoint2.org » rockhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly112/08/09 – Rock Paper Shotgun Interview with Sion Lentonhttp://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/#commentsWed, 12 Aug 2009 16:05:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=260 12/08/09   Rock Paper Shotgun Interview with Sion Lenton

A new shotgun interview was found by Helios our so beloved community manager today to which:

Discussion

Interview

“A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.”

]]>http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/feed/0

OperationFlashpoint2.org » Photoshop

Uncategorized

OperationFlashpoint2.org » Photoshophttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Bastardize your favorite OFP2 Dev!http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/#commentsMon, 23 Feb 2009 15:47:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=84 Bastardize your favorite OFP2 Dev!

We all have free time and we are all avoiding work, so why not put this extra time to good use and destroy the public image of your favourite OFP2 developer.

Codemasters is allways up for a good laugh and we as a community are always ready to provide.

So fire up Photoshop, Gimp, Paintshop or MS paint and have at her!

To Partispate

View more to view the current submissions.

Sion LentonHeliosEmo
clivesnightlife Bastardize your favorite OFP2 Dev!

]]>http://operationflashpoint2.org/2009/02/bastardize-your-favorite-ofp2-dev/feed/0

OperationFlashpoint2.org » shotgun

Uncategorized

OperationFlashpoint2.org » shotgunhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly112/08/09 – Rock Paper Shotgun Interview with Sion Lentonhttp://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/#commentsWed, 12 Aug 2009 16:05:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=260 12/08/09   Rock Paper Shotgun Interview with Sion Lenton

A new shotgun interview was found by Helios our so beloved community manager today to which:

Discussion

Interview

“A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.”

]]>http://operationflashpoint2.org/2009/08/120809-rock-paper-shotgun-interview-with-sion-lenton/feed/0

Comments on: Mailing List

Uncategorized

Comments on: Mailing Listhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

OperationFlashpoint2.org » Website

Uncategorized

OperationFlashpoint2.org » Websitehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Official OFP2 Website onlinehttp://operationflashpoint2.org/2009/09/new-official-ofp2-website/http://operationflashpoint2.org/2009/09/new-official-ofp2-website/#commentsWed, 02 Sep 2009 13:31:06 +0000Sir. Polarishttp://operationflashpoint2.org/?p=427 Official OFP2 Website online

Exciting news! biggrin Official OFP2 Website online

After a long wait I’m now proud to be able to let you all know that the brand new Operation Flashpoint: Dragon Rising website is due to go live at some point today.

The new website will replace the old site found at www.flashpointgame.com, so no need to change your bookmarks.

Personally if I head to www.flashpointgame.com I can see the new website, but I’ve been told that it may take some time to propogate across the internet, so don’t fret too much if you can’t see it yet!

If you do happen to notice any errors or bugs on the site, then please let us know in this forum thread and we’ll do our best to fix/correct them. If you could also let us know in what country you are viewing the site that would help a lot as well!

3880992280 2e2a802e8a Official OFP2 Website online

3880195683 65efe16635 Official OFP2 Website online

3880195627 69be8102cc Official OFP2 Website online

]]>http://operationflashpoint2.org/2009/09/new-official-ofp2-website/feed/0

OperationFlashpoint2.org » flashpointgame

Uncategorized

OperationFlashpoint2.org » flashpointgamehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Official OFP2 Website onlinehttp://operationflashpoint2.org/2009/09/new-official-ofp2-website/http://operationflashpoint2.org/2009/09/new-official-ofp2-website/#commentsWed, 02 Sep 2009 13:31:06 +0000Sir. Polarishttp://operationflashpoint2.org/?p=427 Official OFP2 Website online

Exciting news! biggrin Official OFP2 Website online

After a long wait I’m now proud to be able to let you all know that the brand new Operation Flashpoint: Dragon Rising website is due to go live at some point today.

The new website will replace the old site found at www.flashpointgame.com, so no need to change your bookmarks.

Personally if I head to www.flashpointgame.com I can see the new website, but I’ve been told that it may take some time to propogate across the internet, so don’t fret too much if you can’t see it yet!

If you do happen to notice any errors or bugs on the site, then please let us know in this forum thread and we’ll do our best to fix/correct them. If you could also let us know in what country you are viewing the site that would help a lot as well!

3880992280 2e2a802e8a Official OFP2 Website online

3880195683 65efe16635 Official OFP2 Website online

3880195627 69be8102cc Official OFP2 Website online

]]>http://operationflashpoint2.org/2009/09/new-official-ofp2-website/feed/0

OperationFlashpoint2.org » dragon

Uncategorized

OperationFlashpoint2.org » dragonhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Official OFP2 Website onlinehttp://operationflashpoint2.org/2009/09/new-official-ofp2-website/http://operationflashpoint2.org/2009/09/new-official-ofp2-website/#commentsWed, 02 Sep 2009 13:31:06 +0000Sir. Polarishttp://operationflashpoint2.org/?p=427 Official OFP2 Website online

Exciting news! biggrin Official OFP2 Website online

After a long wait I’m now proud to be able to let you all know that the brand new Operation Flashpoint: Dragon Rising website is due to go live at some point today.

The new website will replace the old site found at www.flashpointgame.com, so no need to change your bookmarks.

Personally if I head to www.flashpointgame.com I can see the new website, but I’ve been told that it may take some time to propogate across the internet, so don’t fret too much if you can’t see it yet!

If you do happen to notice any errors or bugs on the site, then please let us know in this forum thread and we’ll do our best to fix/correct them. If you could also let us know in what country you are viewing the site that would help a lot as well!

3880992280 2e2a802e8a Official OFP2 Website online

3880195683 65efe16635 Official OFP2 Website online

3880195627 69be8102cc Official OFP2 Website online

]]>http://operationflashpoint2.org/2009/09/new-official-ofp2-website/feed/0A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0

OperationFlashpoint2.org » GamesCom

Uncategorized

OperationFlashpoint2.org » GamesComhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Helios Talks about AI complaints in recent videoshttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/#commentsThu, 27 Aug 2009 12:57:21 +0000Sir. Polarishttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/ Helios Talks about AI complaints in recent videos

Hi all,

I know quite a few members are concerned at some of the AI shown in recent preview videos, but I feel that the vast majority of you are missing one vital point.

All of the preview videos you’ve seen recently from Gamescon etc have been played in normal difficulty with all the HUD elements turned on, meaning that enemy soldiers will appear as red dots on your compass towards the top of the screen. Obviously this makes the game quite a bit easier and gives you a phenomenal advantage over the AI as you know in which direction they are located. I’m sure that in real-life as well with an advantage such as this you’d find it a lot easier to eliminate an opposing force than you would without it. It is also entirely possible that god-mode may have been switched on in some of the videos as this was presented to people as an option at Gamescon if they wanted to use it.

AI - Operation Flashpoint : Dragon Rising

In the hardcore difficulty mode, which I’m sure a lot of you here will be using, the compass is not present. Meaning that even when enemy troops have been spotted by yourself or your other fireteam members, you won’t have any visual HUD aids to help you in locating them other than your own eyes, and also the map if you have the time to use it. The enemy AI in the game use cover well and are in general very well concealed, and this has been stated over and over by numerous people from both press and public who’ve played the game, and I’m sure you will find it a challenge in the hardcore mode.

I’m not just saying this as I’m a CM employee, I’ve played the game myself and know first-hand how difficult the game can be. More often than not the first time you’ll know that an enemy is nearby is when you hear them firing at you, see tracer fire flashing past your head, bullets hitting the dirt near to your position, or the “you are dead” screen

**As an aside, I’ve just found out that there is an OFP: DR 4 page hands-on feature in the next edition of PC Zone UK (Nov 09). Here is “the lowdown” from the article.

+ Huge Map
+ Improved AI
+ Not Dumbed Down
+ Massive Draw Distance
– Very Easy to Die
– No chickens or sheep

– Ian ‘Helios’ Webster
Community Manager

]]>http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/feed/1Two more GamesCom handycam Videoshttp://operationflashpoint2.org/2009/08/gamescom-handycam-videos/http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/#commentsMon, 24 Aug 2009 21:46:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=368 Two more GamesCom handycam Videos

Found by ChocolateRain is two new handycam videos from GamesCom.

]]>http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/feed/0New Ingame footage of GamesCom level.http://operationflashpoint2.org/2009/08/new-ingame-footage-of-gamescom-level/http://operationflashpoint2.org/2009/08/new-ingame-footage-of-gamescom-level/#commentsThu, 20 Aug 2009 23:20:27 +0000Sir. Polarishttp://operationflashpoint2.org/?p=292 New Ingame footage of GamesCom level.

Thanks Bajuware and German Nato Corps Clan.

Source

]]>http://operationflashpoint2.org/2009/08/new-ingame-footage-of-gamescom-level/feed/0Two new photos found of OFP2 at GamesComhttp://operationflashpoint2.org/2009/08/two-new-photos-found-of-ofp2-at-gamescom/http://operationflashpoint2.org/2009/08/two-new-photos-found-of-ofp2-at-gamescom/#commentsThu, 20 Aug 2009 19:40:06 +0000Sir. Polarishttp://operationflashpoint2.org/?p=291 Two new photos found of OFP2 at GamesCom

GamesCon2GamesCon

]]>http://operationflashpoint2.org/2009/08/two-new-photos-found-of-ofp2-at-gamescom/feed/0GamesCom informant on standby get your questions inhttp://operationflashpoint2.org/2009/08/gamescom-informant-on-standby-get-your-questions-in/http://operationflashpoint2.org/2009/08/gamescom-informant-on-standby-get-your-questions-in/#commentsThu, 20 Aug 2009 15:49:02 +0000Sir. Polarishttp://operationflashpoint2.org/?p=289 GamesCom informant on standby get your questions in

We just received word from a Citizen Kained that he is a exhibition stand designer and im on a job at Gamescom in Koln. He tell us about him self and follows into “So, if you have a question or want vid footage of something I can probably get it. I only have my nokia N95 here so footage may not be too good”. Heres your opportunity to get your questions out. He then goes on to tell us about the game

“The game itself is very slick, the aiming / firing feels like youve got to be quite accurate and doesnt feel arcadey at all… however it does feel more fun than ARMA and a quicker pace. They only have the single player mode here but overall I think its something to get excited about.”

Source

]]>http://operationflashpoint2.org/2009/08/gamescom-informant-on-standby-get-your-questions-in/feed/0Pictures of Operation Flashpoint at GamesCom Cologne.http://operationflashpoint2.org/2009/08/pictures-from-cologne/http://operationflashpoint2.org/2009/08/pictures-from-cologne/#commentsThu, 20 Aug 2009 13:54:37 +0000Sir. Polarishttp://operationflashpoint2.org/?p=288 Pictures of Operation Flashpoint at GamesCom Cologne.

OFPDR Booth GameCom

GamesCom

OFP Soliders

OFPDR Booth GameCom 2

]]>http://operationflashpoint2.org/2009/08/pictures-from-cologne/feed/0Flashpoint News from GamesCom starting to trickle in.http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/#commentsWed, 19 Aug 2009 22:30:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=285 Flashpoint News from GamesCom starting to trickle in.

We have just received our first look at the Flashpoint booth from what looks like a ESL insider.

GamesCom

The general expectation is that tomorrow when the event opens to the public that we will hear more news on the subject. We are not expecting mind blowing life altering content, however with OFP:DR news you never know what might show up. So stay tuned to here or your inbox and if it happens, we will let you know. We hope for at least somthing from some one. Perhaps a fan will get out there :D

]]>http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/feed/0

OperationFlashpoint2.org » operation

Uncategorized

OperationFlashpoint2.org » operationhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0

OperationFlashpoint2.org » fireteam

Uncategorized

OperationFlashpoint2.org » fireteamhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0

OperationFlashpoint2.org » Community Related News

Uncategorized

OperationFlashpoint2.org » Community Related Newshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/011/08/09 Question time with Laurenhttp://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/http://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/#commentsMon, 10 Aug 2009 19:57:24 +0000Tyrokillerhttp://operationflashpoint2.org/?p=249 11/08/09 Question time with Lauren

We have recently had contact with someone who went to the event in london last friday whom has agreed to talk about her time in flashpoint on the IRC and answer any questions that you may have, the discussion can be found here.

If you do enter IRC to ask any questions then can you please not spam or attempt to abuse anyone during your time and follow all of the rules of the IRC chat.

IRC is located here.

]]>http://operationflashpoint2.org/2009/08/110809-question-time-with-lauren/feed/0New community exclusive screenshothttp://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/http://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/#commentsWed, 20 May 2009 13:41:41 +0000Tyrokillerhttp://operationflashpoint2.org/?p=185 New community exclusive screenshot

Helios has just posted up a community exclusive screenshot of the game.

May 20th 09 - Urban

Discussion

It is also exspected that a new image is to arrive some time soon.

]]>http://operationflashpoint2.org/2009/05/new-community-exclusive-screenshot/feed/0All New Official Wallpapers And Avatars Introduced!http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/#commentsThu, 30 Apr 2009 20:11:26 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=171 All New Official Wallpapers And Avatars Introduced!

After a short break of new news we are extremely happy to bring you all new and official artwork from Codemasters, New Wallpapers and Avatars where announced by Helios over at the OFP: DR Forum Community.

Helios Announces:

OFP:DR Wallpapers

OFP:DR Avatars

Here’s the Wallpaper sample images,

3485986004 dcecbd660a m All New Official Wallpapers And Avatars Introduced!

3486001684 ce51ec18bc m All New Official Wallpapers And Avatars Introduced!

3485178557 3b60fdd46c m All New Official Wallpapers And Avatars Introduced!

3486004234 9e170e0377 m All New Official Wallpapers And Avatars Introduced!

3486006322 678b9466c5 m All New Official Wallpapers And Avatars Introduced!

3486008094 996b592a56 m All New Official Wallpapers And Avatars Introduced!

3486009998 57d88d6753 m All New Official Wallpapers And Avatars Introduced!

]]>http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/feed/0

OperationFlashpoint2.org » Foley recording

Uncategorized

OperationFlashpoint2.org » Foley recordinghttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Behind the Sceneshttp://operationflashpoint2.org/2009/05/behind-the-scenes/http://operationflashpoint2.org/2009/05/behind-the-scenes/#commentsTue, 19 May 2009 09:48:12 +0000Tyrokillerhttp://operationflashpoint2.org/?p=182 Behind the Scenes

Helios’s return has granted us an audience with some nice behind the scenes images, and a nice writeup of the Foley recording for the game.

Enjoy…

]]>http://operationflashpoint2.org/2009/05/behind-the-scenes/feed/0

OperationFlashpoint2.org » behind the scenes

Uncategorized

OperationFlashpoint2.org » behind the sceneshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Vehicle recording at 29 Palms with the USMChttp://operationflashpoint2.org/2009/05/vehicle-recording-at-29-palms-with-the-usmc/http://operationflashpoint2.org/2009/05/vehicle-recording-at-29-palms-with-the-usmc/#commentsThu, 28 May 2009 12:01:05 +0000Sir. Polarishttp://operationflashpoint2.org/?p=191 Vehicle recording at 29 Palms with the USMC

3572246579 c43c19dd69 Vehicle recording at 29 Palms with the USMC

Big update inbound, and many thanks to the OFP: DR sound team for taking the time to write these behind the scenes expose’s!

Naturally vehicles take a big part in OFP : DR so it was important to us to make them sound as true to life as we could. Where better to start than to go to the USMC and borrow some tanks then?

Several phone calls to the USMC Public Affairs Office later and we had a visit out to 29 Palms Range. Sadly we didn’t get to go on this trip and instead hired the very capable On Your Mark Music Productions field recording crew. Who were strangely more than a little keen to spend a week in the desert surrounded by some of the best military hardware available.

I hope that you enjoy the sounds of vehicles in OFP: DR, we spent a lot of time tracking down these sounds and recreating them in game. It was very important to us to get a an authentic sound to our vehicles that few games truly capture. The M1A1 Abrams used by the USMC has a unique sound due to its propulsion system.

Finally we have to give a much deserved thanks to these people, because without On Your Mark Music and the USMC we would have struggled to get anywhere near the same quality of vehicle audio for OFP: DR

Readmore

]]>http://operationflashpoint2.org/2009/05/vehicle-recording-at-29-palms-with-the-usmc/feed/0Behind the Sceneshttp://operationflashpoint2.org/2009/05/behind-the-scenes/http://operationflashpoint2.org/2009/05/behind-the-scenes/#commentsTue, 19 May 2009 09:48:12 +0000Tyrokillerhttp://operationflashpoint2.org/?p=182 Behind the Scenes

Helios’s return has granted us an audience with some nice behind the scenes images, and a nice writeup of the Foley recording for the game.

Enjoy…

]]>http://operationflashpoint2.org/2009/05/behind-the-scenes/feed/0

OperationFlashpoint2.org » New Video

Uncategorized

OperationFlashpoint2.org » New Videohttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR News Updates for Morning Aug/17/09http://operationflashpoint2.org/2009/09/aug1709/http://operationflashpoint2.org/2009/09/aug1709/#commentsThu, 17 Sep 2009 13:40:45 +0000Sir. Polarishttp://operationflashpoint2.org/?p=715 OFP:DR News Updates for Morning Aug/17/09

DEMO DELAYED

Just in from Helios is the announcement that the Demo is going to be “delayed”. Now only PC users post release will get a demo. It was noted this was done to improve quality of there final demo presentation.

[Helios]

Whilst we had originally planned to release a demo prior to launch, these plans have now had to be changed. The demo plans now are that we will now be releasing a single player and co-op demo on PC only post launch of the full game.

The main factor in this decision is to ensure that the full game gets 100% focus and attention before it’s released. We know how long many of you have waited for this game, and we want it to be as polished as it can possibly be for your enjoyment, and this is why the demo has had to be pushed back.

