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	<title>OperationFlashpoint2.org &#187; Promotion</title>
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		<title>Codemasters on Promotion Tour in Germany 10/08/09</title>
		<link>http://operationflashpoint2.org/2009/08/codemasters-on-promotion-tour-in-germany-100809/</link>
		<comments>http://operationflashpoint2.org/2009/08/codemasters-on-promotion-tour-in-germany-100809/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 16:58:49 +0000</pubDate>
		<dc:creator>Tyrokiller</dc:creator>
				<category><![CDATA[New OFP2 Infomation]]></category>
		<category><![CDATA[Embargo]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Tour]]></category>

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		<description><![CDATA[Unfortunantely we can only currently get our hands on a google translated version of the codemasters promotion tour in germany, later we may update a fully translated version for you to read.
On 21.07.09 Codemasters invited to Munich. Christian Szymanski (Product Manager OFP: DR) and Tim Browne (Lead Games Designer OFP: DR) were on promotion tour and [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F08%2Fcodemasters-on-promotion-tour-in-germany-100809%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F08%2Fcodemasters-on-promotion-tour-in-germany-100809%2F" height="61" width="51" title="Codemasters on Promotion Tour in Germany 10/08/09" alt=" Codemasters on Promotion Tour in Germany 10/08/09" /></a></div><p>Unfortunantely we can only currently get our hands on a <a target="_blank" title="google" href="http://www.google.com">google</a> translated version of the codemasters promotion tour in germany, later we may update a fully translated version for you to read.</p>
<blockquote><p>On 21.07.09 Codemasters invited to Munich. <strong>Christian Szymanski</strong> (Product Manager OFP: DR) and <strong>Tim Browne</strong> (Lead Games Designer OFP: DR) were on promotion tour and wanted to <strong>Operation Flashpoint: Dragon Rising</strong> of the German press imagine. <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The presentation should clock at 14:00 on the grounds pathos of the theater will take place.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Despite my almost two hour &#8220;Check Buffer&#8221; I came because of the congestion in front of Munich, until the clock at 14:20.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">But we thought it might good to me. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The idea had not yet begun.</span></p>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> After around a little over 5 minutes then it went even started.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">As first reported Christian Szymanski to speak.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> He explained the present press again what in OFP: DR code and how to master the island of Skira has come.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">I think I must not here all that again auftischen.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">After a few minutes over the word Christian to Tim Browne.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Lucky way Tim speaks English a clean, one can understand him well.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Tim told us that he had us about 3 weeks old computer code, brought his laptop to show wants.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Additionally, stood in the hall but still 3 consoles (two XBOX360 and PS3), with a little 6 weeks old code around (ie, the E3 code).</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">After the presentation, we should ourselves an overview can clean.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Before Tim could go on, came the first question from the audience of a rather famous lady, a well-known print media, according to the minimum requirements.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Tim pondered briefly and said he was not quite sure, but they would have roughly a 2 GHz Dual Core with 1 GB of Ram and at least a 7900 GT&#8217;s.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Then he switches into his notebook DXDIAG to us his system specs to show.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">He had arrived with a T7400.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">So 2 x 2.33GHz, however, with 2 GB Ram and a mobile GeForce Go 7900 GTX.</span></div>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The minimum requirements and recommended system should look like in the rest (this information was material to the press that we are following the presentation on a Schnicke OFP: DR USB stick had received):</span></p>
<table border="0" align="center">
<tbody>
<tr>
<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><strong>Minimum requirement</strong></span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Operating system: Windows XP SP2 or later</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher), DirectX 9.0c</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Sound Card: DirectX Compatible</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Memory: 1 GB</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Hard disk: 8 GB</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Dual Core CPU 2 x 2.4 GHz</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">DVD drive: Dual Layer DVD-ROM</span></td>
</tr>
</tbody>
</table>
<table border="0" align="center">
<tbody>
<tr>
<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><strong>Recommended System</strong></span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Operating system: Windows XP SP2 or later</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">GPU: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Sound Card: DirectX Compatible</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Memory: 2 GB</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Hard disk: 8 GB</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> CPU: Quad Core CPU</span><br />
<span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">Dual Layer DVD-ROM</span> DVD drive: Dual Layer DVD-ROM</span></td>
</tr>
</tbody>
