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	<title>OperationFlashpoint2.org &#187; 411mania</title>
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		<title>Question and Answer with Tim Brown</title>
		<link>http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/</link>
		<comments>http://operationflashpoint2.org/2009/09/question-and-answer-with-tim-brown/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 15:19:30 +0000</pubDate>
		<dc:creator>ubermachtig</dc:creator>
				<category><![CDATA[New OFP2 Infomation]]></category>
		<category><![CDATA[411mania]]></category>
		<category><![CDATA[Answer]]></category>
		<category><![CDATA[CoD]]></category>
		<category><![CDATA[Gamedesigner]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Question]]></category>
		<category><![CDATA[Senior]]></category>
		<category><![CDATA[Shaz]]></category>
		<category><![CDATA[Tim brown]]></category>
		<category><![CDATA[Tim Browne]]></category>

		<guid isPermaLink="false">http://operationflashpoint2.org/?p=457</guid>
		<description><![CDATA[Thanks to community member Shaz73, A new Question and Answer session with Tim Brown (Senior game designer) was found on www.411mania.com.
A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it&#8217;s still worth a read:
Q. An inevitable question &#8211; how did you approach providing the [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F09%2Fquestion-and-answer-with-tim-brown%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Foperationflashpoint2.org%2F2009%2F09%2Fquestion-and-answer-with-tim-brown%2F" height="61" width="51" title="Question and Answer with Tim Brown" alt=" Question and Answer with Tim Brown" /></a></div><p>Thanks to community member <strong>Shaz73</strong>, A new Question and Answer session with Tim Brown (Senior game designer) was found on <a target="_blank" title="411 Mania" href="http://www.411mania.com/games/news/114956/Operation-Flashpoint:-Dragon-Rising-Q&amp;A.htm" target="_blank">www.411mania.com</a>.</p>
<p>A total of 5 questions where asked to Tim Brown. Most info will sound familiar for most of you, but it&#8217;s still worth a read:</p>
<blockquote><p><strong>Q. An inevitable question &#8211; how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?</strong></p>
<p>A. <em>We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of <a title="weapons" href="http://operationflashpoint2.org/weapons/">weapons</a>, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we&#8217;re incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.</em></p></blockquote>
<p>Tim Browne also stated &#8220;Call of Duty: Modern Warfare is a good game in its class, but did in no way affect Operation Flashpoint: Dragon Rising&#8221;</p>
<p>The original post from <strong>Shaz73 </strong>can be found <a target="_blank" title="Shaz's post" href="http://community.codemasters.com/forum/showpost.php?p=5576583&amp;postcount=1" target="_blank">here</a></p>
<p>The original Q&amp;A with Tim Browne can be found <a target="_blank" title="Mania 411" href="http://www.411mania.com/games/news/114956/Operation-Flashpoint:-Dragon-Rising-Q&amp;A.htm" target="_blank">here</a></p>]]></content:encoded>
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