Readmore and comment at source.

Source

Preview – Gamespot Updated MP Hands-On

Flanking the new video is a preview of the MP of OFP:DR. At a quick glance at the preview reads alot of CM’s marketing so use your judgment when reading, it seem alot of “hype”.

[Helios]

Just posted up now, and after reading the article it appears to be based on the console versions, though of course it is entirely possible to play 4v4 with AI teammates on the PC as well smile OFP:DR News Updates for Morning Aug/17/09

http://us.gamespot.com/xbox360/actio…&mode=previews
“Operation Flashpoint: Dragon Rising is about as far from run-and-gun action as you can imagine, and that slower pace will require a measure of patience on behalf of the player who will need to front-load lots of planning into a level before the bullets start flying. Those with a head for strategy, heads up: Dragon Rising is set for deployment on October 6.”

Source

New Screens – 6 New screens from the PVP video

Found by Swooph

MP2MP3

MP4MP5

MP6MP1

Source

PVP Teaser Video

This video is 1:19 long and shows off MP skirmishing. The video is simple, however it shows a quick look Helicopter combat, draw distance, terrain quality, tank combat and urban fighting.

]]>http://operationflashpoint2.org/2009/09/aug1709/feed/0Mark Turosz’s (N/A Marketing Manager) GT interview.http://operationflashpoint2.org/2009/09/mark-turoszs-na-marketing-manager-gt-interview/http://operationflashpoint2.org/2009/09/mark-turoszs-na-marketing-manager-gt-interview/#commentsWed, 09 Sep 2009 13:55:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=485 Mark Turoszs (N/A Marketing Manager) GT interview.

Thanks for Shaz for finding this video.

I don’t know what to think about this video. Alot of  missed placed words like “no gun sights” and The Qween Bee is a Bazooka. To the average person they will think no Iron sights, where as Mark meant no crosshair visual feedback at higher modes. Another gaff is where he basically noted AAV’s stormed the beaches in normandy. The best being a mention of a editor with no note that the console will not have a editor. The way he worded his sentence any non fan just watching this is going to think there is a editor on all platforms.

Personally As much as this is a nice summary of the game, and there is a nice brief hit on MP game types. I think the confusion level in this video is too high for the general public. I forsee this causing alot of trouble in the near future.

Please post your views as a comment below

]]>http://operationflashpoint2.org/2009/09/mark-turoszs-na-marketing-manager-gt-interview/feed/025/08/09 – tvgry New videohttp://operationflashpoint2.org/2009/08/250809-tvgry-new-video/http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/#commentsTue, 25 Aug 2009 19:44:44 +0000Tyrokillerhttp://operationflashpoint2.org/?p=383 25/08/09   tvgry New video

Found by Helios himself:

Discussion

]]>http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/feed/0Operation Flashpoint Co-Op Video Finally Releasedhttp://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/#commentsFri, 21 Aug 2009 17:24:56 +0000Sir. Polarishttp://operationflashpoint2.org/?p=295 Operation Flashpoint Co Op Video Finally Released

Thanks to all the 110+ people chilling out in IRC for keeping me and other company during the wait.


Thanks for to Shaz for uploading this video,

We all await GameStar.de to hunt him down and kill him – but such is life, so view often and make a backup :D .

PART #2 ]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/feed/0A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0New premium GameStar TV video: Floge 64/09 (18:58)http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/#commentsThu, 20 Aug 2009 13:20:51 +0000Sir. Polarishttp://operationflashpoint2.org/?p=287 New premium GameStar TV video: Floge 64/09 (18:58)

Just found by JoeAcorn, is a new preview/interview it looks like from GamesStar TV. I have no idea whats in it as I don’t pay GameStar to watch online videos. If you got a account check it out and let us know what it like (Forums, IRC, Twitter, OFP2.org Comments).

Source: IRC

#Update
During the typing of the e-mail and making of this news post Shaz (The media bloodhound and local street dealer) was informed of this video. He is now ‘acquiring it’ and attempting to upload.

Source

]]>http://operationflashpoint2.org/2009/08/new-premium-gamestar-tv-video-floge-6409-1858/feed/0Major Update: Sion E3 Demo Walkthough – Gamespot review – Sim HQ reviewhttp://operationflashpoint2.org/2009/06/major-update-sion-e3-demo-walkthough-gamespot-review-sim-hq-review/http://operationflashpoint2.org/2009/06/major-update-sion-e3-demo-walkthough-gamespot-review-sim-hq-review/#commentsThu, 04 Jun 2009 20:37:33 +0000Sir. Polarishttp://operationflashpoint2.org/?p=198 Major Update: Sion E3 Demo Walkthough   Gamespot review   Sim HQ review

Sion E3 Demo Walkthough

Released today on Gametrailers is a hands on walkthough with Senior Producer Sion Lenton. Found by Ado4Evah – these are the best known videos of OFP2. These videos are worth spreading around!

Commentary: View

GameSpot Review

View

Thanks to Hero Closealdo for bringing this to my attention quickly.

Commentary: View

Sim HQ Review

View

Commentary: View

]]>http://operationflashpoint2.org/2009/06/major-update-sion-e3-demo-walkthough-gamespot-review-sim-hq-review/feed/0New Pre-Render Videohttp://operationflashpoint2.org/2009/03/new-pre-render-video/http://operationflashpoint2.org/2009/03/new-pre-render-video/#commentsTue, 31 Mar 2009 20:14:07 +0000THX_1386http://operationflashpoint2.org/?p=138 New Pre Render Video

(Please open the article to see the flash file or player.)

Today, a new pre-rendered concept video surfaced on YouTube. The video, uploaded today (31 March, 2009) shows a soldier (presumably a Marine) carrying an Assault Rifle over a mountainous environment. It also features concepts of both the team command interface, as well as calling in fire support and using a laser range finder/binocular set. Although it is most certainly a pre-render/CGI combination released some time ago (note the old CodeMasters OFP2 logo), it is surely impressive and worth the view. We can only hope OFP2 comes close to this concept video.

]]>http://operationflashpoint2.org/2009/03/new-pre-render-video/feed/0

OperationFlashpoint2.org » mission

Uncategorized

OperationFlashpoint2.org » missionhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0

OperationFlashpoint2.org » Booth

Uncategorized

OperationFlashpoint2.org » Boothhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Pictures of Operation Flashpoint at GamesCom Cologne.http://operationflashpoint2.org/2009/08/pictures-from-cologne/http://operationflashpoint2.org/2009/08/pictures-from-cologne/#commentsThu, 20 Aug 2009 13:54:37 +0000Sir. Polarishttp://operationflashpoint2.org/?p=288 Pictures of Operation Flashpoint at GamesCom Cologne.

OFPDR Booth GameCom

GamesCom

OFP Soliders

OFPDR Booth GameCom 2

]]>http://operationflashpoint2.org/2009/08/pictures-from-cologne/feed/0Flashpoint News from GamesCom starting to trickle in.http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/#commentsWed, 19 Aug 2009 22:30:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=285 Flashpoint News from GamesCom starting to trickle in.

We have just received our first look at the Flashpoint booth from what looks like a ESL insider.

GamesCom

The general expectation is that tomorrow when the event opens to the public that we will hear more news on the subject. We are not expecting mind blowing life altering content, however with OFP:DR news you never know what might show up. So stay tuned to here or your inbox and if it happens, we will let you know. We hope for at least somthing from some one. Perhaps a fan will get out there :D

]]>http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/feed/0

OperationFlashpoint2.org » News

Uncategorized

OperationFlashpoint2.org » Newshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Flashpoint News from GamesCom starting to trickle in.http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/#commentsWed, 19 Aug 2009 22:30:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=285 Flashpoint News from GamesCom starting to trickle in.

We have just received our first look at the Flashpoint booth from what looks like a ESL insider.

GamesCom

The general expectation is that tomorrow when the event opens to the public that we will hear more news on the subject. We are not expecting mind blowing life altering content, however with OFP:DR news you never know what might show up. So stay tuned to here or your inbox and if it happens, we will let you know. We hope for at least somthing from some one. Perhaps a fan will get out there :D

]]>http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/feed/0News Recaphttp://operationflashpoint2.org/2009/08/news-recap/http://operationflashpoint2.org/2009/08/news-recap/#commentsFri, 14 Aug 2009 14:24:48 +0000Sir. Polarishttp://operationflashpoint2.org/?p=271 News Recap

Heres all the news from now to the 10th of August. Put your mouse over a link to see the full title. This was ripped from the forums to save time.

http://operationflashpoint2.org/2009…erview-130809/
http://operationflashpoint2.org/2009…ds-on-preview/
http://operationflashpoint2.org/2009…screen-convoy/

http://www.consolemonster.com/newspo…?id=0000005843 <- Click here and Help out the community with hits.

http://operationflashpoint2.org/2009…mi-over-ruins/
http://operationflashpoint2.org/2009…possible-fake/
http://operationflashpoint2.org/2009…int-interview/

http://operationflashpoint2.org/2009…h-sion-lenton/
http://operationflashpoint2.org/2009…-ofpdr-growth/
http://operationflashpoint2.org/2009…urens-preview/
http://operationflashpoint2.org/2009…video-preview/
http://operationflashpoint2.org/2009/08/laurens-qa/
http://operationflashpoint2.org/2009…ssion-footage/ <- Important
http://operationflashpoint2.org/2009…ssion-footage/ <- Important
http://operationflashpoint2.org/2009…amxbox-100809/
http://operationflashpoint2.org/2009/08/100809-ign/
http://operationflashpoint2.org/2009…e-with-lauren/
http://operationflashpoint2.org/2009…ermany-100809/ <- Important
http://operationflashpoint2.org/2009/08/grampl-100809/ <- Cool Screen
http://operationflashpoint2.org/2009…hands-on-1008/
http://operationflashpoint2.org/2009…motion-100809/
http://operationflashpoint2.org/2009…swag-pictures/
http://operationflashpoint2.org/2009…star-hands-on/
http://operationflashpoint2.org/2009…own-interview/
===
http://operationflashpoint2.org/2009…-video-100809/ <- Important
===

All this happened in the 4 days :D

]]>http://operationflashpoint2.org/2009/08/news-recap/feed/0Cheatcc Previewhttp://operationflashpoint2.org/2009/05/cheatcc-preview/http://operationflashpoint2.org/2009/05/cheatcc-preview/#commentsSat, 02 May 2009 23:27:33 +0000Tyrokillerhttp://operationflashpoint2.org/?p=173 Cheatcc Preview

Just a moments ago Beatdank found a preview on Cheatcc.

The preview can be found here.

The preview talks about things we have heard before but still take alook to make sure there isn’t anything there that you havn’t seen before in previous previews.

]]>http://operationflashpoint2.org/2009/05/cheatcc-preview/feed/0First news segment to be released in 30 minuteshttp://operationflashpoint2.org/2009/02/first-news-segment-to-be-released-in-30-minutes/http://operationflashpoint2.org/2009/02/first-news-segment-to-be-released-in-30-minutes/#commentsThu, 19 Feb 2009 13:32:00 +0000Sir. Polarishttp://operationflashpoint2.org/?p=69 First news segment to be released in 30 minutes

In 30 minutes 9:00 AM EST the first of the Major news will be released. Stay tuned to this website or join the party in IRC for the latest updates.

]]>http://operationflashpoint2.org/2009/02/first-news-segment-to-be-released-in-30-minutes/feed/0

OperationFlashpoint2.org » look

Uncategorized

OperationFlashpoint2.org » lookhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0

OperationFlashpoint2.org » DEVS

Uncategorized

OperationFlashpoint2.org » DEVShttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Behind the Sceneshttp://operationflashpoint2.org/2009/05/behind-the-scenes/http://operationflashpoint2.org/2009/05/behind-the-scenes/#commentsTue, 19 May 2009 09:48:12 +0000Tyrokillerhttp://operationflashpoint2.org/?p=182 Behind the Scenes

Helios’s return has granted us an audience with some nice behind the scenes images, and a nice writeup of the Foley recording for the game.

Enjoy…

]]>http://operationflashpoint2.org/2009/05/behind-the-scenes/feed/0

OperationFlashpoint2.org » Co-Op

Uncategorized

OperationFlashpoint2.org » Co-Ophttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Co-Op Video to be released tomorrow [Xbox 360]http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/#commentsThu, 27 Aug 2009 13:38:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=397 Co Op Video to be released tomorrow [Xbox 360]

Helios 1h ago announced the release of long awaited for Co-Op video will be tomorrow. The Video is expected to drop tomorrow at approximately 2pm BST/9am EST.

As always there will be a video and IRC party for all the fans. 9am is early for North American people (6am PST/7am MST/8am CST/9am EST). However the part will get on shortly as they (and my self) wake up.

To read the full quote from Helios and see the two new screens, read more.

[Helios]

Just wanted to give you a heads-up to confirm that the 4 player co-op video I’ve mentioned briefly previously is due out tomorrow at approximately 2pm. For the UK you’ll be able to find the video on Eurogamer, but unfortunately I’m not sure where our other territories are placing the video. Don’t worry though, you’ll all get to see it somewhere no matter where you are smile Co Op Video to be released tomorrow [Xbox 360]

Here are a couple of screengrabs taken from the video footage we recorded for the video, with the images being taken from the Xbox 360 version of the game.

OFDR_CoOp_X360_Screenshots_Aug_08OFDR_CoOp_X360_Screenshots_Aug_05

]]>http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/feed/0Operation Flashpoint Co-Op Video Finally Releasedhttp://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/#commentsFri, 21 Aug 2009 17:24:56 +0000Sir. Polarishttp://operationflashpoint2.org/?p=295 Operation Flashpoint Co Op Video Finally Released

Thanks to all the 110+ people chilling out in IRC for keeping me and other company during the wait.


Thanks for to Shaz for uploading this video,

We all await GameStar.de to hunt him down and kill him – but such is life, so view often and make a backup :D .

PART #2 ]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/feed/0A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0New 500mb Video Inbound from GamesComhttp://operationflashpoint2.org/2009/08/new-500mb-video-inbound-from-gamescom/http://operationflashpoint2.org/2009/08/new-500mb-video-inbound-from-gamescom/#commentsThu, 20 Aug 2009 13:07:13 +0000Sir. Polarishttp://operationflashpoint2.org/?p=286 New 500mb Video Inbound from GamesCom

Apparently our German comrad illuminator has got his hands on a 20min gameplay Video at around 4am EST. There is no sound and there is only German commentary. However it’s apparently nice stuff, a new mission and filmed in assisted gamemode.

It is apparently being uploaded. Illuminator had the following early comments:

  • Yeah, there are buildings with more than one floors.
  • Multi level destruction (player destroyed nearly a tower, the half still stands)
  • If you die in the coop mode, your view switch to one of your team mates in third view
  • If you got a headshot and it’s not possible to heal you, you will be reanimate when one of your team mates reach the next checkpoint (checkpoints are not available in Hardcore Gamemode)

Source

]]>http://operationflashpoint2.org/2009/08/new-500mb-video-inbound-from-gamescom/feed/0Xbox 360 System Linkhttp://operationflashpoint2.org/2009/05/xbox-360-system-link/http://operationflashpoint2.org/2009/05/xbox-360-system-link/#commentsFri, 01 May 2009 15:31:02 +0000Sir. Polarishttp://operationflashpoint2.org/?p=172 Xbox 360 System Link

Moments ago Helios confirmed “That 4 player co-op on Xbox 360 will be available via system link”

Source

]]>http://operationflashpoint2.org/2009/05/xbox-360-system-link/feed/0

OperationFlashpoint2.org » Gamestar.de

Uncategorized

OperationFlashpoint2.org » Gamestar.dehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Operation Flashpoint Co-Op Video Finally Releasedhttp://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/#commentsFri, 21 Aug 2009 17:24:56 +0000Sir. Polarishttp://operationflashpoint2.org/?p=295 Operation Flashpoint Co Op Video Finally Released

Thanks to all the 110+ people chilling out in IRC for keeping me and other company during the wait.


Thanks for to Shaz for uploading this video,

We all await GameStar.de to hunt him down and kill him – but such is life, so view often and make a backup :D .

PART #2 ]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-co-op-video-finally-released/feed/0A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0

OperationFlashpoint2.org » List

Uncategorized

OperationFlashpoint2.org » Listhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A video first look at Operation Flashpoint: Dragon Rising Co-ophttp://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/#commentsFri, 21 Aug 2009 14:19:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=294 A video first look at Operation Flashpoint: Dragon Rising Co op

Posted a few hours ago was the first look video at Co-op Gameplay. It is a excerpt from the longer GameStar.de video and no one in the community seems to have access to. This video is two minutes long, the full version can be found here (pending you have a premium account): Gamestar.de – The video shows combat assaulting a small unwalled base in tall grass. The overall impression from the comments has so far been fairly negative. This video shows medic healing, weapon sway and artillery call in. There has been some screen grabs photos uploaded as well and they are found below.

Things to note:

  • This video should just is a small overview of the co-op gameplay and doesn’t represent the whole mission.
  • You’ll be seeing some footage from this mission in the next official video by the way – It’s very intense stuff!
  • The circle in the bottom right corner absolutely shows the positions of your team mates within a certain radius.
    • Helios: It also indicates to you the distance you are allowed in-game to stray from your other fireteam members (don’t worry, it’s a long way) before the game punishes you for it.
    • It’s on all modes, as it’s pretty essential that will need to know how far you can stray from your teammates. It only gives you a rough indication of where they are though so it doesn’t detract really from the hardcore experience of the toughest difficulty level

Link for Non HTML Clients

Rough Translation from 1ntersept:

Codemasters set up a small firing range at the huge ESL stand, where we could test the Co-op for the first time. The Team consists of two members of the CM developer team and two members of the gamestar magazine. One of them takes over the part of the Medic. The Mission is called “Operation Eagle” and the main target is to capture an airport and defend it. On the way to the airport we have to take out two enemy tanks. The CM developer which is packed with the Anti Tank launcher is very familiar with it and knows this situation very well. Shortly after that we have to daff a road block aside. Therefor the hq provides us some mortar fire. We don’t ask twice and use it to blow the road block up. Afterwards our AAVP arrived, unloaded more soldiers and together we go for the airport. Our mission is to capture the control tower, but there is a lot of enemy movement. Anyway to get more into action I direct my teammates right into the enemy position. I got hit, but after a couple of seconds I’m back on feet .>. Thank god the medic revived me. Continuing to the control tower where… what there happened you will find out at the 8th of October.

