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	<title>OperationFlashpoint2.org &#187; Fear and anticipation</title>
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		<title>Things To Notice In Fear And Anticipation</title>
		<link>http://operationflashpoint2.org/2009/07/things-to-notice-in-fear-and-anticipation/</link>
		<comments>http://operationflashpoint2.org/2009/07/things-to-notice-in-fear-and-anticipation/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 15:22:39 +0000</pubDate>
		<dc:creator>Sir. Polaris</dc:creator>
				<category><![CDATA[New Screenshots]]></category>
		<category><![CDATA[Fear and anticipation]]></category>
		<category><![CDATA[PhilipLarkin]]></category>

		<guid isPermaLink="false">http://operationflashpoint2.org/?p=219</guid>
		<description><![CDATA[A Guest News Article by PhilipLarkin. Edited by OFP2.ca for readability and corrections. (9 images)
&#8212;&#8212;&#8212;&#8212;&#8211;
Hello,
I am PhilipLarkin. I was bored so I watched the new trailer over and over, snapped some pics, and put some pointers on. Enjoy!


Here, in red, you can see black clouds. These move at a slower pace then the &#8217;sky&#8217; behind [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F07%2Fthings-to-notice-in-fear-and-anticipation%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F07%2Fthings-to-notice-in-fear-and-anticipation%2F" height="61" width="51" title="Things To Notice In Fear And Anticipation" alt=" Things To Notice In Fear And Anticipation" /></a></div><p>A Guest News Article by <a target="_blank" class="bigusername" href="http://community.codemasters.com/forum/member.php?u=2959307">PhilipLarkin</a><span class="bigusername">. Edited by <strong>OFP2.ca </strong>for readability and corrections. (9 images)<br />
</span>&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Hello,</p>
<p>I am PhilipLarkin. I was bored so I watched the new trailer over and over, snapped some pics, and put some pointers on. Enjoy!</p>
<p><span id="more-219"></span></p>
<p><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_1" href="http://www.flickr.com/photos/sir_polaris/3698236966/"><img class="aligncenter" src="http://farm3.static.flickr.com/2668/3698236966_4143dfb762.jpg" alt="PL_1" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">Here, in red, you can see black clouds. These move at a slower pace then the &#8217;sky&#8217; behind it. Notice how well hidden the moon is. The cloud layers cast shadows, it was shown in 2008 @ i34  mechanics of the Ego engine.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_2" href="http://www.flickr.com/photos/sir_polaris/3697427219/"><img class="aligncenter" src="http://farm4.static.flickr.com/3658/3697427219_63b90c52ff.jpg" alt="PL_2" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">A rubbish shot, but if you watch the video, it seems like the man driving the truck moves his head slightly, meaning there might not be stiff models in cars, like in Arma II. The yellow arrow just points to a weird shadow.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_3" href="http://www.flickr.com/photos/sir_polaris/3697427941/"><img class="aligncenter" src="http://farm4.static.flickr.com/3515/3697427941_5bc338dc7e.jpg" alt="PL_3" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">He sees you! Notice, in yellow, the awesome shadow, and another PLA dude. Seems the stealth mechanics of this game work well.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_4" href="http://www.flickr.com/photos/sir_polaris/3698239242/"><img class="aligncenter" src="http://farm4.static.flickr.com/3419/3698239242_8e331eae3e.jpg" alt="PL_4" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">When you fire, all the screen blurs, and focuses on the smoke. Admire the awesome blood mist, and the possible sound of the shells hitting the floor.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_5" href="http://www.flickr.com/photos/sir_polaris/3697429747/"><img class="aligncenter" src="http://farm4.static.flickr.com/3654/3697429747_11baa30f5d.jpg" alt="PL_5" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">The red outlines <a title="the PLA" href="http://operationflashpoint2.org/the-pla/">the PLA</a> soldier&#8217;s gun. It seems to be on the gound, away from his body/hand, leading me to think guns are indepentant, and have physics, unlike some games where they are stuck to people&#8217;s fingers.