</table>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Accordingly Tim plays with a system that is below the minimum requirements, or they are simply not yet final.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Anyway.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">Nun ging es los.</span> Now it was happening.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Tim invited the first mission, and ran only once a little rum, and showed the vegetation, a few <a title="weapons" href="http://operationflashpoint2.org/weapons/">weapons</a> that he had.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">He told us that as the reload time to reload the weapon, the &#8220;original Times&#8221; meet.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">This is also true of the time, you need to move from its main gun at the secondary weapon (pistol) to change.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">In parallel, he showed us everything.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> And yes, already so adapted as it is.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">So, a little weitergeflitzt we could a few bold columns of smoke, which rose into the sky.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> I must say that this looked really amazing,</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Suddenly a lot to me that Tim and his system is only slightly above the minimum requirements and still had everything ran as smooth. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">In other games, you get the minimum requirements just once a slide show on the screen to see.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Then it went further into the field.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">A few words on their own AI and how they respond, followed. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Funny, I go with my soldiers in the squat or put me out, makes my Fire team exactly after.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> I stand again, they are also on.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Super, it saves you vast amounts of additional commands.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Where we&#8217;re on the subject are command, we could take a look at the chic &#8220;Quick Command&#8221; menu throw.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">This works just great.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> And the best of my AI will do exactly what she says. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">And it immediately.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Those who prefer to navigate over the map, you can do the same.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">simply on the card of their own soldiers mark, right click on the place where he should run and what he should do.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> I send it via &#8220;Move fast&#8221; like the right flank of me I can while he is running, the &#8220;target group&#8221; by holding down the mouse button on a new position, and then stop because he is running out. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The last command he remembers. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">I must therefore not be extrapolated to him again &#8220;move fast&#8221; to say.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">Toll !</span> Toll!</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Enough on the card played, back in the bush.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">After Tim was a little run, we had enemy contact.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">What immediately stands out: the shots in front of us or drive us apart, swirl a little dirt on.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Also you get the acoustically well.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> If it&#8217;s very tight, it gets even a little dirt in front of the bib geknallt.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> That means you will get dirt splashes into his face (which of course, disappear again, but a great effect).</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">This is also true hits.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Is it a shot by the enemy that there is blood spatter on the screen in the field of vision to see.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Links at the bottom of the screen you see your soldier.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Will by the arm as he turns to hit this figure in the red arm and a circular display fills up slowly.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">This means that it is bleeding and your miracles must provide.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">So, off into the cover and pouch SAN consider what each soldier with you.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Thus, you can stop the bleeding (but not cure).</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> So, association to the arm and back into battle.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Now shows the detail amorousness. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Invite your rifle after your example, you&#8217;ll see at your left hand dirt &#8211; and blood spatter.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Not bad.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Ok, now we want the Chinese, but let give pepper.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Since he is ahead, fire!</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The enemy soldier goes to the ground and yells something in their own language around.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> He even writhes on the ground and to escape something around.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Spirited &#8230;</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Time for the thick stuff. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Tim wants us to show Howitzer artillery attack.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> As it became clear that the code is still &#8220;Work in Progress&#8221; is. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The position that Tim wanted to shoot at, moved a few seconds after the request, just the texture of healing after broken.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> No visual or audio impact, schade.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">He admitted that all this is still not quite finished.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Because he is right, then further in the text.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Next went with it with a vehicle mission. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">We tried us as a passenger in a Hummer to go somewhere to let the AI driver drove but simply can not go</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">.</span> Lustig was then in the Außenansicht view that left us with a lobster filled with AI always traveled in a circle, whoops.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Another jeep drove well but the street.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Regardless, it is still &#8220;WiP&#8221;, so Tim went himself as drivers.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Beautiful, that the player first aufmacht the door and not &#8220;ArmA like&#8221; jumps into the locked vehicle, I though.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> But happy too early, and there were no whole initial sequence / animation, but only &#8220;ArmA like&#8221; (ie, character sets, and half-way, &#8220;schwupp&#8221; and is sitting inside).