Follow up reply by Helios:

Firstly just wanted to point out that when playing in co-op all the human players are in the same fireteam, just it seemed that some people thought that in co-op each human player commanded their own fireteam which is not the case.

Due to technical constraints the tether distance in co-op is 275m, but this shouldn’t impact at all on the realism of the game, as in reality USMC 4 man fireteams are trained to stick together as a unit and support each other without becoming separated by too great a distance.

Also I can confirm that in SP the tether is not present and you can separate as far you’d like from your other fireteam members if you wish, though of course this is not recommended and will normally result in a quick death!

Source

]]>http://operationflashpoint2.org/2009/08/a-video-first-look-at-operation-flashpoint-dragon-rising-co-op/feed/0

OperationFlashpoint2.org » promotional

Uncategorized

OperationFlashpoint2.org » promotionalhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Flashpoint News from GamesCom starting to trickle in.http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/#commentsWed, 19 Aug 2009 22:30:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=285 Flashpoint News from GamesCom starting to trickle in.

We have just received our first look at the Flashpoint booth from what looks like a ESL insider.

GamesCom

The general expectation is that tomorrow when the event opens to the public that we will hear more news on the subject. We are not expecting mind blowing life altering content, however with OFP:DR news you never know what might show up. So stay tuned to here or your inbox and if it happens, we will let you know. We hope for at least somthing from some one. Perhaps a fan will get out there :D

]]>http://operationflashpoint2.org/2009/08/flashpoint-news-from-gamescom-starting-to-trickle-in/feed/0

Comments on: The PLA

Uncategorized

Comments on: The PLAhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

OperationFlashpoint2.org » GameServers

Uncategorized

OperationFlashpoint2.org » GameServershttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly150 percent server discount at gameservers.comhttp://operationflashpoint2.org/2009/07/50-percent-server-discount-at-gameserverscom/http://operationflashpoint2.org/2009/07/50-percent-server-discount-at-gameserverscom/#commentsFri, 03 Jul 2009 16:25:14 +0000ubermachtighttp://operationflashpoint2.org/?p=216 50 percent server discount at gameservers.com

Are you seriously planning to buy a good quality gameserver for your favourite game, but waiting for the right offer? Gameservers.com can help you!

For a short period of time, you’ll have the ability to hire a gameserver for 50 percent less in the first month. You’d have to be quick with it, though, the offer only lasts the upcoming two days.

All gameservers from gameservers.com come with:

  • Premium Hardware
  • The largest worldwide Gaming Network
  • 24×7 customer service
  • Custom control panel access

Gameservers.com’s servers are capable of handling ALL popular games and you’re not only buying a high quality product, but you’re also supporting our sponsor.

The special offer

]]>http://operationflashpoint2.org/2009/07/50-percent-server-discount-at-gameserverscom/feed/0GameServers is Now Offering Automated Game Redirect Serviceshttp://operationflashpoint2.org/2009/05/gameservers-is-now-offering-automated-game-redirect-services/http://operationflashpoint2.org/2009/05/gameservers-is-now-offering-automated-game-redirect-services/#commentsSun, 24 May 2009 18:23:05 +0000Sir. Polarishttp://operationflashpoint2.org/?p=187 GameServers is Now Offering Automated Game Redirect Services

Basically, GameServers.com, the world’s largest game server provider. At $5 a month, every Customer can now add this ‘automated game redirect servers’ to their account.

This means your Hosting a server with custom content.. And other people may not have the file.. Instead of just saying.. No! your not aloud in here. It will download the files needed without interrupting gameplay. Meaning no more closing down your game to download files!

Pending Operation Flashpoint: DR will support this, this is great news for us.

For existing GameServer members: to get started, simply visit the ordering section from within your control panel at https://my.gameservers.com/order and click on the “ADD” button. This will enable your entire account!

This is a guest article written by Hero Zarif

]]>http://operationflashpoint2.org/2009/05/gameservers-is-now-offering-automated-game-redirect-services/feed/0GameServers.com to provide community server(s)http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/#commentsTue, 03 Mar 2009 01:01:08 +0000Sir. Polarishttp://operationflashpoint2.org/?p=96 GameServers.com to provide community server(s)

12 GameServers.com to provide community server(s)

OTTAWA – Monday, March 02, 2009

Today at 5:00pm EST a deal was struck between GameServers.com and me to provide server(s) for the OFP2 Community. In this deal GameServers agreed to provide, strong low-ping server(s) and future expansion to handle growth within the community when needed. This server box has full access and can be shaped and formed to whatever is needed in the community. In return for this generosity I offered to provide general advertisement on the two sites I operate on as well as to introduce and improve their general image in the OFP2 community.

This is a generous donation and speaking on behalf of the community we are more than grateful for the sponsorship the OFP2 community.

I would like you to help me welcome and show our support our fine sponsors, GameServers.com – The Community’s server provider.

Please place this link in your sig to show your support:
[url=http://www.gameservers.com/?ref=1627203]Visit GameServers.com – Server Provider of the Community[/url]

This is a referral link and will track clicks sent by the community, if it leads to sales with 30 days – it will be noted by our sponsors

We truly look forward to continuing support into OFP: DR’s release and working together for a stronger OFP2 community.

Details are still being hammered out more information to come in the near future.

About GameServers.com
GameSevers.com provides the best servers on top of the line hardware (Dual Quadcore Xeons 1.6Ghz or higher, 4GB Memory), on never overused Tier-1 lines on the largest worldwide gaming network. Offering premium services such as a server start/stop tool, free location switching, FTP access, Free Webhosting and Clan pay payment sharing.

With a 5-Day money back guarantee, instant server setup and 24/7 support you can rest assure, your server will be ready in minutes and working from day one and every day down the line.

]]>http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/feed/0

OperationFlashpoint2.org » Community Server

Uncategorized

OperationFlashpoint2.org » Community Serverhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1GameServers.com to provide community server(s)http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/#commentsTue, 03 Mar 2009 01:01:08 +0000Sir. Polarishttp://operationflashpoint2.org/?p=96 GameServers.com to provide community server(s)

12 GameServers.com to provide community server(s)

OTTAWA – Monday, March 02, 2009

Today at 5:00pm EST a deal was struck between GameServers.com and me to provide server(s) for the OFP2 Community. In this deal GameServers agreed to provide, strong low-ping server(s) and future expansion to handle growth within the community when needed. This server box has full access and can be shaped and formed to whatever is needed in the community. In return for this generosity I offered to provide general advertisement on the two sites I operate on as well as to introduce and improve their general image in the OFP2 community.

This is a generous donation and speaking on behalf of the community we are more than grateful for the sponsorship the OFP2 community.

I would like you to help me welcome and show our support our fine sponsors, GameServers.com – The Community’s server provider.

Please place this link in your sig to show your support:
[url=http://www.gameservers.com/?ref=1627203]Visit GameServers.com – Server Provider of the Community[/url]

This is a referral link and will track clicks sent by the community, if it leads to sales with 30 days – it will be noted by our sponsors

We truly look forward to continuing support into OFP: DR’s release and working together for a stronger OFP2 community.

Details are still being hammered out more information to come in the near future.

About GameServers.com
GameSevers.com provides the best servers on top of the line hardware (Dual Quadcore Xeons 1.6Ghz or higher, 4GB Memory), on never overused Tier-1 lines on the largest worldwide gaming network. Offering premium services such as a server start/stop tool, free location switching, FTP access, Free Webhosting and Clan pay payment sharing.

With a 5-Day money back guarantee, instant server setup and 24/7 support you can rest assure, your server will be ready in minutes and working from day one and every day down the line.

]]>http://operationflashpoint2.org/2009/03/gameserverscom-to-provide-community-servers/feed/0

Comments on: OFP2 Developers

Uncategorized

Comments on: OFP2 Developershttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Thu, 10 Jun 2010 10:39:54 -0700http://wordpress.org/?v=2.8.5hourly1

OperationFlashpoint2.org » Featured Clan

Uncategorized

OperationFlashpoint2.org » Featured Clanhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1We are up on Xfire!http://operationflashpoint2.org/2009/02/we-are-up-on-xfire/http://operationflashpoint2.org/2009/02/we-are-up-on-xfire/#commentsFri, 27 Feb 2009 20:18:35 +0000Sir. Polarishttp://operationflashpoint2.org/?p=92 We are up on Xfire!

It’s Official Operation Flashpoint’s Official Forum’s Community Group is now live on XFIRE’s clan page.

XFIRE featured clan OFP2

]]>http://operationflashpoint2.org/2009/02/we-are-up-on-xfire/feed/0

OperationFlashpoint2.org » AlexVesten

Uncategorized

OperationFlashpoint2.org » AlexVestenhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Drive in Style with a Custom TrackMania Car!http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/#commentsMon, 02 Feb 2009 21:48:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=55 Drive in Style with a Custom TrackMania Car!

stadiumcarww7 Drive in Style with a Custom TrackMania Car!

Once again AlexVesten (community artist extraordinaire) pulls though for the OFP2 community once again. Contracted by Sir. Polaris to “Pimp zee OFP2 Auto” on TrackMania, AlexVesten leaped to the task and in less then 3 days time produced a fine skin for OFP2 racing in TrackMania.

Others have taken it upon them selves to get into the TrackMaina spirit and have created their own custom car skins and affixing a [OFP2] tag to the end of their TrackMania names.

If you would like to start racing, click here to read more.

Right now work is being done to get this car ingame. This post will be updated when it is complete.

]]>http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/feed/0TrackMania Fever hits the OFP2 community!http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/#commentsMon, 02 Feb 2009 20:36:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=53 TrackMania Fever hits the OFP2 community!

nations en TrackMania Fever hits the OFP2 community!

It’s official TrackMaina fever has hit the Operation Flashpoint communtiy. You can now play with a good chunk of the active OFP2 community,

Read More

– Quick Start Guide –

  1.  header bandeau TrackMania Fever hits the OFP2 community!
  2. Install XFIRE
  3. Go to the Official Forums and get your profile ID
  4. Use your profile ID to apply to the OFP2 XFIRE group.
  5. Load you TrackMania and add the following people to your buddy list:
    • ubermachtig
    • Tibs_
    • ricbar86
    • Justin_Kelly
    • novelekehe
    • Blackhawk1006
    • dead3yez
    • tyrokiller
  6. Connect to IRC and idle.
  7. Check Xfire to see if anyone is playing TrackMania
  8. Chat in IRC and inform people that your new and ready to play
    • This will let everyone know to reset there game clients to accept your freindship
  9. Connect on ubermachtig’s name to get into the OFP2 server.
  10. Enjoy!
  11. When finished for the day, reply TrackMania Fever hits the OFP2 community! in the “Trackmania days with the OFP2 community!” in the off-topic. We want to know who’s playing and hear about your experience.
  12. Check back to this website (http://operationflashpoint2.org) and IRC for OFP2 Trackmania updates.

]]>http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/feed/0

OperationFlashpoint2.org » XFIRE

Uncategorized

OperationFlashpoint2.org » XFIREhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Xfire has been Hoffifedhttp://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/http://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/#commentsWed, 01 Apr 2009 11:31:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=141 Xfire has been Hoffifed

Presumably for april fools, Xfire was Hoffifed and now sports everyones favourite – The hoff all over the site. It’s a little hard on your eyes but a nice change I think. Go see for your self on the OFP2 Xfire page.

]]>http://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/feed/0We are up on Xfire!http://operationflashpoint2.org/2009/02/we-are-up-on-xfire/http://operationflashpoint2.org/2009/02/we-are-up-on-xfire/#commentsFri, 27 Feb 2009 20:18:35 +0000Sir. Polarishttp://operationflashpoint2.org/?p=92 We are up on Xfire!

It’s Official Operation Flashpoint’s Official Forum’s Community Group is now live on XFIRE’s clan page.

XFIRE featured clan OFP2

]]>http://operationflashpoint2.org/2009/02/we-are-up-on-xfire/feed/0OFP:DR wins Xfire clan of the monthhttp://operationflashpoint2.org/2009/02/ofpdr-wins-xfire-clan-of-the-month-ofp-dr/http://operationflashpoint2.org/2009/02/ofpdr-wins-xfire-clan-of-the-month-ofp-dr/#commentsWed, 25 Feb 2009 15:18:26 +0000Sir. Polarishttp://operationflashpoint2.org/?p=89 OFP:DR wins Xfire clan of the month

It is with great pleasure that I announce that overnight (for North America), the Heroes of OFP2 (The Community Forum Group) won the Xfire Clan of the month.

This is a great achievement for OFP2, and the community behind it. My thanks thanks go to everyone who made this happen!

Also a thanks to Helios and the CM producer for the heads up,

View: Xfire’s Email announcement
View: Original Post that won it
Go to: The Xfire Group Page

I would like to remind everyone to keep promoting day to day. Don’t see this achievement as a end or a time to let up promoting community growth and development. A large strong Xfire benefits us all – it’s a great show of community power and strength. Not to mention a great tool for events, instant messaging and stat collection. It will also be the staging ground for the community servers and ingame events.

So keep it bookmarked. I’m working on getting a server inbound, I’m just trying to get enough ‘image’ to convince people to donate a $400 USD a month server to a gaming group.

]]>http://operationflashpoint2.org/2009/02/ofpdr-wins-xfire-clan-of-the-month-ofp-dr/feed/0Drive in Style with a Custom TrackMania Car!http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/#commentsMon, 02 Feb 2009 21:48:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=55 Drive in Style with a Custom TrackMania Car!

stadiumcarww7 Drive in Style with a Custom TrackMania Car!

Once again AlexVesten (community artist extraordinaire) pulls though for the OFP2 community once again. Contracted by Sir. Polaris to “Pimp zee OFP2 Auto” on TrackMania, AlexVesten leaped to the task and in less then 3 days time produced a fine skin for OFP2 racing in TrackMania.

Others have taken it upon them selves to get into the TrackMaina spirit and have created their own custom car skins and affixing a [OFP2] tag to the end of their TrackMania names.

If you would like to start racing, click here to read more.

Right now work is being done to get this car ingame. This post will be updated when it is complete.

]]>http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/feed/0TrackMania Fever hits the OFP2 community!http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/#commentsMon, 02 Feb 2009 20:36:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=53 TrackMania Fever hits the OFP2 community!

nations en TrackMania Fever hits the OFP2 community!

It’s official TrackMaina fever has hit the Operation Flashpoint communtiy. You can now play with a good chunk of the active OFP2 community,

Read More

– Quick Start Guide –

  1.  header bandeau TrackMania Fever hits the OFP2 community!
  2. Install XFIRE
  3. Go to the Official Forums and get your profile ID
  4. Use your profile ID to apply to the OFP2 XFIRE group.
  5. Load you TrackMania and add the following people to your buddy list:
    • ubermachtig
    • Tibs_
    • ricbar86
    • Justin_Kelly
    • novelekehe
    • Blackhawk1006
    • dead3yez
    • tyrokiller
  6. Connect to IRC and idle.
  7. Check Xfire to see if anyone is playing TrackMania
  8. Chat in IRC and inform people that your new and ready to play
    • This will let everyone know to reset there game clients to accept your freindship
  9. Connect on ubermachtig’s name to get into the OFP2 server.
  10. Enjoy!
  11. When finished for the day, reply TrackMania Fever hits the OFP2 community! in the “Trackmania days with the OFP2 community!” in the off-topic. We want to know who’s playing and hear about your experience.
  12. Check back to this website (http://operationflashpoint2.org) and IRC for OFP2 Trackmania updates.

]]>http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/feed/0Merry Chrismas!http://operationflashpoint2.org/2008/12/merry-chrismas/http://operationflashpoint2.org/2008/12/merry-chrismas/#commentsThu, 25 Dec 2008 05:00:21 +0000Sir. Polarishttp://operationflashpoint2.org/?p=34 Merry Chrismas!

Merry Chrismas Operation Flashpoint 2 Community!

For those whom Celebrate – Enjoy and go nuts !

Don’t Forget to post your loot in the Offtopic! If your not already Signed up on XFIRE, make sure you get it and get in the game – You never knows, some one might get the same game as you for Chrismas!

]]>http://operationflashpoint2.org/2008/12/merry-chrismas/feed/0

OperationFlashpoint2.org » preview

Uncategorized

OperationFlashpoint2.org » previewhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR News Updates for Morning Aug/17/09http://operationflashpoint2.org/2009/09/aug1709/http://operationflashpoint2.org/2009/09/aug1709/#commentsThu, 17 Sep 2009 13:40:45 +0000Sir. Polarishttp://operationflashpoint2.org/?p=715 OFP:DR News Updates for Morning Aug/17/09

DEMO DELAYED

Just in from Helios is the announcement that the Demo is going to be “delayed”. Now only PC users post release will get a demo. It was noted this was done to improve quality of there final demo presentation.

[Helios]

Whilst we had originally planned to release a demo prior to launch, these plans have now had to be changed. The demo plans now are that we will now be releasing a single player and co-op demo on PC only post launch of the full game.

The main factor in this decision is to ensure that the full game gets 100% focus and attention before it’s released. We know how long many of you have waited for this game, and we want it to be as polished as it can possibly be for your enjoyment, and this is why the demo has had to be pushed back.

Readmore and comment at source.

Source

Preview – Gamespot Updated MP Hands-On

Flanking the new video is a preview of the MP of OFP:DR. At a quick glance at the preview reads alot of CM’s marketing so use your judgment when reading, it seem alot of “hype”.

[Helios]

Just posted up now, and after reading the article it appears to be based on the console versions, though of course it is entirely possible to play 4v4 with AI teammates on the PC as well smile OFP:DR News Updates for Morning Aug/17/09

http://us.gamespot.com/xbox360/actio…&mode=previews
“Operation Flashpoint: Dragon Rising is about as far from run-and-gun action as you can imagine, and that slower pace will require a measure of patience on behalf of the player who will need to front-load lots of planning into a level before the bullets start flying. Those with a head for strategy, heads up: Dragon Rising is set for deployment on October 6.”

Source

New Screens – 6 New screens from the PVP video

Found by Swooph

MP2MP3

MP4MP5

MP6MP1

Source

PVP Teaser Video

This video is 1:19 long and shows off MP skirmishing. The video is simple, however it shows a quick look Helicopter combat, draw distance, terrain quality, tank combat and urban fighting.

]]>http://operationflashpoint2.org/2009/09/aug1709/feed/0A ‘Tanky’ Previewhttp://operationflashpoint2.org/2009/09/a-tanky-preview/http://operationflashpoint2.org/2009/09/a-tanky-preview/#commentsSat, 12 Sep 2009 14:15:15 +0000Tyrokillerhttp://operationflashpoint2.org/?p=669 A Tanky Preview

Please be aware that the member in question hasn’t played the game but is basing he’s preview on video’s as well as other information currently available to us. Still, it’s very nicely written and may have some information previously unknown to you so enjoy.

[Tanky]

That Dragon Looks Awfully Like an Attack Chopper!A Preview of OFDR for Consoles by Community Member ‘tanky’

(please be aware that some of this will be info which other previews have access to but I fear that mine will be better written with less of the BS…it’ll certainly be no worse than what we’ve been reading!!)

In 2001, the world of gaming changed forever when Codemasters teamed up with Bohemia Interactive to bring us the mind-numbingly epic Operation Flashpoint: Cold War Crisis. The game was cutting edge, ahead of its time. I remember standing in PC World with my dad, telekinetically willing him to part with his hard-earned for a big dirty Nvidia beast-card! It was for one reason alone…I wanted to do a McFly and travel back in time, back to a time of huge body-warmers, mullets, puffball skirts and most importantly, politico-military tensions between superpowers! For all you youngsters out there, this time was known as the 1980s.

The first Flashpoint saw us thrust upon a group of three islands to calm a pending international incident. The game itself was huge with plenty of missions, mods and places to cower from the Spetznatz. Among other things like driving vehicles and ordering a platoon to move on a target, it allowed the player to choose (to an extent) how to achieve the objectives set out by the commanding officers and the script was open-ended. I even remember allowing a grunt to drive me away from a successful fire-fight in one of the large forests, I’d been struggling with this mission, I finally got out alive and the guy crashed the damn jeep…back to the start!! This was realism on a level far superior to anything else before and, arguably since.

Now it’s 2009 and there’s trouble brewing in near-future Skira, a purpose-built oil-rich (need we say more?) island off the coasts of Japan and Russia (what’s with all the time travelling…I haven’t even seen a flux capacitor yet!?). Importantly, Codemasters managed to maintain the legal rights to the brand following an acrimonious split with Bohemia Interactive, now this new Flashpoint (or Dragon Rising) promises to be even more spectacular than the first, even more brutal and ultra-realistic.

The developers have utilised every inch given to them by the powerful in-house Ego engine and the game features an impressive draw-distance of over 30k. On that note, the player can wage war on (and trek or drive around) some 226km2 of lovingly crafted land mass which will feature an array of buildings and abandoned installations including houses, farms and even an oil refinery. The game also features around sixty weapons and over thirty vehicles, each optimised down to the finest detail, audio and visual. Incidentally, the graphics are definitely above average and the sounds of war in the game will make you think you’ve crawled inside the barrel of a Howitzer just before someone yells ‘Fire!’. You’ll also know when you’ve been hit because you and your men will die, probably slowly as you trundle towards your goals…better get some field dressings out!

Importantly, the player will be given control of three marines as his fireteam become tasked with accomplishing various objectives on the island (and the smaller island of Skirinka). These guys can fight like lords and will be controlled with an impressively deep radial menu which, like anything new to the FPS genre, will take a little getting used to, but it’s well worth it. About ten minutes after complaining because you sent your boys into an enemy stronghold when all you wanted was a tight spread V-formation, you’ll be ordering them to kick down doors and kick some PLA ass while they’re at it.

The single player game takes the player through eleven expansive missions with plenty of replay value added by the interesting difficulty settings which Codemasters have seemed particularly proud of in they’re Developer Diary video series. The default setting gives the player more help by having a full HUD including a target reticule, compass, ammo indicators and health information regarding the boys in your team. The next level up takes away some of this and Hardcore mode which “is turning it right up to eleven” according to lead producer Sion Lenton, strips out any semblance of the ‘help-me-at-every-turn’ HUD which some gamers perhaps expect as a result of the undoubtedly influential COD series. Gamers won’t become “bullet-sponges” because of the difficulty settings according to producer Tim Browne; instead they will just receive less help when it comes to taking on the might of the PLA.

The multiplayer game offers three modes of play. There will be a co-op mode available which allows the player to team up with three other humans and play the campaign game (though there is a tether distance of 275metres). ‘Annihilation’ will take the form of a more typical death-match, pitting four teams of four (one human, three CPU) against another four teams on the opposing side. ‘Infiltration’ is an interesting proposition which will see two teams of well-equipped spec-ops face off against six teams of ill-prepared grunts. Sparks will fly, my friends.

In terms of the fans of the game, one should expect to see the reinvigoration of the massive cult following which made the last game what it was. Having said that, the videos released by Codemasters seem to receiving a great deal of attention online, which suggests that there will also be a new glut of fans. Moreover, the forums are brimming with campers, happy AND unhappy- because it’s not out yet. There is little to no info on the release date of a demo but the game itself spawns in the US on the 6th of October and in the UK on the 9th. Very exciting times methinks.

In closing, I can’t wait to order my boys in to take down some other fool’s team online, nor can I wait to bust some PLA ass with the arsenal that Codemasters will be providing. See you on the battlefield, friends, shoot early, shoot often…actually that’s probably a bad idea in this game…PM me instead!

Discussion

]]>http://operationflashpoint2.org/2009/09/a-tanky-preview/feed/001/09/09 Swiss Interviewhttp://operationflashpoint2.org/2009/09/010909-swiss-interview/http://operationflashpoint2.org/2009/09/010909-swiss-interview/#commentsTue, 01 Sep 2009 11:54:39 +0000Tyrokillerhttp://operationflashpoint2.org/?p=421 01/09/09 Swiss Interview

This new interview found by hero member illuminator reveals some new information, mainly that of multiplayer. One of my personal bugbears was the ranking system but it wont be to the extent of unlockables which should be fine for now:

° There is an Online Ranking system (highest rank: Brigade general), you dont get new features, you just see, how long did you play and some information about your skill.
° No clan features (like a Squad logo) at release, maybe after relase via DLC.
° Grenade explosion can divulse arms (hm, didn’t see that in my preview code).
° There is a 3rd view spectator view within the MP mode (switch every 3 seconds from one soldiert to the next).
° No custom skins or uniforms at release, maybe later after release via DLC.
° After disconnect in MP, the free slot will be filled out by AI. Then you have to wait until the mission end to rejoin.
° SpecOps AI has a better moral, so it’s harder to beat them.
° You have to install some local files to play on PS3.

Discussion

Preview/Interview

]]>http://operationflashpoint2.org/2009/09/010909-swiss-interview/feed/027/08/09 Czech Previewhttp://operationflashpoint2.org/2009/08/270809-czech-preview/http://operationflashpoint2.org/2009/08/270809-czech-preview/#commentsThu, 27 Aug 2009 00:24:28 +0000Tyrokillerhttp://operationflashpoint2.org/?p=390 27/08/09 Czech Preview

A new Czech Preview was found by PanVlk47 and the previewer talks about the game being not as hardcore etc… as the community was led to believe.

Also contains some new in-game footage

Preview

Discussion

]]>http://operationflashpoint2.org/2009/08/270809-czech-preview/feed/0IGTV Preview – 26/08/09http://operationflashpoint2.org/2009/08/igtv-preview-260809-2/http://operationflashpoint2.org/2009/08/igtv-preview-260809-2/#commentsWed, 26 Aug 2009 14:24:18 +0000Tyrokillerhttp://operationflashpoint2.org/?p=388 IGTV Preview   26/08/09

An excellent preview and a must watch, the sound becomes fuzzy after 7 minuites but the full transcript is available on all of the other pages once it does do this.

Preview

Discussion

]]>http://operationflashpoint2.org/2009/08/igtv-preview-260809-2/feed/0Stuff.co.nz OFP:DR Previewhttp://operationflashpoint2.org/2009/08/stuffconz-ofpdr-preview/http://operationflashpoint2.org/2009/08/stuffconz-ofpdr-preview/#commentsThu, 20 Aug 2009 18:49:45 +0000ubermachtighttp://operationflashpoint2.org/?p=290 Stuff.co.nz OFP:DR Preview

Stuff.co.nz has released an OFP:DR Preview, it can be read here.

In the preview, the journalists play the radar mission one that is already played by an high amount of game journalists.

According to the previewers, Nature is the true star in Operation Flashpoint: Dragon Rising. The sounds sounds very realistic and convincing, and, even while the version their played is still a beta, the sounds already sound like it’s a final version of the game.

The article closes down with:

“A Gears of War or Killzone clone it is not. For PC owners, the real question here will be whether the numerous fans of the original can be convinced to put down ArmA 2 and sacrifice a bit of realism for something a little less intense.”

The article is located here.

]]>http://operationflashpoint2.org/2009/08/stuffconz-ofpdr-preview/feed/03D Juegos – New spanish previewhttp://operationflashpoint2.org/2009/08/3d-juegos-new-spanish-preview/http://operationflashpoint2.org/2009/08/3d-juegos-new-spanish-preview/#commentsWed, 19 Aug 2009 13:17:31 +0000ubermachtighttp://operationflashpoint2.org/?p=282 3D Juegos   New spanish preview

Thanks to community member 1Mystic-G A new, spanish preview was found. The translation can be found here.

  • According to the preview, Year 2009 will be known to gamers as “The year of the Dragon”. Realism and spectacle walk hand in hand in Operation Flashpoint: Dragon Rising, according to the preview, and is a worthy competitor for ArmA 2.
  • To cover large distances, vehicles are a must. however, sometimes you’d might prefer walking to stay unseen.
  • Operation Flashpoint: Dragon Rising will have to do with reduced graphics, compared with other shooters which where released recently. However, it’s definitely worth the sacrifice, since the realism will profiteer from it, and the size of the island as well.

The translated preview can be found here. The original post from 1Mystic-G can be found here

]]>http://operationflashpoint2.org/2009/08/3d-juegos-new-spanish-preview/feed/01UP Preview – Operation Flashpoint 2: Dragon Risinghttp://operationflashpoint2.org/2009/08/1up-preview-operation-flashpoint-2-dragon-rising/http://operationflashpoint2.org/2009/08/1up-preview-operation-flashpoint-2-dragon-rising/#commentsWed, 19 Aug 2009 02:24:51 +0000Sir. Polarishttp://operationflashpoint2.org/?p=280

OperationFlashpoint2.org » grass

Uncategorized

OperationFlashpoint2.org » grasshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Two new ingame video’shttp://operationflashpoint2.org/2009/06/two-new-ingame-videos/http://operationflashpoint2.org/2009/06/two-new-ingame-videos/#commentsWed, 03 Jun 2009 17:02:54 +0000ubermachtighttp://operationflashpoint2.org/?p=195 Two new ingame videos

Two new in-game video’s have been released, One is from an German Preview, and one has been captured at the E3.

The [HQ] French E3 Video (Pretty long):

The [HD] German Preview video:

Both video’s came as a bit of a surprise. The First French video shows 5 full minutes of footage. The soldiers also speak with a little accent. In the special build mission, the squad is going to blow up a radar station, on a smaller island near the coast of Skira Island.

Helios also announced the grass detail distance can be changed by the user himself; you can find the announcement here

]]>http://operationflashpoint2.org/2009/06/two-new-ingame-videos/feed/0

OperationFlashpoint2.org » hoffed

Uncategorized

OperationFlashpoint2.org » hoffedhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Xfire has been Hoffifedhttp://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/http://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/#commentsWed, 01 Apr 2009 11:31:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=141 Xfire has been Hoffifed

Presumably for april fools, Xfire was Hoffifed and now sports everyones favourite – The hoff all over the site. It’s a little hard on your eyes but a nice change I think. Go see for your self on the OFP2 Xfire page.

]]>http://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/feed/0

OperationFlashpoint2.org » TrackMania

Uncategorized

OperationFlashpoint2.org » TrackManiahttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Drive in Style with a Custom TrackMania Car!http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/#commentsMon, 02 Feb 2009 21:48:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=55 Drive in Style with a Custom TrackMania Car!

stadiumcarww7 Drive in Style with a Custom TrackMania Car!

Once again AlexVesten (community artist extraordinaire) pulls though for the OFP2 community once again. Contracted by Sir. Polaris to “Pimp zee OFP2 Auto” on TrackMania, AlexVesten leaped to the task and in less then 3 days time produced a fine skin for OFP2 racing in TrackMania.

Others have taken it upon them selves to get into the TrackMaina spirit and have created their own custom car skins and affixing a [OFP2] tag to the end of their TrackMania names.

If you would like to start racing, click here to read more.

Right now work is being done to get this car ingame. This post will be updated when it is complete.

]]>http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/feed/0TrackMania Fever hits the OFP2 community!http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/#commentsMon, 02 Feb 2009 20:36:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=53 TrackMania Fever hits the OFP2 community!

nations en TrackMania Fever hits the OFP2 community!

It’s official TrackMaina fever has hit the Operation Flashpoint communtiy. You can now play with a good chunk of the active OFP2 community,

Read More

– Quick Start Guide –

  1.  header bandeau TrackMania Fever hits the OFP2 community!
  2. Install XFIRE
  3. Go to the Official Forums and get your profile ID
  4. Use your profile ID to apply to the OFP2 XFIRE group.
  5. Load you TrackMania and add the following people to your buddy list:
    • ubermachtig
    • Tibs_
    • ricbar86
    • Justin_Kelly
    • novelekehe
    • Blackhawk1006
    • dead3yez
    • tyrokiller
  6. Connect to IRC and idle.
  7. Check Xfire to see if anyone is playing TrackMania
  8. Chat in IRC and inform people that your new and ready to play
    • This will let everyone know to reset there game clients to accept your freindship
  9. Connect on ubermachtig’s name to get into the OFP2 server.
  10. Enjoy!
  11. When finished for the day, reply TrackMania Fever hits the OFP2 community! in the “Trackmania days with the OFP2 community!” in the off-topic. We want to know who’s playing and hear about your experience.
  12. Check back to this website (http://operationflashpoint2.org) and IRC for OFP2 Trackmania updates.

]]>http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/feed/0

OperationFlashpoint2.org » OFP:DR

Uncategorized

OperationFlashpoint2.org » OFP:DRhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Two new ingame video’shttp://operationflashpoint2.org/2009/06/two-new-ingame-videos/http://operationflashpoint2.org/2009/06/two-new-ingame-videos/#commentsWed, 03 Jun 2009 17:02:54 +0000ubermachtighttp://operationflashpoint2.org/?p=195 Two new ingame videos

Two new in-game video’s have been released, One is from an German Preview, and one has been captured at the E3.

The [HQ] French E3 Video (Pretty long):

The [HD] German Preview video:

Both video’s came as a bit of a surprise. The First French video shows 5 full minutes of footage. The soldiers also speak with a little accent. In the special build mission, the squad is going to blow up a radar station, on a smaller island near the coast of Skira Island.

Helios also announced the grass detail distance can be changed by the user himself; you can find the announcement here

]]>http://operationflashpoint2.org/2009/06/two-new-ingame-videos/feed/0All New Official Wallpapers And Avatars Introduced!http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/#commentsThu, 30 Apr 2009 20:11:26 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=171 All New Official Wallpapers And Avatars Introduced!

After a short break of new news we are extremely happy to bring you all new and official artwork from Codemasters, New Wallpapers and Avatars where announced by Helios over at the OFP: DR Forum Community.

Helios Announces:

OFP:DR Wallpapers

OFP:DR Avatars

Here’s the Wallpaper sample images,

3485986004 dcecbd660a m All New Official Wallpapers And Avatars Introduced!

3486001684 ce51ec18bc m All New Official Wallpapers And Avatars Introduced!

3485178557 3b60fdd46c m All New Official Wallpapers And Avatars Introduced!

3486004234 9e170e0377 m All New Official Wallpapers And Avatars Introduced!

3486006322 678b9466c5 m All New Official Wallpapers And Avatars Introduced!

3486008094 996b592a56 m All New Official Wallpapers And Avatars Introduced!

3486009998 57d88d6753 m All New Official Wallpapers And Avatars Introduced!

]]>http://operationflashpoint2.org/2009/04/all-new-official-wallpapers-and-avatars-introduced/feed/0New PS3 Preview And PC Interview!http://operationflashpoint2.org/2009/04/new-ps3-preview-and-pc-interview/http://operationflashpoint2.org/2009/04/new-ps3-preview-and-pc-interview/#commentsWed, 22 Apr 2009 07:31:55 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=169 New PS3 Preview And PC Interview!

