Weapon Systems of OFP2
Weaponry
- All weaponry requiring a interface (Example Javelin) will have one. Highly detailed and functional.
- There are over 70 infantry weapons in the game.
Including but not limited to:
- Anti-Tank
- Anti-aircraft
- Shotguns
- Sub-machine guns
- Pistols
- Battle rifles
- Light and Heavy
- Automatic and Semi-automatic
- Assault rifles
- Light and Heavy
- Automatic and Semi-automatic
- Sniper rifles
- Machine guns
- Light and Heavy
These weapons can be attached with scopes and grenade launchers among other things that are not known at this time. Weapon permitting - IE: A Javelin cannot be given a scope.
There are also:
- Mounted machine guns of a few variations.
- // From displayed pictures in the video it looks like the game may include a heavy .50 cal machine gun as well as anti-air machine guns and lastly mounted grenade launchers.
Vehicles
- There are 50 vehicles
- // One would presume 20 a side with 10 being civilian, rebel or neutral units.
- There are air, naval and land units all faithfully simulated.
- Vehicles react to terrain with varying levels of performance.
- Strengths and weaknesses of vehicles are apparent and a strategy element in Operation Flashpoint 2.
- The following elements are supported:
- Crew positions
- All Weapon systems
- With detailed deploying and firing sequences.
- All components
- Passenger positions
- Vehicles are extremely up to date to the current war in Afghanistan.
- Details include ad-hoc modifications to vehicles now used, but outside original specifications.
- Interiors of Vehicles are detailed as possible with the resource allotted to this feature.
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