</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Well, at least before he makes the door open.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>I would like at this point yet again on the presentation by Clive Lindop at GC 2008 recall.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>There was a really chic animation to see how a soldier in a Hummer is rising. </em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><em>So, as I could see, the game is not quite as good.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>But here we have probably to wait for the final version.</em></span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Then Tim went off.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Nothing earth.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> With interior view from the window.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> And yes, the &#8220;Free Look&#8221; is possible.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">So you can in the vehicle&#8217;s head spin.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">After 25 meters has felt it already &#8220;plop&#8221;, and we were hit by something heavy.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Then there was the whole lobster cut, we are dead Retrying new Hummer.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> This time, Tim went not quite as far, but rose at a Hummer coming from the wreck (whether it was our wreck, or one of the AI, I can not say). </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">But what I saw: The wreck was not quite so heady from.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> So the textures.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> It certainly fulfilled its purpose, but as I said, so the hammer was not.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> In return, I must say that I am up to this date not a single &#8220;LOD bug&#8221; could detect, so that vehicles in our neighborhood like a Bauklotz would look like, as we know from other games.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Now followed one of the things that interested me most.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The editor is the hobbyhorse of PC users who need extra start in the game and not integrated.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Equal one anticipated.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The editor is super clear and tidy.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Everything is super easy on the map to place, and as a player to define.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">What is good: You can have any of the soldiers on the map placed the look, voice and name. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Then we looked again at the weather.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Various settings such as night, evening, lunchtime.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> The evening settings associated with a cloudy sky saw echt klasse aus.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Then just a flux UH60 Drag &amp; Drop on the card and placed under the same load times and entered losgeflattert.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Toller Sound, from the exterior view, back to the inside and a bit flown.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Yes, you may consider it a good go.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Ah yes, who would like to script, this can be directly in the editor with the LUA scripting language to do so.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">You need to not &#8220;ArmA like&#8221; back to the desktop and in an extra * init, * SQS or file change.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><em>The cards invite the rest of it works: At the top of the screen is a kind of &#8220;Stop&#8221; and &#8220;Play&#8221; button. </em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><em>Do you want to test your map, it pushes the &#8220;play&#8221; button.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>Then comes OFP: DR &#8220;high&#8221; and invites your card.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>Then you are on the card and everything seems like just using Drag &amp; Drop stored.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>Will you return to the editor, it minimizes the game with ALT + ESC and press the &#8220;Stop&#8221; button.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>Then all the current scripts (if you&#8217;ve defined what) stopped and you can continue to tinker.</em></span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Now came another question from the audience.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Same lady, same print medium.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> As it announced with the DLS&#8217;s (ie downloading content) would look like and whether what they cost.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">As he smiled first, is probably not yet thought to question, he said.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> You are not yet quite sure how they want to do. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Depending on the size of the DLC, such as cost.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Codemasters wants to listen to us since.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">If we as the NATO troops want to have, we can get them.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Yes even the German Army would be possible if the community wanted.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> New units such as this would cost money.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Even as new campaigns.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Smaller content such as <a title="weapons" href="http://operationflashpoint2.org/weapons/">weapons</a> or vehicles are not necessarily inevitable.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> The first DLC for OFP: DR want to make any case for free.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">How many DLC&#8217;s then for OFP: DR still follow, or not, would not yet been determined.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Then we came slowly to the end of the performance.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Round one hours, he showed us the content from the game and went very deep into details.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> A clean presentation.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> But now we should ourselves to the controller can clamp.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Tim dismissed us to the buffet and the three standing ready consoles.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Finally, for the first time yourself!