Shaz73 is becoming a great addition to the OFP: DR Forum Community by bringing us another two new articles.

Both articles may not give us much that has already been seen or read.

They can both be found Here

]]>http://operationflashpoint2.org/2009/04/new-ps3-preview-and-pc-interview/feed/0New OFP:DR Community Fan Art Forums Unveiled!http://operationflashpoint2.org/2009/04/new-ofpdr-community-fan-art-forums-unveiled/http://operationflashpoint2.org/2009/04/new-ofpdr-community-fan-art-forums-unveiled/#commentsMon, 20 Apr 2009 17:01:57 +0000Mr.X3CuTa!http://operationflashpoint2.org/?p=168 New OFP:DR Community Fan Art Forums Unveiled!

Today we have been given the fantastic opportunity to start creating more OFP:DR Fan Art with the ability to share them with ease to the OFP:DR community and guests.

Content that may be found or endorsed by you the community ranges from Fansites, Artwork, Fan Fiction, Wallpapers, Signatures and much more.

The New Forum can be found and read here Operation Flashpoint: Dragon Rising – Fansites/Artwork/Fan Fiction.

We wait with anticipation for the great designs that the OFP:DR community shall bring to us.

]]>http://operationflashpoint2.org/2009/04/new-ofpdr-community-fan-art-forums-unveiled/feed/0

OperationFlashpoint2.org » Heroes

Uncategorized

OperationFlashpoint2.org » Heroeshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1First look at the Heroes of OFP2 TrackMania carhttp://operationflashpoint2.org/2009/02/first-look-at-the-heroes-of-ofp2-trackmania-car/http://operationflashpoint2.org/2009/02/first-look-at-the-heroes-of-ofp2-trackmania-car/#commentsTue, 03 Feb 2009 23:53:53 +0000Sir. Polarishttp://operationflashpoint2.org/?p=59 First look at the Heroes of OFP2 TrackMania car

Heroes of OFP2 TrackMania CarHeroes of OFP2 TrackMania CarHeroes of OFP2 TrackMania CarHeroes of OFP2 TrackMania CarHeroes of OFP2 TrackMania Car

]]>http://operationflashpoint2.org/2009/02/first-look-at-the-heroes-of-ofp2-trackmania-car/feed/0Drive in Style with a Custom TrackMania Car!http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/#commentsMon, 02 Feb 2009 21:48:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=55 Drive in Style with a Custom TrackMania Car!

stadiumcarww7 Drive in Style with a Custom TrackMania Car!

Once again AlexVesten (community artist extraordinaire) pulls though for the OFP2 community once again. Contracted by Sir. Polaris to “Pimp zee OFP2 Auto” on TrackMania, AlexVesten leaped to the task and in less then 3 days time produced a fine skin for OFP2 racing in TrackMania.

Others have taken it upon them selves to get into the TrackMaina spirit and have created their own custom car skins and affixing a [OFP2] tag to the end of their TrackMania names.

If you would like to start racing, click here to read more.

Right now work is being done to get this car ingame. This post will be updated when it is complete.

]]>http://operationflashpoint2.org/2009/02/drive-in-style-with-a-custom-trackmania-car/feed/0TrackMania Fever hits the OFP2 community!http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/#commentsMon, 02 Feb 2009 20:36:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=53 TrackMania Fever hits the OFP2 community!

nations en TrackMania Fever hits the OFP2 community!

It’s official TrackMaina fever has hit the Operation Flashpoint communtiy. You can now play with a good chunk of the active OFP2 community,

Read More

– Quick Start Guide –

  1.  header bandeau TrackMania Fever hits the OFP2 community!
  2. Install XFIRE
  3. Go to the Official Forums and get your profile ID
  4. Use your profile ID to apply to the OFP2 XFIRE group.
  5. Load you TrackMania and add the following people to your buddy list:
    • ubermachtig
    • Tibs_
    • ricbar86
    • Justin_Kelly
    • novelekehe
    • Blackhawk1006
    • dead3yez
    • tyrokiller
  6. Connect to IRC and idle.
  7. Check Xfire to see if anyone is playing TrackMania
  8. Chat in IRC and inform people that your new and ready to play
    • This will let everyone know to reset there game clients to accept your freindship
  9. Connect on ubermachtig’s name to get into the OFP2 server.
  10. Enjoy!
  11. When finished for the day, reply TrackMania Fever hits the OFP2 community! in the “Trackmania days with the OFP2 community!” in the off-topic. We want to know who’s playing and hear about your experience.
  12. Check back to this website (http://operationflashpoint2.org) and IRC for OFP2 Trackmania updates.

]]>http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/feed/0The Heroes of OFP2’s New Logohttp://operationflashpoint2.org/2009/01/the-heroes-of-ofp2s-new-logo/http://operationflashpoint2.org/2009/01/the-heroes-of-ofp2s-new-logo/#commentsWed, 28 Jan 2009 22:39:42 +0000Sir. Polarishttp://operationflashpoint2.org/?p=51 The Heroes of OFP2s New Logo

3235275552 f7d2a056cf o The Heroes of OFP2s New Logo
With great thanks to AlexVestin, we have received a new logo to proudly use to display our dedication to Operation Flashpoint 2 and the community’s growth and well being.

If you see AlexVestin make sure to thank him for making everything sexy; like the Xfire page and OFP2 Youtube page.

]]>http://operationflashpoint2.org/2009/01/the-heroes-of-ofp2s-new-logo/feed/1

OperationFlashpoint2.org » Official Forums

Uncategorized

OperationFlashpoint2.org » Official Forumshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Understanding the problem on official forums.http://operationflashpoint2.org/2009/08/understanding-the-problem-on-official-forums/http://operationflashpoint2.org/2009/08/understanding-the-problem-on-official-forums/#commentsWed, 19 Aug 2009 16:22:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=283 Understanding the problem on official forums.

As a leading fansite of the game this issue has not gone unnoticed by the staff here. I (Sir. Polaris) has spoken many of times out on this subject and offered many viable options to correct the issues we face.

This issue however still remains and still confuses some people. I get asked too often “why is this happening?”. As a result I have created this flowchart. It’s aim is to help create a understanding on a fairly complex issue. This issue which is a root problem in the larger issue of the degeneration of the forums.

Free Image Hosting at www.ImageShack.us

This, combined with a review of my previous postings should give a soild understanding of the issue and what steps you can help take to avoid being a part of the problem and to correct the issues we have now. It should also bring awareness to why saying “lets just forget about it”, wont do any good.

]]>http://operationflashpoint2.org/2009/08/understanding-the-problem-on-official-forums/feed/0OFP2 forums receives new ‘US Community Officer’http://operationflashpoint2.org/2009/04/ofp2-forums-receives-new-us-community-officer/http://operationflashpoint2.org/2009/04/ofp2-forums-receives-new-us-community-officer/#commentsSat, 04 Apr 2009 13:22:04 +0000ubermachtighttp://operationflashpoint2.org/?p=145 OFP2 forums receives new US Community Officer

Here at OperationFlashpoint2.org we have discovered that there’s a new US Officer by the name of DefenderOne in town.

A Community Officer is a Codemasters employee that provides a level of connection from the CM office workers/developers to the people on the ground in the communities Codemasters runs.

Currently his account is idle, he/she has not spoke since his account was discovered. We are waiting for a formal announcement of his arrival from Helios. We expect that this public announcement will happen on Monday and provide our first look on this new ‘Officer’.

We wish DefenderOne a good time on the OFP2 forums, and we are sure he/she will make a fine addition to the collective team at Codemasters and on the forums. We look forward to working in hand with Defender as we do with Helios.

Source: DefenderOne’s account

### UPDATE ###

At 2:43 PM EST DefenderOne posted the following:

What’s up everybody? Thanks for the warm welcome smile OFP2 forums receives new US Community Officer – I’m certainly looking forward to getting up and running 100%. I’ll pop up an introductory post soon and get to know everyone! Rock on! – D1

]]>http://operationflashpoint2.org/2009/04/ofp2-forums-receives-new-us-community-officer/feed/0TrackMania Fever hits the OFP2 community!http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/#commentsMon, 02 Feb 2009 20:36:47 +0000Sir. Polarishttp://operationflashpoint2.org/?p=53 TrackMania Fever hits the OFP2 community!

nations en TrackMania Fever hits the OFP2 community!

It’s official TrackMaina fever has hit the Operation Flashpoint communtiy. You can now play with a good chunk of the active OFP2 community,

Read More

– Quick Start Guide –

  1.  header bandeau TrackMania Fever hits the OFP2 community!
  2. Install XFIRE
  3. Go to the Official Forums and get your profile ID
  4. Use your profile ID to apply to the OFP2 XFIRE group.
  5. Load you TrackMania and add the following people to your buddy list:
    • ubermachtig
    • Tibs_
    • ricbar86
    • Justin_Kelly
    • novelekehe
    • Blackhawk1006
    • dead3yez
    • tyrokiller
  6. Connect to IRC and idle.
  7. Check Xfire to see if anyone is playing TrackMania
  8. Chat in IRC and inform people that your new and ready to play
    • This will let everyone know to reset there game clients to accept your freindship
  9. Connect on ubermachtig’s name to get into the OFP2 server.
  10. Enjoy!
  11. When finished for the day, reply TrackMania Fever hits the OFP2 community! in the “Trackmania days with the OFP2 community!” in the off-topic. We want to know who’s playing and hear about your experience.
  12. Check back to this website (http://operationflashpoint2.org) and IRC for OFP2 Trackmania updates.

]]>http://operationflashpoint2.org/2009/02/trackmania-fever-hits-the-ofp2-community/feed/0

OperationFlashpoint2.org » Footage

Uncategorized

OperationFlashpoint2.org » Footagehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1“Take the beach” Mission footagehttp://operationflashpoint2.org/2009/08/take-the-beach-mission-footage/http://operationflashpoint2.org/2009/08/take-the-beach-mission-footage/#commentsTue, 11 Aug 2009 10:09:53 +0000Tyrokillerhttp://operationflashpoint2.org/?p=254 Take the beach Mission footage

Seems our community friends are having a field day today and have found another video for us to sink our teeth into, yay for revolution and viva la Chocolate rain.

Discussion

]]>http://operationflashpoint2.org/2009/08/take-the-beach-mission-footage/feed/0Special Ops mission footagehttp://operationflashpoint2.org/2009/08/special-ops-mission-footage/http://operationflashpoint2.org/2009/08/special-ops-mission-footage/#commentsTue, 11 Aug 2009 10:04:33 +0000Tyrokillerhttp://operationflashpoint2.org/?p=253 Special Ops mission footage

Today a community member (Gwarzo) found a nice piece of in-game footage taken from the event that codemasters held in london last friday, this footage is of a spec op’s team performing a specific mission and is very nice to the trained eye. Enjoy!

Discussion

]]>http://operationflashpoint2.org/2009/08/special-ops-mission-footage/feed/0Two new ingame video’shttp://operationflashpoint2.org/2009/06/two-new-ingame-videos/http://operationflashpoint2.org/2009/06/two-new-ingame-videos/#commentsWed, 03 Jun 2009 17:02:54 +0000ubermachtighttp://operationflashpoint2.org/?p=195 Two new ingame videos

Two new in-game video’s have been released, One is from an German Preview, and one has been captured at the E3.

The [HQ] French E3 Video (Pretty long):

The [HD] German Preview video:

Both video’s came as a bit of a surprise. The First French video shows 5 full minutes of footage. The soldiers also speak with a little accent. In the special build mission, the squad is going to blow up a radar station, on a smaller island near the coast of Skira Island.

Helios also announced the grass detail distance can be changed by the user himself; you can find the announcement here

]]>http://operationflashpoint2.org/2009/06/two-new-ingame-videos/feed/0Eurogamer exclusive ingame videohttp://operationflashpoint2.org/2009/05/eurogamer-exclusive-interview/http://operationflashpoint2.org/2009/05/eurogamer-exclusive-interview/#commentsWed, 27 May 2009 13:19:32 +0000Tyrokillerhttp://operationflashpoint2.org/?p=190 Eurogamer exclusive ingame video

Who delivers? Shaz does again of course!

At 27-05-2009, 12:19 PM: Shaz posted us a nice new footage on youtube that he had managed to get ahold of on the eurogamer page, the footage below shows us some nice new ingame images. So guys get watching!

OFP DR gameplay footage 27/5

The thread about the new footage can be found here.

]]>http://operationflashpoint2.org/2009/05/eurogamer-exclusive-interview/feed/0

OperationFlashpoint2.org » april fools

Uncategorized

OperationFlashpoint2.org » april foolshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Xfire has been Hoffifedhttp://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/http://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/#commentsWed, 01 Apr 2009 11:31:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=141 Xfire has been Hoffifed

Presumably for april fools, Xfire was Hoffifed and now sports everyones favourite – The hoff all over the site. It’s a little hard on your eyes but a nice change I think. Go see for your self on the OFP2 Xfire page.

]]>http://operationflashpoint2.org/2009/04/xfire-has-been-hoffifed/feed/0

OperationFlashpoint2.org » Rise of the Argonauts

Uncategorized

OperationFlashpoint2.org » Rise of the Argonautshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Win a copy of Rise of the Argonautshttp://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/#commentsWed, 18 Feb 2009 17:30:09 +0000Sir. Polarishttp://operationflashpoint2.org/?p=68 Win a copy of Rise of the Argonauts

Over at the Official forums there has been a competition running to create a poster for Operation Flashpoint 2. The competition prises has now expanded to include a copy of Rise of the Argonauts. Previously it was a avatar and title combination. The contest end date is to be announced.

The Rules:

  • Don’t post material that isn’t associated with the contest.
  • Don’t post posters which their content isn’t with OFP 2.
  • Don’t post posters that are not serious and think that are funny or unfinished.
  • Don’t post inappropriate material.

Entry Requirements:

  • Your entry must be fully done (including text and logos)
  • You may change your poster once (1). But i must be notified by PM. The post must remain the same but you can add text if you forgot to put it.

Source: Competition: Make a poster for OFP2

]]>http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/feed/0

OperationFlashpoint2.org » poster

Uncategorized

OperationFlashpoint2.org » posterhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Win a copy of Rise of the Argonautshttp://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/#commentsWed, 18 Feb 2009 17:30:09 +0000Sir. Polarishttp://operationflashpoint2.org/?p=68 Win a copy of Rise of the Argonauts

Over at the Official forums there has been a competition running to create a poster for Operation Flashpoint 2. The competition prises has now expanded to include a copy of Rise of the Argonauts. Previously it was a avatar and title combination. The contest end date is to be announced.

The Rules:

  • Don’t post material that isn’t associated with the contest.
  • Don’t post posters which their content isn’t with OFP 2.
  • Don’t post posters that are not serious and think that are funny or unfinished.
  • Don’t post inappropriate material.

Entry Requirements:

  • Your entry must be fully done (including text and logos)
  • You may change your poster once (1). But i must be notified by PM. The post must remain the same but you can add text if you forgot to put it.

Source: Competition: Make a poster for OFP2

]]>http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/feed/0

OperationFlashpoint2.org » win

Uncategorized

OperationFlashpoint2.org » winhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Win a copy of Rise of the Argonautshttp://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/#commentsWed, 18 Feb 2009 17:30:09 +0000Sir. Polarishttp://operationflashpoint2.org/?p=68 Win a copy of Rise of the Argonauts

Over at the Official forums there has been a competition running to create a poster for Operation Flashpoint 2. The competition prises has now expanded to include a copy of Rise of the Argonauts. Previously it was a avatar and title combination. The contest end date is to be announced.

The Rules:

  • Don’t post material that isn’t associated with the contest.
  • Don’t post posters which their content isn’t with OFP 2.
  • Don’t post posters that are not serious and think that are funny or unfinished.
  • Don’t post inappropriate material.

Entry Requirements:

  • Your entry must be fully done (including text and logos)
  • You may change your poster once (1). But i must be notified by PM. The post must remain the same but you can add text if you forgot to put it.

Source: Competition: Make a poster for OFP2

]]>http://operationflashpoint2.org/2009/02/win-a-copy-of-rise-of-the-argonauts/feed/0

OperationFlashpoint2.org » vinchante

Uncategorized

OperationFlashpoint2.org » vinchantehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly122/08/09 Gameplayhttp://operationflashpoint2.org/2009/08/220809-gameplay/http://operationflashpoint2.org/2009/08/220809-gameplay/#commentsSat, 22 Aug 2009 14:29:36 +0000Tyrokillerhttp://operationflashpoint2.org/?p=296 22/08/09 Gameplay

Found by vinchante in the IRC is another new video of the new level in flashpoint.

Discussion

]]>http://operationflashpoint2.org/2009/08/220809-gameplay/feed/0

OperationFlashpoint2.org » Party

Uncategorized

OperationFlashpoint2.org » Partyhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Co-Op Video to be released tomorrow [Xbox 360]http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/#commentsThu, 27 Aug 2009 13:38:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=397 Co Op Video to be released tomorrow [Xbox 360]

Helios 1h ago announced the release of long awaited for Co-Op video will be tomorrow. The Video is expected to drop tomorrow at approximately 2pm BST/9am EST.

As always there will be a video and IRC party for all the fans. 9am is early for North American people (6am PST/7am MST/8am CST/9am EST). However the part will get on shortly as they (and my self) wake up.

To read the full quote from Helios and see the two new screens, read more.

[Helios]

Just wanted to give you a heads-up to confirm that the 4 player co-op video I’ve mentioned briefly previously is due out tomorrow at approximately 2pm. For the UK you’ll be able to find the video on Eurogamer, but unfortunately I’m not sure where our other territories are placing the video. Don’t worry though, you’ll all get to see it somewhere no matter where you are smile Co Op Video to be released tomorrow [Xbox 360]

Here are a couple of screengrabs taken from the video footage we recorded for the video, with the images being taken from the Xbox 360 version of the game.

