Helios also made us aware about an upcoming video, Coming at the 3rd of July called “Fear and Anticipation”
The image is taken whilst using the FGM-148 Javelin anti-tank guided missile.
Just a few seconds ago Hero PyroMan_Dan found an Inside gaming E3 interview for Operation Flashpoint:DR.
Unfortunately one of the quotes said that they “toned down the realism to make it Fair” but after recent events with Sion’s then I believe this is now changed.
Also to discuss further, please visit here.
ArmA 2 demo allows you to experience the unique gameplay featured in the full version of ArmA 2 including multiplayer, as well as samples of the vast amount of vehicles, weapons and units and realistic environment.
The demo also contains a part of Chernarus terrain, which is based on the real-life landscape.
Well it seems as if Sion has yet again been taking our feedback seriously and the hardcore mode has been altered to the effect of godliness. To see the news please visit here.
Snippit: “You lot are a bunch of masochists but, you’ve got it; the hardcore mode in Operation Flashpoint will contain no HUD/UI elements at all other than radio chatter subtitles. That’s right, no crosshair, no compass, no gun or ammo displays…Nothing…
There will be no objective markers, no bleed meter, no direction of fire indicator, no enemy location highlights and no damage indicators. Nothing!
To show you what we mean, here’s an example for you all taken with the new hardcore settings.”
Yesterday Shaz posted up some more magazine scans for us to drool over. Enjoy!
Released by Helios shortly ago.
“After concerns were raised by numerous members of the community that the USMC troops had incorrectly coloured Modular Tactical Vest’s, the development team have amended the colour to brown to reflect what is currently in use by the USMC.
We have decided to keep the USMC Spec Ops MTV’s as green, to provide some distinction between them and regular USMC troops.
See below for a full rundown of the final USMC & PLA Camo Patterns and body armour.”
First of all, my apologies for the confusion this may have caused.
After speaking to the dev team, I’ve had something clarified to me that invalidates what I said earlier about the definitive no freelook and no TrackIR statement.
It turns out that whilst there is no freelook and no TrackIR for infantry, these features will be available for vehicles.
So to summarize:
- Infantry – No Freelook for all platforms, No TrackIR
- Vehicles – Freelook supported for all platforms for pilot, driver, commander, passenger etc, TrackIR supported
Executive Producer of Operation Flashpoint: Dragon Rising.
First of all, Kudos to the Dev Team for a lot of hard work putting this build together, the reaction from the show floor was consistently positive and the queues were long.
I guess its one thing to play a game and be immersed in it and another thing to watch a recording off the screen of some “dumb COD player” (that would be me thank you very much!) playing this level for the benefit of the many press who came to see it.
Please remember we are now in an intense period of balancing and polish.
- As you all correctly surmised this is a modified version of the intro/tutorial level running on XB360. The thinking behind this was to make something users could pick up and play, we generally had only 10 minutes to demo the game and so needed something more compact. It is not representative of the main campaign missions which are much longer and more atmospheric/tense/dramatically paced
- This mission also has a number of secondary objectives which (if they choose to) the player can attempt, you hear them called out at the beginning
- The demo is absolutely definitely on Assisted (Easy) mode
- We were next to the Lego Rock band stall, nuff said! After day 2 it did begin to grate a little, however by day 3 we’d lost our marbles and were happily dancing and singing along
- These videos do not do our game justice; they are filmed from cameras pointed at a wall-mounted screen, positioned above the screen we were playing on, so the angle wasn;t great. Our game looks beautiful!
- The ‘Russian’ fireteam leader is supposed to be Hispanic! I don’t like his voice either, we are re-recording him!
- Artillery will make a noise as it falls thru the air (if you’re close enough)
- Alex Vestin’s estimates to run the island do not take into account recovery times from sprinting
- Sprinting and jogging animations have been addressed; focal point is now more static whilst still retaining the ‘handheld’ impact of footfalls
- We are still optimising particle effects, smoke grenades and smoke mortars already last much longer (minutes instead of seconds) this would have been easily observed if I had set one off
- Time of day/lighting/colouration/balancing etc. Call it what you will is under constant review
- Reload animations; not final speed
- I enjoy the occasional banana, but I’m more of an apple man
- Darth Eclipse, I recall meeting your dad, he must have been the guy who ‘Had to play this game and report back’
- Artillery times were faster for the demo
- Bottom right of the map = Time of Day
- Everyone has exploding red barrels, and I mean ‘everyone’. (I checked )
- Last comment on the barrels, they are not one shot explosions, often in the demo I would need to fire a couple of bursts to get it to explode
- There is definitely distanced based sound delay, im surprised you didn’t notice it! (must have been the Jackson 5)
- Weapon sway is in, but wasn’t in E3 build
- The build did not lag, I refer you the filming methods
- The guns sound like the real thing, I’ve compared both, trust me. The sound in OF: DR is fantastic, youtube does not do our awesome audio dept justice. The recent sound team updates give you a glimpse at the amazing work they are doing on the game
- Muzzle flash differs for every weapon
- The command radial is 3 layers deep, you only see a fraction of it in the video and it is context sensitive
- If you want to know what hardcore really looks like, look out for an upcoming video dedicated to the hardcore mode
- The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well )
- My personal highlight of E3? Watching half a dozen infinity ward devs queuing to play OF: DR
I hope this info is of use to you, we most certainly do read and discuss the forums (when we have time) please bear that in mind next time your about to press submit I’d like to thank you all for your comments. We try to take as much on board as we can however we are approaching the end of development so time and resource is very precious.
It seems the reaction on the whole has been very positive and this is a real shot in the arm for the whole dev team.
Oh, one more thing, I’ve just been informed we have been nominated for best PC shooter of E3.
Some Unfortunate news from Helios.
Sorry to disappoint some of you, but OFP: DR will not include leaning or support TrackIR.
In fairness OFP1 did not have leaning either. However this poor news for the tactical realism crowd. This means there will be no leaning around trees, walls, defences. All combat will require you to be exposed at the very least your upper body. While this will not be a game killer, it will surly change the dynamics of combat and most likely alienate some of OFP2’s more diehard fans.
It is unfortunate to see such changes to the OFP1 formula. All signs however point to a more engaging FPS experience. However it is the belief of this writer, that OFP1’s greatness stemmed by it’s functionally and the little features.
Little features took what was a open world FPS and turned into a rich killing ground. It’s unfortunate to see, that many of OFP1’s great features will not be in OFP2. We can only presume that there is a issue holding back, leaning and freelook. I would presume texture tearing and perhaps the difficulty of teaching the AI how/where to lean from around cover. I don’t really know. All I do know is APC rides and Helicopter rides are going to be far less enjoyable.
*Freelook refers to Free movement of the players players head from the body, not a spectator camera. I understand there can be some confusion with this term*