OperationFlashpoint2.org » Difficulty modes
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2009 0 360
Helios speaks of difficulty modes
Just posted, Helios speaks of the difficulty modes found in Operation Flashpoint 2.
I’ve commented about this briefly in a couple of threads, but I’m a bit concerned that these comments are being missed so thought I’d start a new thread
I’ve noticed that quite a few of you have raised some concerns that the latest OFP: DR EGO tech video shows the presence of such things as directional hit indicators, crosshairs that change colour when hovering over friendly/hostile units and even crosshairs in general. I just want to allay some of your fears and confirm to you that after speaking to the devs the level of difficulty you choose will help drive the amount of on-screen gameplay helpers that the player will receive, and that the game will have a “hard” mode where there will be a minimal number of HUD elements onscreen.
Coupled with the great advances in enemy AI in the game and I’m sure you will find the “hard” mode in OFP: DR more than a challenge.
Source: Difficulty Modes in OFP: DR
Written by Sir. Polaris in: Community Related News, New OFP2 Infomation | Tags: Difficulty modes, Helios
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