OFDR_CoOp_X360_Screenshots_Aug_08OFDR_CoOp_X360_Screenshots_Aug_05

]]>http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/feed/0No more news or IRC Party for today.http://operationflashpoint2.org/2009/02/no-more-news-or-irc-party-for-today/http://operationflashpoint2.org/2009/02/no-more-news-or-irc-party-for-today/#commentsFri, 20 Feb 2009 13:29:16 +0000Sir. Polarishttp://operationflashpoint2.org/?p=77 No more news or IRC Party for today.

Once again the OFP2 community is quick on getting the news, before it even been released. Today was supposed to be screens and a preview article. Both have been released ahead of the party schedule of 4pm EST [9pm GMT].

With this light there is no reason for continue with a release party as the release information is already known. There will still be OFP2 related discussion on IRC, just no party today. Below is a summery of the second half of the major media release.

Eurogamer – Operation Flashpoint: Dragon Rising Preview
6 new screens found

]]>http://operationflashpoint2.org/2009/02/no-more-news-or-irc-party-for-today/feed/0

OperationFlashpoint2.org » coop

Uncategorized

OperationFlashpoint2.org » coophttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly101/09/09 New coop imageshttp://operationflashpoint2.org/2009/09/010909-new-coop-images/http://operationflashpoint2.org/2009/09/010909-new-coop-images/#commentsTue, 01 Sep 2009 11:46:17 +0000Tyrokillerhttp://operationflashpoint2.org/?p=418 01/09/09 New coop images

Some new coop images were found today by member: PhillipLarkin

The images themselves are high def screen grabs of the recent coop footage.

3877900498 6d56b3bbf3 01/09/09 New coop images

3877900340 6f6263b229 01/09/09 New coop images

3877900178 bd3420b28f 01/09/09 New coop images

3877107099 61950be531 01/09/09 New coop images

3877899742 7eb692f079 01/09/09 New coop images

3877899612 fe84cb3f4b 01/09/09 New coop images

3877899476 3a78b7de48 01/09/09 New coop images

3877899288 6fe23d0dfc 01/09/09 New coop images

Discussion

]]>http://operationflashpoint2.org/2009/09/010909-new-coop-images/feed/0Co-op video releasedhttp://operationflashpoint2.org/2009/08/co-op-video-released/http://operationflashpoint2.org/2009/08/co-op-video-released/#commentsFri, 28 Aug 2009 11:35:18 +0000ubermachtighttp://operationflashpoint2.org/?p=403 Co op video released

The Co-op video was released and removed by gametrailers, but luckily an aware member got hold of the video which is now posted on youtube and can be seen here:

A new video was found here:

This video’s sound is much better and seems to be much nicer quality wise.

# Update
720p High Def can be found here

]]>http://operationflashpoint2.org/2009/08/co-op-video-released/feed/0

OperationFlashpoint2.org » gameplay

Uncategorized

OperationFlashpoint2.org » gameplayhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly122/08/09 Gameplayhttp://operationflashpoint2.org/2009/08/220809-gameplay/http://operationflashpoint2.org/2009/08/220809-gameplay/#commentsSat, 22 Aug 2009 14:29:36 +0000Tyrokillerhttp://operationflashpoint2.org/?p=296 22/08/09 Gameplay

Found by vinchante in the IRC is another new video of the new level in flashpoint.

Discussion

]]>http://operationflashpoint2.org/2009/08/220809-gameplay/feed/0

OperationFlashpoint2.org » Vehicles

Uncategorized

OperationFlashpoint2.org » Vehicleshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Co-op video releasedhttp://operationflashpoint2.org/2009/08/co-op-video-released/http://operationflashpoint2.org/2009/08/co-op-video-released/#commentsFri, 28 Aug 2009 11:35:18 +0000ubermachtighttp://operationflashpoint2.org/?p=403 Co op video released

The Co-op video was released and removed by gametrailers, but luckily an aware member got hold of the video which is now posted on youtube and can be seen here:

A new video was found here:

This video’s sound is much better and seems to be much nicer quality wise.

# Update
720p High Def can be found here

]]>http://operationflashpoint2.org/2009/08/co-op-video-released/feed/014/08/09 OFP:DR Vehicles Videohttp://operationflashpoint2.org/2009/08/140809-ofpdr-vehicles-video/http://operationflashpoint2.org/2009/08/140809-ofpdr-vehicles-video/#commentsFri, 14 Aug 2009 12:27:58 +0000Tyrokillerhttp://operationflashpoint2.org/?p=269 14/08/09 OFP:DR Vehicles Video

A new video was found today by: NeedFood, the video in question shows us gameplay and some basic information of multiple vehicles, the vehicles in question are two LAV’s, Two Helicopters, One AA and Two FAV’s.

]]>http://operationflashpoint2.org/2009/08/140809-ofpdr-vehicles-video/feed/0

OperationFlashpoint2.org » Xbox

Uncategorized

OperationFlashpoint2.org » Xboxhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Xbox 360 World Previewhttp://operationflashpoint2.org/2009/09/xbox-360-world-preview/http://operationflashpoint2.org/2009/09/xbox-360-world-preview/#commentsThu, 10 Sep 2009 17:27:20 +0000Tyrokillerhttp://operationflashpoint2.org/?p=666 Xbox 360 World Preview

The scanned mag talks about how flashpoint has retained it’s unique selling feature and that the game is still as hard as it’s predeccessor.

Also the article seems to go into the possibility of having less tracer rounds in hardcore mode.

Discussion

]]>http://operationflashpoint2.org/2009/09/xbox-360-world-preview/feed/0Co-Op Video to be released tomorrow [Xbox 360]http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/#commentsThu, 27 Aug 2009 13:38:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=397 Co Op Video to be released tomorrow [Xbox 360]

Helios 1h ago announced the release of long awaited for Co-Op video will be tomorrow. The Video is expected to drop tomorrow at approximately 2pm BST/9am EST.

As always there will be a video and IRC party for all the fans. 9am is early for North American people (6am PST/7am MST/8am CST/9am EST). However the part will get on shortly as they (and my self) wake up.

To read the full quote from Helios and see the two new screens, read more.

[Helios]

Just wanted to give you a heads-up to confirm that the 4 player co-op video I’ve mentioned briefly previously is due out tomorrow at approximately 2pm. For the UK you’ll be able to find the video on Eurogamer, but unfortunately I’m not sure where our other territories are placing the video. Don’t worry though, you’ll all get to see it somewhere no matter where you are smile Co Op Video to be released tomorrow [Xbox 360]

Here are a couple of screengrabs taken from the video footage we recorded for the video, with the images being taken from the Xbox 360 version of the game.

OFDR_CoOp_X360_Screenshots_Aug_08OFDR_CoOp_X360_Screenshots_Aug_05

]]>http://operationflashpoint2.org/2009/08/co-op_video_ofpdr/feed/0Xbox 360 Achievements revealedhttp://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/http://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/#commentsTue, 25 Aug 2009 15:29:20 +0000Tyrokillerhttp://operationflashpoint2.org/?p=378 Xbox 360 Achievements revealed

Just seconds ago Helios posted up news of the xbox achievements.

Warning: Contains some spoilers, look at your own risk

Discussion

Achievements

]]>http://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/feed/0Video gamer flashpoint interviewhttp://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/http://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/#commentsWed, 12 Aug 2009 16:15:13 +0000Tyrokillerhttp://operationflashpoint2.org/?p=261 Video gamer flashpoint interview

Found by Dk3DKnight earlier today was an interview which seemed to outline a few nice small pieces of information, none of which are massively effective but we do seem to have a small snippit (Below) which “could” and I repeat could mean they are still considering making a map editor for the consoles:

VideoGamer.com: What’s the latest on the mission editor? As far as I’m aware it’s PC only. Is there any chance it might come to the console versions as well?

TB: “It’s something we made a decision about a long time ago when we realised how difficult it was on the console. Never say never, but it’s a very tricky point.”

I’ll repeat that:

TB: In that respect, yep, it is a bit of a niggly point that the console gamers are annoyed with. Unfortunately it’s something we can’t do anything about at the moment. But never say never.

Still take as a pinch of salt but we can still cross our fingers and hope.

Discussion

Interview

]]>http://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/feed/010/08/09 IGNhttp://operationflashpoint2.org/2009/08/100809-ign/http://operationflashpoint2.org/2009/08/100809-ign/#commentsTue, 11 Aug 2009 09:21:50 +0000Tyrokillerhttp://operationflashpoint2.org/?p=250 10/08/09 IGN

IGN posted up a new preview last night that had a few nice tad bit’s of information on the game itself, these small pieces of information are especially useful for the console players and finally confirms that 4 v 4 is definantely what codemasters seem to be aiming for, for the online play. Fortunantely though we managed to find a quote that has settled a few console players especially that of myself which is:

The Xbox 360 version will be limited to eight players, either in two competing squads of four players each, or two squads of four players each playing cooperatively against six AI squads of PLA soldiers.

On a speculative notion it seems that if the above is true then PC has the possibility of being much the same, 32 player coop anyone? But don’t take my word for this, maybe later on codemasters can confirm the above speculative notion of mine.

Lastly, as for a small piece of information (Al beit a little late):

There are currently no plans for a pre-release demo, but the team at Codemasters is planning to release a multiplayer-only demo on October 26.

(The above quotes are for xbox, PC may have the demo earlier)

Preview

Discussion

]]>http://operationflashpoint2.org/2009/08/100809-ign/feed/0New PC Zone 4 Page Preview Releasedhttp://operationflashpoint2.org/2009/04/new-pc-zone-4-page-preview-released/http://operationflashpoint2.org/2009/04/new-pc-zone-4-page-preview-released/#commentsFri, 17 Apr 2009 19:21:44 +0000Sir. Polarishttp://operationflashpoint2.org/?p=167 New PC Zone 4 Page Preview Released

Today we where informed by Helios about a new important article from PC Zone UK. The article has been released in shops in the UK. We are currently waiting on a Hero to acquire a copy of the recently published July issue PC Zone UK. From first responses this article seems that it may be one of the most important of the previews so far. We will keep you updated of any major developments. If scans are found they will be uploaded to the community areas (Flickr, ScribD) and you will receive a email shortly there after.

** UPDATE **

Posted moments ago by Shaz73, “Phone Camera” pictures of the PCZone 4 page article. As a added bonus a Xbox Mag was also photographed. They are viewable here. When better versions come around they will be added to ScribD and Flickr, the quality is too low for these to be them be any use as the archived copy.

** UPDATE **
We have now received master scanned copies thanks to Hero tot brill. They have been uploaded page by page to Flickr. As well the ScribD PDF version is viewable below.

PC Zone June 09 – 4 Page Hands-On Feature PC Zone June 09 – 4 Page Hands-On Feature Sir. Polaris

Thanks to tot brill for finding these scans.

]]>http://operationflashpoint2.org/2009/04/new-pc-zone-4-page-preview-released/feed/0

OperationFlashpoint2.org » in game footage

Uncategorized

OperationFlashpoint2.org » in game footagehttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly125/08/09 – tvgry New videohttp://operationflashpoint2.org/2009/08/250809-tvgry-new-video/http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/#commentsTue, 25 Aug 2009 19:44:44 +0000Tyrokillerhttp://operationflashpoint2.org/?p=383 25/08/09   tvgry New video

Found by Helios himself:

Discussion

]]>http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/feed/0

OperationFlashpoint2.org » Javelin

Uncategorized

OperationFlashpoint2.org » Javelinhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Co-op video releasedhttp://operationflashpoint2.org/2009/08/co-op-video-released/http://operationflashpoint2.org/2009/08/co-op-video-released/#commentsFri, 28 Aug 2009 11:35:18 +0000ubermachtighttp://operationflashpoint2.org/?p=403 Co op video released

The Co-op video was released and removed by gametrailers, but luckily an aware member got hold of the video which is now posted on youtube and can be seen here:

A new video was found here:

This video’s sound is much better and seems to be much nicer quality wise.

# Update
720p High Def can be found here

]]>http://operationflashpoint2.org/2009/08/co-op-video-released/feed/0FLIR confirmation image online.http://operationflashpoint2.org/2009/06/flir-confirmation-image-online/http://operationflashpoint2.org/2009/06/flir-confirmation-image-online/#commentsFri, 26 Jun 2009 11:58:26 +0000Sir. Polarishttp://operationflashpoint2.org/?p=212 FLIR confirmation image online.

FLIR

The image is taken whilst using the FGM-148 Javelin anti-tank guided missile.

]]>http://operationflashpoint2.org/2009/06/flir-confirmation-image-online/feed/0Minor update to OFP2 homepage.http://operationflashpoint2.org/2009/02/minor-update-to-ofp2-homepage/http://operationflashpoint2.org/2009/02/minor-update-to-ofp2-homepage/#commentsTue, 10 Feb 2009 14:15:32 +0000Sir. Polarishttp://operationflashpoint2.org/?p=63 Minor update to OFP2 homepage.

Nothing tremendously important however the Official Operation Flashpoint 2 website has made some updates. Their gallery has been raised to 25 screens. As well in all territories apart from the US, the Grenade/Scar/Javelin videos have been uploaded as well. All these screenshots and videos are currently old by our standards, however it is good to see they are still thinking about their homepage.

]]>http://operationflashpoint2.org/2009/02/minor-update-to-ofp2-homepage/feed/0

OperationFlashpoint2.org » ChocolateRain

Uncategorized

OperationFlashpoint2.org » ChocolateRainhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Two more GamesCom handycam Videoshttp://operationflashpoint2.org/2009/08/gamescom-handycam-videos/http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/#commentsMon, 24 Aug 2009 21:46:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=368 Two more GamesCom handycam Videos

Found by ChocolateRain is two new handycam videos from GamesCom.

]]>http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/feed/0

OperationFlashpoint2.org » Videos

Uncategorized

OperationFlashpoint2.org » Videoshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Two more GamesCom handycam Videoshttp://operationflashpoint2.org/2009/08/gamescom-handycam-videos/http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/#commentsMon, 24 Aug 2009 21:46:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=368 Two more GamesCom handycam Videos

Found by ChocolateRain is two new handycam videos from GamesCom.

]]>http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/feed/0

OperationFlashpoint2.org » 22/08/09

Uncategorized

OperationFlashpoint2.org » 22/08/09http://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly122/08/09 Gameplayhttp://operationflashpoint2.org/2009/08/220809-gameplay/http://operationflashpoint2.org/2009/08/220809-gameplay/#commentsSat, 22 Aug 2009 14:29:36 +0000Tyrokillerhttp://operationflashpoint2.org/?p=296 22/08/09 Gameplay

Found by vinchante in the IRC is another new video of the new level in flashpoint.

Discussion

]]>http://operationflashpoint2.org/2009/08/220809-gameplay/feed/0

OperationFlashpoint2.org » Mark Turosz

Uncategorized

OperationFlashpoint2.org » Mark Turoszhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Mark Turosz’s (N/A Marketing Manager) GT interview.http://operationflashpoint2.org/2009/09/mark-turoszs-na-marketing-manager-gt-interview/http://operationflashpoint2.org/2009/09/mark-turoszs-na-marketing-manager-gt-interview/#commentsWed, 09 Sep 2009 13:55:59 +0000Sir. Polarishttp://operationflashpoint2.org/?p=485 Mark Turoszs (N/A Marketing Manager) GT interview.

Thanks for Shaz for finding this video.

I don’t know what to think about this video. Alot of  missed placed words like “no gun sights” and The Qween Bee is a Bazooka. To the average person they will think no Iron sights, where as Mark meant no crosshair visual feedback at higher modes. Another gaff is where he basically noted AAV’s stormed the beaches in normandy. The best being a mention of a editor with no note that the console will not have a editor. The way he worded his sentence any non fan just watching this is going to think there is a editor on all platforms.

Personally As much as this is a nice summary of the game, and there is a nice brief hit on MP game types. I think the confusion level in this video is too high for the general public. I forsee this causing alot of trouble in the near future.

Please post your views as a comment below

]]>http://operationflashpoint2.org/2009/09/mark-turoszs-na-marketing-manager-gt-interview/feed/0

OperationFlashpoint2.org » tvgry

Uncategorized

OperationFlashpoint2.org » tvgryhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly125/08/09 – tvgry New videohttp://operationflashpoint2.org/2009/08/250809-tvgry-new-video/http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/#commentsTue, 25 Aug 2009 19:44:44 +0000Tyrokillerhttp://operationflashpoint2.org/?p=383 25/08/09   tvgry New video

Found by Helios himself:

Discussion

]]>http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/feed/0

OperationFlashpoint2.org » handycam

Uncategorized

OperationFlashpoint2.org » handycamhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Two more GamesCom handycam Videoshttp://operationflashpoint2.org/2009/08/gamescom-handycam-videos/http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/#commentsMon, 24 Aug 2009 21:46:31 +0000Sir. Polarishttp://operationflashpoint2.org/?p=368 Two more GamesCom handycam Videos

Found by ChocolateRain is two new handycam videos from GamesCom.

]]>http://operationflashpoint2.org/2009/08/gamescom-handycam-videos/feed/0

OperationFlashpoint2.org » Czech

Uncategorized

OperationFlashpoint2.org » Czechhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly127/08/09 Czech Previewhttp://operationflashpoint2.org/2009/08/270809-czech-preview/http://operationflashpoint2.org/2009/08/270809-czech-preview/#commentsThu, 27 Aug 2009 00:24:28 +0000Tyrokillerhttp://operationflashpoint2.org/?p=390 27/08/09 Czech Preview

A new Czech Preview was found by PanVlk47 and the previewer talks about the game being not as hardcore etc… as the community was led to believe.

