Released today was a CM’s first release of a weapon list. After 1year and 1 month passing we can now retire the old outdated weapon list that we as a community had to punched together from video screen grabs. We now have a comprehensive list – be it smaller then originally presumed. You can view everything on the weapons page of this site.
As this site updates in time that page will become more comprehensive in content.
Thanks to IronCreed for the find. Interview and gameplay starts at about 7 minutes in.
Commentary: This preview is much better you can see a far greater skill in the person playing. The animations look not to bad, and it looks very good for a console game. AI is still horrifically slow and incapable of hitting the side of a barn. This video gives another look at the newest level we have seen everyone play – the one Gamestar.de really hammered out (even though Gamestar played with zippo skill). They talk about the 2 MP modes – Deathmatch and unbalanced Deathmatch (assault & defend). The Map for commands looks very good – other then that it’s the same old, and looks good for console even if its going to be 4 vs 4 MP (2 vs 6 – unbalanced?)
New CPU special offer on www.overclockers.co.uk so if you want to be gaming with a new CPU, then we have a special for you:
A few people have asked me if there is an install limit for OFPDR on the PC.
I’m pleased to be able to confirm that there is no install limit for the game on PC.
“The official release date for Australia is still the 8th and this is what we have been communicating to stores. However I’ve been informed that as it takes time to ship the game to the stores some retailers might have the game on the shelves a few days after. This is probably why EB are playing it safe and saying the 15th.
Best thing to do would be to just keep calling them asking if it’s in yet.
Sorry I can’t be more specific. “
Finally the announcement comes down the line that OFP:DR is off the coding environment, done testing, done fixing, done adding content and off to the presses.
Now the CD’s will be made and the disks shipped for retail consumption.
System requirements lab has recently been updated with a section for OperationFlashpoint:DragonsRising, albiet only the minimum specs for the game and not recommended specs it will be useful to those that don’t have the background knowledge to scrounge the specs and confirm it for themselves.
Just when you though things couldn’t get worse, no editor, gear/units disappearing, limited game worlds, limited AI, timers, restrictions and the lot – Helios comes to us with another bombshell.
Helios: “At launch there will be 2 MP maps for each of the two game-modes (Annihilation & Infiltration) making a total of 4 MP maps.”
He follows up with “As we’ve already mentioned both on the forums and in interviews, there are plans underway to release additional MP maps for the console as DLC after the launch of the game”.
In my judgment most people look at what they are buying and it’s value – not value after patches. As well console users will most likly to see the DLC judging by CM’s speed in or around 4 months after release. If there is any major bugs, problems or revolutions all time will be devoted to stop the destruction, and DLC, will be slown while patches are being built. Two game modes is also quite limiting – all in all you have 4 choices when you start the game, every time for the first months.
CM knowing the current outrage will most likely move more staff now into DLC production to ensure they don’t do what is noted above. They will also most likly add DLC to patches or make the DLC a patch just to ‘tide people over’ months on end. Regardlesss of the near term outcome this has a high change of being a fatal blow to CM’s / OFP’s legacy. MP increases sales and the life of the game by light years, the death of MP is the death of OFP:DR.
With limited everything but modding in the editor for PC users, it’s looking grim.
– Sir. Polaris
Send your views here. Don’t worry about reading it – the thread starts on page 6.
Just posted on the forums was this heads up from Illuminator. It speaks of a what we have been seeing from most of the reviews at this time. This preview comes with 5 scans. In the end OFP:DR scores a 8.5/10.
Enclosed the first German test of the XBOX360 version, out of the German XBOX360 Live Mag.
First of all the rating: OFP-DR got 8.5 points of 10
So, test your German skills again friends ! *hihi* just kidding….
Ok, here the overview:
Quote:° 50 vehicles in the game (wrong number, still 28, see comment Helios)
° 66 different weapons, every weapon has other ballistics
° easy motion/control of vehicles
° loading time after you die, to reload the last checkpoint, nearly 25 sec (PC version is faster, i checked it with the press kit)
° Targets are long way away from each other (he, welcome to the reality, it’s not CoD ! *LoL*)
° In the first moment the GFX is not that good, but the overall impression is very attractive
° nice special effects
° great sound and explosions
° the hardcore mode makes a lot of fun
° nice Coop games, feeling is great
° only the AI is sometimes a bit “poor”
So, in my point of view it’s a very good result for the XBOX version.
Thanks for that,
To confirm it looks like they got the vehicle numbers wrong, it is indeed 28 and not 50 like they state.
Just wanted to let you all know that we have a new video due out later this afternoon/evening on IGN.
In this video we’ll be showing action from the third mission of the game titled “Eagle Offense”, in which you are instructed to take, secure, and then hold a captured PLA airfield on Skira.
Here are a few screens to show you a glimpse of what is instore later.
Video is PC footage captured at 1280×720.
New Older Pictures: