Thanks to community member Shaz73, A new Question and Answer session with Tim Brown (Senior game designer) was found on www.411mania.com.
A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it’s still worth a read:
Q. An inevitable question – how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?
A. We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of weapons, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we’re incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.
Tim Browne also stated “Call of Duty: Modern Warfare is a good game in its class, but did in no way affect Operation Flashpoint: Dragon Rising”
The original post from Shaz73 can be found here
The original Q&A with Tim Browne can be found here