Also contains some new in-game footage

Preview

Discussion

]]>http://operationflashpoint2.org/2009/08/270809-czech-preview/feed/0

OperationFlashpoint2.org » Editor

Uncategorized

OperationFlashpoint2.org » Editorhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1A first look at the PC exclusive editor and MP map size – 3 screenshttp://operationflashpoint2.org/2009/09/a-first-look-at-the-pc-exclusive-editor-and-mp-map-size-3-screens/http://operationflashpoint2.org/2009/09/a-first-look-at-the-pc-exclusive-editor-and-mp-map-size-3-screens/#commentsThu, 17 Sep 2009 15:11:22 +0000Sir. Polarishttp://operationflashpoint2.org/?p=719 A first look at the PC exclusive editor and MP map size   3 screens

The Screens

Editor 1 Editor 2 Editor 3

Helios’ Message

I know a few people were wondering how large the map sizes would be in MP, so I’ve managed to acquire these below images which should help show off the scale of the maps you will be playing on in PvP MP in the game.

[Read More – Commentary and more information]

The 3 images show different zoom levels of the same play area.

PC users will be able to move the square play area on show in the first image to wherever they like on the map to create their own custom MP PvP play areas  smile A first look at the PC exclusive editor and MP map size   3 screens

Striped area is the warning zone, where like you say you will be warned you are exiting the play area but won’t be punished.

My Commentary

What you see above in the top screens reads to me a byproduct for coding for the Xbox. In all the disappointments recently one thing seemed to be a common strain. It looks like to me that things where reduced due to limitations of consoles. We need for consoles: limited worlds, shorter ‘detail’ rendering distances, shorter fighting/conflict distances, reduced draw distances, AI with horrifically poor accuracy, gamplay supportive of non quick moving or firing players – to support controller play. All which sums up to OFP1 vets, current ARMA2 players and PC realism players in general as reskined Arcade title or half baked realism title.

Looking at the facts we are given a 4km world box that we can move around to make “zones”. This upside to this style is that it will most likely inspire quick and effective “maps” to be made. The limited area will lead to more focused development by PVP mission makers, as well as a player you’ll know what to expect when you enter a PVP map, Example: that you will not have to run 6km to your first objective, because some one took all the jeeps. As well, seeing how most OFP1 MP maps where for the most part less then 2km fighting ranges (Co-Op is not limited like this) the game can offload the rest of the island.

However, seeing how it’s not a choice to “Increase performance” – but a mandatory fixed limitation, it now causes a host of issues. Ignoring the travel time issue – which if your not impatient like the current generation of arcade gamers, walking/flying from a base should not be a issue. Ignoring the travel time aspect this means we are left problems such as: for island designers ‘key land marks’ and ‘fighting bases’ will need to be 2km away or less from each other. It means we cannot have island domination/capturing, we cannot do a ‘life mod’ where you can play on the server in a non combat role, we are limited when filming, stunting, racing, and doing anything thats not Co-Op. Even though the game (PC) supports 32 + AI (although this may be incorrect if PVP means pure human vs human) we cannot have base to base skirmishing at any distance then down the road, then though 256 in world players would make the conflict reasonably intence (pending the AI on your side is not as bad as the Campaign AI).
I know from WW2OL that limited area fighting works. If your object is in the centrer of town or down a road, because of respawning and location it turns countless options of attack into really only one option – which is to drive from your place to there place in a near straight line. Large flanks just give them time to react to you, and even if you ambush them, they will respawn and defeat you in the time it takes you to close the gap. The key is to move in, establish a front line, muster forces and on a screw up or large loss of available man power, quickly move in and overwhelm.

http://img.hexus.net/v2/gaming/screenshots/battleground/be_1.jpg

As your reinforcements – reinforce continue the pressure, muster, and then repeat in waves. You never really flank super hard left or right – you do flank but very often 2km out of your way. The only time I have ever flanked a town that much was to drive a armoured core to cut off reinforcements to a city, we drove around the AT gun visual ranges.

Red Orchestra is another example of that shows a “arena” style fighting system similar to what OFP:DR is implementing. Small to med-large arena maps where you fight in the near middle and work the map to engage the enemy. You focus more on fighting and winning by pushing though the map as a team vs fighting the world via driving, walking and waiting for pickups. Combat is quick lethal and engaging, the game rewards quick rushing and agressive play after periods of defence.

closecombat.jpg image by panzerpenguin

Regardless this limitation means – we can’t do. Can’t do is a limitation that will shape how OFP:DR grows. I’m sure we can just mod it out, if it’s not there for co-op then remove it and lie to the game and say this PVP match is co-op. Worse comes to worse some one mods in god mode for things outside of the lines so racing and filming can happen. The problem is, if the server offloads the data – there wont be much after the lines.

With that my current verdict is 4km squared is ‘ok’ – to me if you look at the screens, it looks pathetically small – considering how far some one can engage from. I understand it will usher in a new team focused gaming style and most likely remove from play all the problems of “getting to fighting” in OFP/ARMA2 – everyone has had them 10min walks or 12mins at base waiting for a Helio, only to be TK’ed and have it stolen. I am just disappointed as now we are once again further limited and limitations are in no way in the spirit of OFP1. The best I can hope for is that judgment call while pushing this game to a further arcade and less simulation route will increase playability and give people more of what they want (fighting) and less of logistics management and unfortunately strategic planning. It just disappointing we cannot play on the whole map or with slightly larger conflict areas. I also worry just how arena style are we going to get – while it worked for Ghost Recon, Rainbow Six and RO and I’m sure it’s whats best for OFP:DR – we leave our roots of Conflict simulation and pick up the title as “Realism Shooter”.

So, thats my perspective on the issue – I know many people are disappointed and a few are happy. I guess as a old OFP Vet I was never expecting such a huge limitation at least not for PC. Nor did I exspect CM to make this PC centered title, a Xbox centered title.

]]>http://operationflashpoint2.org/2009/09/a-first-look-at-the-pc-exclusive-editor-and-mp-map-size-3-screens/feed/0OFP:DR editor’s manual to reach 250 pageshttp://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/http://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/#commentsMon, 07 Sep 2009 15:18:38 +0000Sir. Polarishttp://operationflashpoint2.org/?p=470 OFP:DR editors manual to reach 250 pages

Today a few moments ago, Helios  finally dropped the news about the editors documentation to the broader public.

View Post Obviously the game will come with an instructions manual, and PC owners will also have a digital help file on the DVD with instructions and guidelines on how to use the mission editor.

I think the current WIP version once expanded out clocks in at over 250 pages

View Post To be able to use the editor you won’t need to learn the whole manual as it’s pretty easy to create simple missions. However, to fully take advantage of the lua scripting possiblities you might need to investigate the document further

This Documnetation will be a nice change from the old world of having to collect by hand and trial and error all the codes/hooks for scripting in OFP1/ARMA. With LUA depending on how it runs deep modders should be able to mod there own functions (script tags moveTo(X,Y,Z)). As noted simple map makers can do there work by dragging and dropping. Helios is just making note that the power is there for thoes who can and will harness it.

This is great news for modders!

]]>http://operationflashpoint2.org/2009/09/ofpdr-editors-manual-to-reach-250-pages/feed/0Video gamer flashpoint interviewhttp://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/http://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/#commentsWed, 12 Aug 2009 16:15:13 +0000Tyrokillerhttp://operationflashpoint2.org/?p=261 Video gamer flashpoint interview

Found by Dk3DKnight earlier today was an interview which seemed to outline a few nice small pieces of information, none of which are massively effective but we do seem to have a small snippit (Below) which “could” and I repeat could mean they are still considering making a map editor for the consoles:

VideoGamer.com: What’s the latest on the mission editor? As far as I’m aware it’s PC only. Is there any chance it might come to the console versions as well?

TB: “It’s something we made a decision about a long time ago when we realised how difficult it was on the console. Never say never, but it’s a very tricky point.”

I’ll repeat that:

TB: In that respect, yep, it is a bit of a niggly point that the console gamers are annoyed with. Unfortunately it’s something we can’t do anything about at the moment. But never say never.

Still take as a pinch of salt but we can still cross our fingers and hope.

Discussion

Interview

]]>http://operationflashpoint2.org/2009/08/video-gamer-flashpoint-interview/feed/0Helios notes more Editor infomation in the futurehttp://operationflashpoint2.org/2009/04/helios-notes-more-editor-infomation-in-the-future/http://operationflashpoint2.org/2009/04/helios-notes-more-editor-infomation-in-the-future/#commentsSat, 04 Apr 2009 14:44:10 +0000Sir. Polarishttp://operationflashpoint2.org/?p=146 Helios notes more Editor infomation in the future

Moments ago Helios stated the following:

[in regards to the map editor] I have an inkling it was said somewhere previously that it is essentially the same tool that the designers are using to create the missions in the game.

We’ve got plenty more info releases regarding the PC mission editor planned for the future, so I’m confident most of your questions will be answered before the game is out.

He also responded to a members question regarding the editor.

So that means we have the tools to create missions as good as or perhaps even better than the ones that are already installed on the game.

Wow now that is a very appealing feature. I wonder if it will be possible for the community to create and share missions with each other? What I mean is say Helios for example created a cool mission could he upload the mission to the internet so that others could download and play that same mission?

If you’ve got the time and the ability then I’m sure it’s a possibility, we do have some very good level/mission designers working on the game of course though.

We’ve also got some exciting plans lined up regarding how the community will be able to share and distribute all the user created content.

]]>http://operationflashpoint2.org/2009/04/helios-notes-more-editor-infomation-in-the-future/feed/0

OperationFlashpoint2.org » Min

Uncategorized

OperationFlashpoint2.org » Minhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Operation Flashpoint: Dragon Rising (OFP:DR) System Requirementshttp://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/#commentsThu, 13 Aug 2009 15:06:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=267 Operation Flashpoint: Dragon Rising (OFP:DR) System Requirements

— Correction to system spec —

Hi all,

Some of you may have seen some specs posted around the Internet for the PC version of the game. I’ve been informed that these are not currently correct and are based on old un-optimized versions of the PC code.

Once the PC code has been fully optimized, we will be releasing the definitive minimum & recommended specs.

Expect the final requirements to be lower than what you might have previously seen.

– Helios

== As it Stands ==
Minimum requirement
Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 1 GB
Hard disk: 8 GB
Dual Core CPU 2 x 2.4 GHz
DVD drive: Dual Layer DVD-ROM

Recommended System

Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 2 GB
Hard disk: 8 GB
CPU: Quad Core CPU
Dual Layer DVD-ROM DVD drive: Dual Layer DVD-ROM

]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/feed/0

OperationFlashpoint2.org » Max

Uncategorized

OperationFlashpoint2.org » Maxhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Operation Flashpoint: Dragon Rising (OFP:DR) System Requirementshttp://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/#commentsThu, 13 Aug 2009 15:06:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=267 Operation Flashpoint: Dragon Rising (OFP:DR) System Requirements

— Correction to system spec —

Hi all,

Some of you may have seen some specs posted around the Internet for the PC version of the game. I’ve been informed that these are not currently correct and are based on old un-optimized versions of the PC code.

Once the PC code has been fully optimized, we will be releasing the definitive minimum & recommended specs.

Expect the final requirements to be lower than what you might have previously seen.

– Helios

== As it Stands ==
Minimum requirement
Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 1 GB
Hard disk: 8 GB
Dual Core CPU 2 x 2.4 GHz
DVD drive: Dual Layer DVD-ROM

Recommended System

Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 2 GB
Hard disk: 8 GB
CPU: Quad Core CPU
Dual Layer DVD-ROM DVD drive: Dual Layer DVD-ROM

]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/feed/0

OperationFlashpoint2.org » Mi

Uncategorized

OperationFlashpoint2.org » Mihttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Screen – Mi over Ruinshttp://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/#commentsWed, 12 Aug 2009 17:45:48 +0000Sir. Polarishttp://operationflashpoint2.org/?p=263 New Screen   Mi over Ruins

Released moments ago from Helios is a new screen for us to drool over.

MI over Ruins

Source

]]>http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/feed/0

OperationFlashpoint2.org » Ruins

Uncategorized

OperationFlashpoint2.org » Ruinshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New Screen – Mi over Ruinshttp://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/#commentsWed, 12 Aug 2009 17:45:48 +0000Sir. Polarishttp://operationflashpoint2.org/?p=263 New Screen   Mi over Ruins

Released moments ago from Helios is a new screen for us to drool over.

MI over Ruins

Source

]]>http://operationflashpoint2.org/2009/08/new-screen-mi-over-ruins/feed/0

OperationFlashpoint2.org » System Requirements

Uncategorized

OperationFlashpoint2.org » System Requirementshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Can “you” run it?http://operationflashpoint2.org/2009/09/can-you-run-it/http://operationflashpoint2.org/2009/09/can-you-run-it/#commentsWed, 23 Sep 2009 17:34:08 +0000Tyrokillerhttp://operationflashpoint2.org/?p=749 Can you run it?

System requirements lab has recently been updated with a section for OperationFlashpoint:DragonsRising, albiet only the minimum specs for the game and not recommended specs it will be useful to those that don’t have the background knowledge to scrounge the specs and confirm it for themselves.

http://cyri.systemrequirementslab.com/srtest/

]]>http://operationflashpoint2.org/2009/09/can-you-run-it/feed/0Operation Flashpoint: Dragon Rising (OFP:DR) System Requirementshttp://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/#commentsThu, 13 Aug 2009 15:06:43 +0000Sir. Polarishttp://operationflashpoint2.org/?p=267 Operation Flashpoint: Dragon Rising (OFP:DR) System Requirements

— Correction to system spec —

Hi all,

Some of you may have seen some specs posted around the Internet for the PC version of the game. I’ve been informed that these are not currently correct and are based on old un-optimized versions of the PC code.

Once the PC code has been fully optimized, we will be releasing the definitive minimum & recommended specs.

Expect the final requirements to be lower than what you might have previously seen.

– Helios

== As it Stands ==
Minimum requirement
Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 1 GB
Hard disk: 8 GB
Dual Core CPU 2 x 2.4 GHz
DVD drive: Dual Layer DVD-ROM

Recommended System

Operating system: Windows XP SP2 or later
GPU/Video Card: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 2 GB
Hard disk: 8 GB
CPU: Quad Core CPU
Dual Layer DVD-ROM DVD drive: Dual Layer DVD-ROM

]]>http://operationflashpoint2.org/2009/08/operation-flashpoint-dragon-rising-ofpdr-system-requirements/feed/0

OperationFlashpoint2.org » PVP

Uncategorized

OperationFlashpoint2.org » PVPhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR News Updates for Morning Aug/17/09http://operationflashpoint2.org/2009/09/aug1709/http://operationflashpoint2.org/2009/09/aug1709/#commentsThu, 17 Sep 2009 13:40:45 +0000Sir. Polarishttp://operationflashpoint2.org/?p=715 OFP:DR News Updates for Morning Aug/17/09

DEMO DELAYED

Just in from Helios is the announcement that the Demo is going to be “delayed”. Now only PC users post release will get a demo. It was noted this was done to improve quality of there final demo presentation.

[Helios]

Whilst we had originally planned to release a demo prior to launch, these plans have now had to be changed. The demo plans now are that we will now be releasing a single player and co-op demo on PC only post launch of the full game.

The main factor in this decision is to ensure that the full game gets 100% focus and attention before it’s released. We know how long many of you have waited for this game, and we want it to be as polished as it can possibly be for your enjoyment, and this is why the demo has had to be pushed back.

Readmore and comment at source.

Source

Preview – Gamespot Updated MP Hands-On

Flanking the new video is a preview of the MP of OFP:DR. At a quick glance at the preview reads alot of CM’s marketing so use your judgment when reading, it seem alot of “hype”.

[Helios]

Just posted up now, and after reading the article it appears to be based on the console versions, though of course it is entirely possible to play 4v4 with AI teammates on the PC as well smile OFP:DR News Updates for Morning Aug/17/09

http://us.gamespot.com/xbox360/actio…&mode=previews
“Operation Flashpoint: Dragon Rising is about as far from run-and-gun action as you can imagine, and that slower pace will require a measure of patience on behalf of the player who will need to front-load lots of planning into a level before the bullets start flying. Those with a head for strategy, heads up: Dragon Rising is set for deployment on October 6.”

Source

New Screens – 6 New screens from the PVP video

Found by Swooph

MP2MP3

MP4MP5

MP6MP1

Source

PVP Teaser Video

This video is 1:19 long and shows off MP skirmishing. The video is simple, however it shows a quick look Helicopter combat, draw distance, terrain quality, tank combat and urban fighting.

]]>http://operationflashpoint2.org/2009/09/aug1709/feed/0

OperationFlashpoint2.org » Difficulty

Uncategorized

OperationFlashpoint2.org » Difficultyhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Helios Talks about AI complaints in recent videoshttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/#commentsThu, 27 Aug 2009 12:57:21 +0000Sir. Polarishttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/ Helios Talks about AI complaints in recent videos

Hi all,

I know quite a few members are concerned at some of the AI shown in recent preview videos, but I feel that the vast majority of you are missing one vital point.

All of the preview videos you’ve seen recently from Gamescon etc have been played in normal difficulty with all the HUD elements turned on, meaning that enemy soldiers will appear as red dots on your compass towards the top of the screen. Obviously this makes the game quite a bit easier and gives you a phenomenal advantage over the AI as you know in which direction they are located. I’m sure that in real-life as well with an advantage such as this you’d find it a lot easier to eliminate an opposing force than you would without it. It is also entirely possible that god-mode may have been switched on in some of the videos as this was presented to people as an option at Gamescon if they wanted to use it.