</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> So, once I sat down to the first with the leather couch waiting XBOX360. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The well-known from the E3 demo level was loaded and off you went.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Well, not so easy.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> So PC users (who previously only used the keyboard and mouse) an XBOX controller to use, is not so simple.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Bin times until a time rumgeeiert.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">After a few minutes then went already.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Since I&#8217;m a little perfectionist, I am not crash like in the missions, but tried the promised features such as swimming, &#8220;Bullet Penetration&#8221; (ie, shoot through objects), to stained glass windows to shoot and so on, on the tooth to feel.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Does everything!</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Bin with one of my AI guys in a village, into a house.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Have him in a room temperature, then&#8217;m in the next room and there was the wall durchsiebt.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Au ja, I would fire on their own units (oops).</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> So, back in the other room, also there were in the rear wall off Einschußlöcher, clean!</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Now I wanted to go swimming times.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> On the way to the beach a lot to me from afar that the water somehow sterile looked like it did not move.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> After I was right on the beach, I saw that it is still moving.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> However, only very slightly, not as strong as in ArmA.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Now, onto the cliff and down into the water.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Splash.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Go, I swim.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">On my XBOX incidentally ran the game in the German format.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> German speech also.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Hey cool, my boys even cursing in German, if you are wounded!</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> The same also applies to the opponent, but then the curse in local languages, not bad.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Our own work in other AI is already quite reliable.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Was away, flanked. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Good also: When you are out or squats is that you make your fire team, without him extra for that.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Big plus.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> What now was not so great.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> We have worked with a hand grenade destroyed a small wooden house.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> It was only a smoke cloud, and as they moved, it was just a &#8220;skeleton&#8221; da</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">.</span> Nothing earth.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><em>I had after the 2008 GC presentation just a little more expected.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>Clive Lindop told us there that every house destroyed several stages will have.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>Like in the final version will look like to be seen.</em></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <em>But it fulfills its purpose well, so OK.</em></span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><em>Perhaps this was just the house is too small, maybe it&#8217;s different in bigger houses.</em></span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">While we sat there and so zockten, Tim hopped from one interview to the next.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> The guy was simply not tangible.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">So there I spent 2 guys there I have a question with which they should Tim</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">.</span> The question of a &#8220;dedicated server&#8221;.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Come with this release?</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Short at the end of the show were the two guys from the interview with Tim back.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">They told me that the dedicated server does not come with the release.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Only later.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> The server files will not be masters of code itself, but from another company in the order programmed.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">With the release, we will own missions on servers <a target="_blank" href="http://www.quazal.com/"><span style="color: #dce0e2;">http://www.quazal.com</span></a> can host.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Here, it is possible to play your own missions, private sessions to open them and friends lists.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The reason Quazal advantage is that there is a eingbautes ACT (Anti-Cheat Tool) will take place.</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Meanwhile, were almost all the guests away. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">I was one of the last.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">So quick to being Christian and Tim geflitzt and a souvenir photo shoot can be.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Can I imagine? </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Here we are:</span></p>
<p><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Shortly before going, there was still a bold surprise from for every Christian.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Playable code of OFP: DR to go!</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> So I took the code for the PC.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> There are two missions to play through.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Also, the packed code and departure!</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Unfortunately, it is not possible for us pictures and videos directly from the playable code to show. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">But I still go in detail on the code.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">So just read more.</span></p>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <span style="text-decoration: underline;"><strong>First impressions of the OFP: DR PC press code (Build: 1 July, 2009)</strong></span></span> <strong> </strong></p>