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_6" href="http://www.flickr.com/photos/sir_polaris/3698241082/"><img class="aligncenter" src="http://farm4.static.flickr.com/3560/3698241082_48e1f4ee7d.jpg" alt="PL_6" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">Those yellow things look a bit like bullets, or the start of tracers. I dunno; it seems important =P</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_7" href="http://www.flickr.com/photos/sir_polaris/3698241792/"><img class="aligncenter" src="http://farm4.static.flickr.com/3637/3698241792_3c6a2fa8e0.jpg" alt="PL_7" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">Showing some of the terrain that the devs keep going on about. Maybe this is the volcano?</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_8" href="http://www.flickr.com/photos/sir_polaris/3697432113/"><img class="aligncenter" src="http://farm4.static.flickr.com/3451/3697432113_bbac87b8c8.jpg" alt="PL_8" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">From this high up, there looks like a drop in detail along the ground, and it just seems like a layer of green. By the tree trunks, it really looks bland.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a target="_blank" class="tt-flickr tt-flickr-Medium" title="PL_9" href="http://www.flickr.com/photos/sir_polaris/3697432981/"><img class="aligncenter" src="http://farm3.static.flickr.com/2441/3697432981_e2bc9b6f69.jpg" alt="PL_9" width="500" height="313" title="Things To Notice In Fear And Anticipation" /></a></p>
<p style="text-align: center;">Closer, however, and the detail seems to have returned, the ground/road looking much more real. Notice, in yellow, the nice cockpit.</p>
<p style="text-align: left;">
<p style="text-align: left;">I am PhilipLarkin. And THIS IS SPARTA!<br />
Goodnight!</p>]]></content:encoded>
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		</item>
		<item>
		<title>Fear and anticipation</title>
		<link>http://operationflashpoint2.org/2009/07/fear-and-anticipation/</link>
		<comments>http://operationflashpoint2.org/2009/07/fear-and-anticipation/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 16:38:36 +0000</pubDate>
		<dc:creator>Tyrokiller</dc:creator>
				<category><![CDATA[New Video]]></category>
		<category><![CDATA[Fear and anticipation]]></category>
		<category><![CDATA[Hardcore]]></category>
		<category><![CDATA[Improvements]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://operationflashpoint2.org/?p=217</guid>
		<description><![CDATA[This new video seems to show some nice footage of the game itself and is split between gameplay and cinematics (According to that told to us by helios)  although containing some problems such as the clouds moving too fast the game itself seems to have made a few improvements in the graphical department.
Of which are:

Grass [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F07%2Ffear-and-anticipation%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F07%2Ffear-and-anticipation%2F" height="61" width="51" title="Fear and anticipation" alt=" Fear and anticipation" /></a></div><p>This <a title="new video" href="http://operationflashpoint2.org/category/new-video/">new video</a> seems to show some nice footage of the game itself and is split between gameplay and cinematics (According to that told to us by helios)  although containing some problems such as the clouds moving too fast the game itself seems to have made a few improvements in the graphical department.</p>
<p>Of which are:</p>
<ul>
<li>Grass render distance improved.</li>
<li>Glow around friendlies and enemies seems to have been removed.</li>
</ul>
<p>Besides these we are hoping that CM (As shown before) will fix all of the issues present. Below is the video and below that is the thread to talk about the <a title="new video" href="http://operationflashpoint2.org/category/new-video/">new video</a> and possibly relay any issues regarding it also:</p>
<p><a target="_blank" href="http://uk.gamespot.com/pc/action/operationflashpoint2/video/6212876/operation-flashpoint-dragon-rising-fear-and-anticipation-trailer">Video<br />
</a></p>
<p><a target="_blank" href="http://community.codemasters.com/forum/showthread.php?t=363946">Thread</a></p>]]></content:encoded>
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