AI - Operation Flashpoint : Dragon Rising

In the hardcore difficulty mode, which I’m sure a lot of you here will be using, the compass is not present. Meaning that even when enemy troops have been spotted by yourself or your other fireteam members, you won’t have any visual HUD aids to help you in locating them other than your own eyes, and also the map if you have the time to use it. The enemy AI in the game use cover well and are in general very well concealed, and this has been stated over and over by numerous people from both press and public who’ve played the game, and I’m sure you will find it a challenge in the hardcore mode.

I’m not just saying this as I’m a CM employee, I’ve played the game myself and know first-hand how difficult the game can be. More often than not the first time you’ll know that an enemy is nearby is when you hear them firing at you, see tracer fire flashing past your head, bullets hitting the dirt near to your position, or the “you are dead” screen

**As an aside, I’ve just found out that there is an OFP: DR 4 page hands-on feature in the next edition of PC Zone UK (Nov 09). Here is “the lowdown” from the article.

+ Huge Map
+ Improved AI
+ Not Dumbed Down
+ Massive Draw Distance
– Very Easy to Die
– No chickens or sheep

– Ian ‘Helios’ Webster
Community Manager

]]>http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/feed/1Battle of the God’shttp://operationflashpoint2.org/2009/06/battle-of-the-gods/http://operationflashpoint2.org/2009/06/battle-of-the-gods/#commentsWed, 24 Jun 2009 17:09:47 +0000Tyrokillerhttp://operationflashpoint2.org/?p=209 Battle of the Gods

Well it seems as if Sion has yet again been taking our feedback seriously and the hardcore mode has been altered to the effect of godliness. To see the news please visit here.

Snippit: “You lot are a bunch of masochists but, you’ve got it; the hardcore mode in Operation Flashpoint will contain no HUD/UI elements at all other than radio chatter subtitles. That’s right, no crosshair, no compass, no gun or ammo displays…Nothing…

There will be no objective markers, no bleed meter, no direction of fire indicator, no enemy location highlights and no damage indicators. Nothing!

To show you what we mean, here’s an example for you all taken with the new hardcore settings.”

Hardcore Mode - First Screen

]]>http://operationflashpoint2.org/2009/06/battle-of-the-gods/feed/0

OperationFlashpoint2.org » PC Zone UK

Uncategorized

OperationFlashpoint2.org » PC Zone UKhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Helios Talks about AI complaints in recent videoshttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/#commentsThu, 27 Aug 2009 12:57:21 +0000Sir. Polarishttp://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/ Helios Talks about AI complaints in recent videos

Hi all,

I know quite a few members are concerned at some of the AI shown in recent preview videos, but I feel that the vast majority of you are missing one vital point.

All of the preview videos you’ve seen recently from Gamescon etc have been played in normal difficulty with all the HUD elements turned on, meaning that enemy soldiers will appear as red dots on your compass towards the top of the screen. Obviously this makes the game quite a bit easier and gives you a phenomenal advantage over the AI as you know in which direction they are located. I’m sure that in real-life as well with an advantage such as this you’d find it a lot easier to eliminate an opposing force than you would without it. It is also entirely possible that god-mode may have been switched on in some of the videos as this was presented to people as an option at Gamescon if they wanted to use it.

AI - Operation Flashpoint : Dragon Rising

In the hardcore difficulty mode, which I’m sure a lot of you here will be using, the compass is not present. Meaning that even when enemy troops have been spotted by yourself or your other fireteam members, you won’t have any visual HUD aids to help you in locating them other than your own eyes, and also the map if you have the time to use it. The enemy AI in the game use cover well and are in general very well concealed, and this has been stated over and over by numerous people from both press and public who’ve played the game, and I’m sure you will find it a challenge in the hardcore mode.

I’m not just saying this as I’m a CM employee, I’ve played the game myself and know first-hand how difficult the game can be. More often than not the first time you’ll know that an enemy is nearby is when you hear them firing at you, see tracer fire flashing past your head, bullets hitting the dirt near to your position, or the “you are dead” screen

**As an aside, I’ve just found out that there is an OFP: DR 4 page hands-on feature in the next edition of PC Zone UK (Nov 09). Here is “the lowdown” from the article.

+ Huge Map
+ Improved AI
+ Not Dumbed Down
+ Massive Draw Distance
– Very Easy to Die
– No chickens or sheep

– Ian ‘Helios’ Webster
Community Manager

]]>http://operationflashpoint2.org/2009/08/helios-talks-about-ai-complaints-in-recent-videos/feed/1New PC Zone 4 Page Preview Releasedhttp://operationflashpoint2.org/2009/04/new-pc-zone-4-page-preview-released/http://operationflashpoint2.org/2009/04/new-pc-zone-4-page-preview-released/#commentsFri, 17 Apr 2009 19:21:44 +0000Sir. Polarishttp://operationflashpoint2.org/?p=167 New PC Zone 4 Page Preview Released

Today we where informed by Helios about a new important article from PC Zone UK. The article has been released in shops in the UK. We are currently waiting on a Hero to acquire a copy of the recently published July issue PC Zone UK. From first responses this article seems that it may be one of the most important of the previews so far. We will keep you updated of any major developments. If scans are found they will be uploaded to the community areas (Flickr, ScribD) and you will receive a email shortly there after.

** UPDATE **

Posted moments ago by Shaz73, “Phone Camera” pictures of the PCZone 4 page article. As a added bonus a Xbox Mag was also photographed. They are viewable here. When better versions come around they will be added to ScribD and Flickr, the quality is too low for these to be them be any use as the archived copy.

** UPDATE **
We have now received master scanned copies thanks to Hero tot brill. They have been uploaded page by page to Flickr. As well the ScribD PDF version is viewable below.

PC Zone June 09 – 4 Page Hands-On Feature PC Zone June 09 – 4 Page Hands-On Feature Sir. Polaris

Thanks to tot brill for finding these scans.

]]>http://operationflashpoint2.org/2009/04/new-pc-zone-4-page-preview-released/feed/0

OperationFlashpoint2.org » OFP:DR AD

Uncategorized

OperationFlashpoint2.org » OFP:DR ADhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1PCGAMER November 2009 – Front Cover Advertisementhttp://operationflashpoint2.org/2009/09/pcgamer-november-2009-front-cover-advertisement/http://operationflashpoint2.org/2009/09/pcgamer-november-2009-front-cover-advertisement/#commentsTue, 22 Sep 2009 00:52:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=733 PCGAMER November 2009   Front Cover Advertisement

Hi all,

As you may know, if you follow my twitter, I found a advisement stuck to my subscriber copy of PC Gamer. Due to some website issues I could post a news article but have been keeping great updates though twitter and the mailing list. It took me a bit of time but I got access to a scanner, previously I was limited to 4MP webcam pictures. Now the scans have been uploaded for you to enjoy.

Cheers,

HD Scan - PCGAMER - November 2009HD Scan - PCGAMER - November 2009


Please visit the Discussion for the latest debate regarding this preview.

]]>http://operationflashpoint2.org/2009/09/pcgamer-november-2009-front-cover-advertisement/feed/0

OperationFlashpoint2.org » Sir. Polaris

Uncategorized

OperationFlashpoint2.org » Sir. Polarishttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1PCGAMER November 2009 – Front Cover Advertisementhttp://operationflashpoint2.org/2009/09/pcgamer-november-2009-front-cover-advertisement/http://operationflashpoint2.org/2009/09/pcgamer-november-2009-front-cover-advertisement/#commentsTue, 22 Sep 2009 00:52:54 +0000Sir. Polarishttp://operationflashpoint2.org/?p=733 PCGAMER November 2009   Front Cover Advertisement

Hi all,

As you may know, if you follow my twitter, I found a advisement stuck to my subscriber copy of PC Gamer. Due to some website issues I could post a news article but have been keeping great updates though twitter and the mailing list. It took me a bit of time but I got access to a scanner, previously I was limited to 4MP webcam pictures. Now the scans have been uploaded for you to enjoy.

Cheers,

HD Scan - PCGAMER - November 2009HD Scan - PCGAMER - November 2009


Please visit the Discussion for the latest debate regarding this preview.

]]>http://operationflashpoint2.org/2009/09/pcgamer-november-2009-front-cover-advertisement/feed/0Understanding the problem on official forums.http://operationflashpoint2.org/2009/08/understanding-the-problem-on-official-forums/http://operationflashpoint2.org/2009/08/understanding-the-problem-on-official-forums/#commentsWed, 19 Aug 2009 16:22:07 +0000Sir. Polarishttp://operationflashpoint2.org/?p=283 Understanding the problem on official forums.

As a leading fansite of the game this issue has not gone unnoticed by the staff here. I (Sir. Polaris) has spoken many of times out on this subject and offered many viable options to correct the issues we face.

This issue however still remains and still confuses some people. I get asked too often “why is this happening?”. As a result I have created this flowchart. It’s aim is to help create a understanding on a fairly complex issue. This issue which is a root problem in the larger issue of the degeneration of the forums.

Free Image Hosting at www.ImageShack.us

This, combined with a review of my previous postings should give a soild understanding of the issue and what steps you can help take to avoid being a part of the problem and to correct the issues we have now. It should also bring awareness to why saying “lets just forget about it”, wont do any good.

]]>http://operationflashpoint2.org/2009/08/understanding-the-problem-on-official-forums/feed/0I am now Twitter enabledhttp://operationflashpoint2.org/2009/08/i-am-now-twitter-enabled/http://operationflashpoint2.org/2009/08/i-am-now-twitter-enabled/#commentsSun, 16 Aug 2009 05:00:52 +0000Sir. Polarishttp://operationflashpoint2.org/?p=274 I am now Twitter enabled

After a long time avoiding it I finally gave into it’s mass media usefulness. I think it would be nice to have a central area other then facebook which is far to crowded with minigames and toys then really what it should have been. Twitter to me is facebook minus everything but status updates. The #1 reason I joined is mail chimp keeps hounding me to update my facebook and twitter with each e-mail I send. I figured, “hell here is another way I can keep you guys in the loop” – It doesn’t hurt me any, and provides yet another benefit to those whom may be one of the 1,000,000 twitter users. So from now on I will be posting as soon as a e-mail goes out a tweet on the news update.

That and any other cool things I’m doing I’ll post as tweets, things I can’t make a post for or are away from IRC for.

I think in the end I am going to focus on making twitter a place for personal fans, unrelated to OFP2 but people whom just like me. I wouldn’t mind making some good buddies I can carry over into the future. I don’t know how long the media angle will last until it becomes spammy. I don’t know (never used twitter before) so we will see :D

]]>http://operationflashpoint2.org/2009/08/i-am-now-twitter-enabled/feed/0

OperationFlashpoint2.org » Achievements

Uncategorized

OperationFlashpoint2.org » Achievementshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Xbox 360 Achievements revealedhttp://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/http://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/#commentsTue, 25 Aug 2009 15:29:20 +0000Tyrokillerhttp://operationflashpoint2.org/?p=378 Xbox 360 Achievements revealed

Just seconds ago Helios posted up news of the xbox achievements.

Warning: Contains some spoilers, look at your own risk

Discussion

Achievements

]]>http://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/feed/0

OperationFlashpoint2.org » 360

Uncategorized

OperationFlashpoint2.org » 360http://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Xbox 360 World Previewhttp://operationflashpoint2.org/2009/09/xbox-360-world-preview/http://operationflashpoint2.org/2009/09/xbox-360-world-preview/#commentsThu, 10 Sep 2009 17:27:20 +0000Tyrokillerhttp://operationflashpoint2.org/?p=666 Xbox 360 World Preview

The scanned mag talks about how flashpoint has retained it’s unique selling feature and that the game is still as hard as it’s predeccessor.

Also the article seems to go into the possibility of having less tracer rounds in hardcore mode.

Discussion

]]>http://operationflashpoint2.org/2009/09/xbox-360-world-preview/feed/0Xbox 360 Achievements revealedhttp://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/http://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/#commentsTue, 25 Aug 2009 15:29:20 +0000Tyrokillerhttp://operationflashpoint2.org/?p=378 Xbox 360 Achievements revealed

Just seconds ago Helios posted up news of the xbox achievements.

Warning: Contains some spoilers, look at your own risk

Discussion

Achievements

]]>http://operationflashpoint2.org/2009/08/xbox-360-achievements-revealed/feed/0

OperationFlashpoint2.org » pasch

Uncategorized

OperationFlashpoint2.org » paschhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1OFP:DR website updated: new minigame – download codes and map below.http://operationflashpoint2.org/2009/09/demo-codes-and-map/http://operationflashpoint2.org/2009/09/demo-codes-and-map/#commentsMon, 21 Sep 2009 13:27:26 +0000Sir. Polarishttp://operationflashpoint2.org/?p=728 OFP:DR website updated: new minigame   download codes and map below.

# Correct was made, the word demo should have read – download.
The offical website has updated the “do you think you are ready” part of the website. Inside is a minigame that is made to test “your skills”. upon playing skillfully your presented with DOWNLOAD codes, and poorly a map. Below is what you get – Enjoy!. The discussion is here.

Bonus-Code-2Bonus-Code-1
SKIRA the map

Thank to ffyfe and pasch,
Source

]]>http://operationflashpoint2.org/2009/09/demo-codes-and-map/feed/0

OperationFlashpoint2.org » 411mania

Uncategorized

OperationFlashpoint2.org » 411maniahttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Question and Answer with Tim Brownhttp://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/#commentsSat, 05 Sep 2009 15:19:30 +0000ubermachtighttp://operationflashpoint2.org/?p=457 Question and Answer with Tim Brown

Thanks to community member Shaz73, A new Question and Answer session with Tim Brown (Senior game designer) was found on www.411mania.com.

A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it’s still worth a read:

Q. An inevitable question – how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?

A. We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of weapons, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we’re incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.

Tim Browne also stated “Call of Duty: Modern Warfare is a good game in its class, but did in no way affect Operation Flashpoint: Dragon Rising”

The original post from Shaz73 can be found here

The original Q&A with Tim Browne can be found here

]]>http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/feed/0

OperationFlashpoint2.org » SpecOps

Uncategorized

OperationFlashpoint2.org » SpecOpshttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly101/09/09 Swiss Interviewhttp://operationflashpoint2.org/2009/09/010909-swiss-interview/http://operationflashpoint2.org/2009/09/010909-swiss-interview/#commentsTue, 01 Sep 2009 11:54:39 +0000Tyrokillerhttp://operationflashpoint2.org/?p=421 01/09/09 Swiss Interview

This new interview found by hero member illuminator reveals some new information, mainly that of multiplayer. One of my personal bugbears was the ranking system but it wont be to the extent of unlockables which should be fine for now:

° There is an Online Ranking system (highest rank: Brigade general), you dont get new features, you just see, how long did you play and some information about your skill.
° No clan features (like a Squad logo) at release, maybe after relase via DLC.
° Grenade explosion can divulse arms (hm, didn’t see that in my preview code).
° There is a 3rd view spectator view within the MP mode (switch every 3 seconds from one soldiert to the next).
° No custom skins or uniforms at release, maybe later after release via DLC.
° After disconnect in MP, the free slot will be filled out by AI. Then you have to wait until the mission end to rejoin.
° SpecOps AI has a better moral, so it’s harder to beat them.
° You have to install some local files to play on PS3.

Discussion

Preview/Interview

]]>http://operationflashpoint2.org/2009/09/010909-swiss-interview/feed/0

OperationFlashpoint2.org » Answer

Uncategorized

OperationFlashpoint2.org » Answerhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Question and Answer with Tim Brownhttp://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/#commentsSat, 05 Sep 2009 15:19:30 +0000ubermachtighttp://operationflashpoint2.org/?p=457 Question and Answer with Tim Brown

Thanks to community member Shaz73, A new Question and Answer session with Tim Brown (Senior game designer) was found on www.411mania.com.

A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it’s still worth a read:

Q. An inevitable question – how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?

A. We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of weapons, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we’re incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.

Tim Browne also stated “Call of Duty: Modern Warfare is a good game in its class, but did in no way affect Operation Flashpoint: Dragon Rising”

The original post from Shaz73 can be found here

The original Q&A with Tim Browne can be found here

]]>http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/feed/0

OperationFlashpoint2.org » Question

Uncategorized

OperationFlashpoint2.org » Questionhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1Question and Answer with Tim Brownhttp://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/#commentsSat, 05 Sep 2009 15:19:30 +0000ubermachtighttp://operationflashpoint2.org/?p=457 Question and Answer with Tim Brown

Thanks to community member Shaz73, A new Question and Answer session with Tim Brown (Senior game designer) was found on www.411mania.com.

A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it’s still worth a read:

Q. An inevitable question – how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?

A. We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of weapons, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we’re incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.

Tim Browne also stated “Call of Duty: Modern Warfare is a good game in its class, but did in no way affect Operation Flashpoint: Dragon Rising”

The original post from Shaz73 can be found here

The original Q&A with Tim Browne can be found here

]]>http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/feed/0

OperationFlashpoint2.org » CoD

Uncategorized

OperationFlashpoint2.org » CoDhttp://operationflashpoint2.orgA website for dedicated to the support and development of the Operation Flashpoint Dragon Rising Community.Fri, 19 Feb 2010 18:42:23 +0000http://wordpress.org/?v=2.8.5enhourly1New magazine scan’s foundhttp://operationflashpoint2.org/2009/09/new-magazine-scans-found/http://operationflashpoint2.org/2009/09/new-magazine-scans-found/#commentsWed, 09 Sep 2009 13:09:34 +0000ubermachtighttp://operationflashpoint2.org/?p=483 New magazine scans found

New magazine scan’s have been found by community member Shaz73. There was, unfortunately, no source included. The magazine praises OFP: Dragon Rising for it’s unforgiving realism. The Article also came with a good, fitting quote:

Your Fleshy Human Marionette contains eight fresh pints of blood – but not for long

The scan’s can be found on the official Codemasters Forum

]]>http://operationflashpoint2.org/2009/09/new-magazine-sc