<p><strong> </strong></p>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> After another brief 5 hours, I arrived back at home.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> And then ran like nothing on the PC.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> DVD inside, OFPDR.exe start</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">.</span> Na whoops.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Something I had not yet seen.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">A PC game, which is without install directly from DVD, and can immediately start running.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> But no matter immediately to the first mission and started to play.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Well guys, at this point, I am bad because I have no details about the missions would like to tell you. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">The voltage should be kept so, gell?</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> I would not have any Missonsabläufe write, because the whole still is not quite final</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">.</span> Included were two missions ( &#8220;Rissing Dragon&#8221; and &#8220;United we stand&#8221;)</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">.</span> But what I do will make you a kind of feature list and to present an overall impression.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Here is the first feature list with the points you might be interested:</span></p>
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<td style="width: 500px;"><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><strong>General Overview:</strong></span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° An infantry and a SpecOps campaign</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° Total 11 missions (each with additional, optional sub-missions)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° 66 <a title="weapons" href="http://operationflashpoint2.org/weapons/">weapons</a>, 23 vehicles (land and sea), 6 helicopters (3xPLA, 3xUSMC)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° There is Gore, so &#8220;meat lumps&#8221; when a large explosive charge detonated at a soldier (body parts, but you will not &#8220;shoot&#8221; you can)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° OFP: DR than Multilanguage DVD (ie a single Uncut version is available on DVD, which in 5 different languages can be played)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° The game uses the Havok physics engine</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° Voice over IP is supported</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° OFP: DR is the SECUROM use copy protection (so at least the press is protected DVD)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <strong>Positive noticed:</strong></span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° it is Thermalview on night vision equipment for infantry type (looks great at night!)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° Free Look inside vehicles is possible, albeit somewhat cumbersome</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° if you run too long you can hear even the pulse / heart rate (of course, will be slower)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° noise change depending on the substrate (eg, pebbles on the beach, normal soil)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° wanders a bush (or AI), there&#8217;s a Raschelgeräusch (thrills!)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° You can use the Action button on almost every object rise / climb</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° Super <a title="Weapons" href="http://operationflashpoint2.org/weapons/">Weapons</a> Animations (assembling, loading eg Javelin, which is the hammer!)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° columns of smoke and the sky look great, very well animated</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° The enemy AI heal each other (I thought spinne when I decided on an opponent, much to the ground, bent, because not yet dead, his mate came and healed him again)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° If your AI is not as seriously injured, it can also heal yourself (it looks like the AI itself injects a syringe)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° YOUR AI uses cover moving slowly through the APC and is covered in the &#8220;slipstream&#8221; to the opponents (krass)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° It is parallel to the normal open doors also occur!</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">° </span>CI independently run by (freshly broken) house ruins and remains of wall uses as cover</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° CI can send in buildings and possibly open their own doors</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° time pressure is only partially within a Mission to milestones (E3 Demo Mission: the radar must be destroyed under pressure of time, then there are other primary and secondary objectives, where there are no time pressures, there</span></td>
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</tbody>
</table>
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<tbody>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><strong>Negative noticed:</strong></span></td>
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<td></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° You can repair the vehicle (similar FarCry2, too easy)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° tires can zerschießen (does not yet ride out WiP?)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° &#8220;Leaning&#8221; there is (contrary to the statement of Helios, but you can not make myself. But I have my AI and AI opponents saw the Leaning to houses made Ecker)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° &#8220;high resolution&#8221; cockpit textures in the PC version but nothing to see (a pity)</span></td>
</tr>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° water surface animation is a little to be desired</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° Trees do not go broke, not even if you set a bomb underneath the tree lights (a shame, it was promised that hopefully will change as one more thing)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° It is no harm if one feeds a fire (eg burning wreck)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">° It is its own feet in the 1st person view does not see (from the door so it gets a little strange, because one does not walk)</span></td>
</tr>
</tbody>
</table>
</div>
</div>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> <span style="text-decoration: underline;"><strong>Overall impression</strong></span></span> <strong> </strong></p>
<p><strong> </strong></p>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Yes, this game has to have feathers.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">ABER: </span>This game is already a pagan fun</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span class="google-src-text" style="TEXT-ALIGN: left; DIRECTION: ltr">.</span> When you consider that the game until October to come, it is amazing round.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> I did not have a performance drop, not a single LOD bug.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> Except for a few minor things (see: not destructible trees, impact on driving after tire weft) is the part of some very, very much better from the &#8220;feeling&#8221; that, as other products, in a supposedly &#8220;final / finished&#8221; state linger on my hard drive.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">Codemasters should have time available for meaningful use bugfixing will OFP: DR tactical shooter par excellence.</span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> And one more thing: when their time alone can see, as your soldier composed the Javelin or nachlädt, you will see who is closer to a semi-realistic tactical shooter is off.</span> <span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">No trace of CoD or BF feeling. <strong>Operation Flashpoint: Dragon Rising,</strong> you can come!</span></p>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"><span style="text-decoration: underline;"><strong>Conclusion and additional information</strong></span></span> <strong> </strong></p>
<p><strong> </strong></div>
</div>
</div>
</div>
</blockquote>
<div><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">As you&#8217;ve read above, the press event was held in Munich on 21.07.09 instead. </span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }">A day earlier, there was also an event in Hambug, where our community manager <strong>Mukor</strong> and our partners from the <strong>ESL</strong> were present, the love <strong>Defender.</strong></span><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> It squeezed together with Mukor also some information from Tim out, I do not wish to deny.</span></p>
<table class="bodyline" border="0" width="500" align="center">
<tbody>
<tr>
<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> ° Because of the <strong>ACT</strong> (Anti-Cheat Tools), it will be on the <strong>JIP</strong> Quazal <strong>not</strong> give (ie, embarking in ongoing missions), it is called &#8220;Ur-OFP like&#8221; running sessions with waiting in the lobby</span></td>
</tr>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> ° If the dedicated server, then without the ACT (whether it then JIP there, we do not know)</span></td>
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<tr>
<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> ° For Mapper / Scripter will find small tutorials and videos on the master page code</span></td>
</tr>
<tr>
<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> ° For the time being it will release only 4 MP maps give (game are not known)</span></td>
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<td><span onmouseover="function onmouseover() { _tipon(this) }" onmouseout="function onmouseout() { _tipoff() }"> ° Approximately one week after release it will be the first to DLC (free) which also contain maps (funny a day later in Munich were the details of the DLC is not so precise and concrete, see above)</span></td>
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</tbody>
</table>
<p>Above is the full version posted by <a target="_blank" href="http://community.codemasters.com/forum/member.php?u=2770137">Illuminator</a> on <a target="_blank" href="http://www.operationflashpoint-dr.info">www.operationflashpoint-dr.info</a>.</div>
<div>English Discussion can be found <a target="_blank" href="http://community.codemasters.com/forum/showthread.php?t=371354">here</a>.</div>
<div>Pictures from flashpoint.dr can be found on our <a target="_blank" title="flickr" href="http://www.flickr.com/photos/29306805@N08/">flickr</a> page.</div>]]></content:encoded>
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		<title>50 percent server discount at gameservers.com</title>
		<link>http://operationflashpoint2.org/2009/07/50-percent-server-discount-at-gameserverscom/</link>
		<comments>http://operationflashpoint2.org/2009/07/50-percent-server-discount-at-gameserverscom/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 16:25:14 +0000</pubDate>
		<dc:creator>ubermachtig</dc:creator>
				<category><![CDATA[Server Infomation]]></category>
		<category><![CDATA[Discount]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GameServers]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Servers]]></category>
		<category><![CDATA[Sponsor]]></category>

		<guid isPermaLink="false">http://operationflashpoint2.org/?p=216</guid>
		<description><![CDATA[Are you seriously planning to buy a good quality gameserver for your favourite game, but waiting for the right offer? Gameservers.com can help you!
For a short period of time, you&#8217;ll have the ability to hire a gameserver for 50 percent less in the first month. You&#8217;d have to be quick with it, though, the offer [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F07%2F50-percent-server-discount-at-gameserverscom%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F07%2F50-percent-server-discount-at-gameserverscom%2F" height="61" width="51" title="50 percent server discount at gameservers.com" alt=" 50 percent server discount at gameservers.com" /></a></div><p>Are you seriously planning to buy a good quality gameserver for your favourite game, but waiting for the right offer? <a target="_blank" href="http://www.gameservers.com/?ref=1627203" target="_blank">Gameservers.com</a> can help you!</p>
<p>For a short period of time, you&#8217;ll have the ability to hire a gameserver for 50 percent less in the first month. You&#8217;d have to be quick with it, though, the offer only lasts the upcoming two days.</p>
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<ul>
<li>Premium Hardware</li>
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<p><a target="_blank" title="Gameservers.com" href="http://www.gameservers.com/?ref=1627203" target="_blank">Gameservers.com&#8217;s</a> servers are capable of handling ALL popular games and you&#8217;re not only buying a high quality product, but you&#8217;re also supporting our sponsor.</p>
<p><a target="_blank" title="The offer" href="http://www.gameservers.com/?ref=1627203" target="_self"><img class="aligncenter" src="http://www.gameservers.com/images/specials/july.jpg" alt="The special offer" title="50 percent server discount at gameservers.com" /></a></p>]]></content:encoded>
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