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Feb
27
2009
0
360

We are up on Xfire!

It’s Official Operation Flashpoint’s Official Forum’s Community Group is now live on XFIRE’s clan page.

XFIRE featured clan OFP2

Written by Sir. Polaris in: Xfire Group | Tags: ,
Feb
26
2009
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360
Feb
25
2009
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360

Operation Flashpoint (OFP2) Fact Sheet

Today I requested marketing information from Helios so that I may be better apt to promote OFP2 to Codemasters marketing standards in the near future. With Helios permission I have made available the document for your viewing pleasure. It’s nothing major, but could be useful to some one who may wish to make a fansite, or promote OFP2. So in the spirit of community growth and development – enjoy!

Operation Flashpoint (OFP2) Fact Sheet [FEB_09]

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Written by Sir. Polaris in: New OFP2 Infomation | Tags: ,
Feb
25
2009
0
360

OFP:DR wins Xfire clan of the month

It is with great pleasure that I announce that overnight (for North America), the Heroes of OFP2 (The Community Forum Group) won the Xfire Clan of the month.

This is a great achievement for OFP2, and the community behind it. My thanks thanks go to everyone who made this happen!

Also a thanks to Helios and the CM producer for the heads up,

View: Xfire’s Email announcement
View: Original Post that won it
Go to: The Xfire Group Page

I would like to remind everyone to keep promoting day to day. Don’t see this achievement as a end or a time to let up promoting community growth and development. A large strong Xfire benefits us all – it’s a great show of community power and strength. Not to mention a great tool for events, instant messaging and stat collection. It will also be the staging ground for the community servers and ingame events.

So keep it bookmarked. I’m working on getting a server inbound, I’m just trying to get enough ‘image’ to convince people to donate a $400 USD a month server to a gaming group.

Written by Sir. Polaris in: Community Related News, Xfire Group | Tags: , ,
Feb
24
2009
0
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Two more Previews – TeamXbox, PS3 Extreme

Two more previews surfaced today, one from TeamXbox and another from PS3 Extreme.

PS3 Extreme: Operation Flashpoint: Dragon Rising Preview
Team Xbox: Operation Flashpoint: Dragon Rising Hands-on (Xbox 360)

Written by Sir. Polaris in: New OFP2 Infomation | Tags: ,
Feb
24
2009
1
360

Helios speaks about unit numbers under command

There has been alot of talk and moaning regarding the perceived notion of having only 4 units under your command with no ability to expand this number. Helios today clarified the information presented in the UGO preview and the public view generated from the EGO preview.

Hi all,

I just wanted to clarify that in Operation Flashpoint: Dragon Rising the player will be able to command not just the one 4 man fireteam as was said in the UGO preview, but as a squad leader multiple fireteams.

Source: Helios CM Official Forums

Written by Sir. Polaris in: New OFP2 Infomation | Tags: ,
Feb
23
2009
0
360

UGO hands On preview of OFP2

The preview is only 4 paragraphs and is fairly scalding of OFP2’s gameplay. They speak of bulky controls, bland environments and buildings and a appeal to the causal market.

View: Ugo Hands-On Preview of OFP2

Written by Sir. Polaris in: New OFP2 Infomation | Tags: ,
Feb
23
2009
0
360

Helios speaks of difficulty modes

Just posted, Helios speaks of the difficulty modes found in Operation Flashpoint 2.

Hi all,

I’ve commented about this briefly in a couple of threads, but I’m a bit concerned that these comments are being missed so thought I’d start a new thread smile Helios speaks of difficulty modes

I’ve noticed that quite a few of you have raised some concerns that the latest OFP: DR EGO tech video shows the presence of such things as directional hit indicators, crosshairs that change colour when hovering over friendly/hostile units and even crosshairs in general. I just want to allay some of your fears and confirm to you that after speaking to the devs the level of difficulty you choose will help drive the amount of on-screen gameplay helpers that the player will receive, and that the game will have a “hard” mode where there will be a minimal number of HUD elements onscreen.

Coupled with the great advances in enemy AI in the game and I’m sure you will find the “hard” mode in OFP: DR more than a challenge.

Source: Difficulty Modes in OFP: DR

Written by Sir. Polaris in: Community Related News, New OFP2 Infomation | Tags: ,
Feb
23
2009
0
360

Bastardize your favorite OFP2 Dev!

We all have free time and we are all avoiding work, so why not put this extra time to good use and destroy the public image of your favourite OFP2 developer.

Codemasters is allways up for a good laugh and we as a community are always ready to provide.

So fire up Photoshop, Gimp, Paintshop or MS paint and have at her!

To Partispate

View more to view the current submissions.

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Written by Sir. Polaris in: Offtopic Event | Tags: , , ,
Feb
22
2009
0
360

3DJuegos Preview

This is a older preview (January 14, 2009) but one not known to the general public. This is a heads up notice of its existence. The preview is just a general review of the authors knowledge on the game. It’s nothing detailed like the post Feb/20th previews

Thanks to ArmaVSFlashpoint for finding this preview,
View: 3dJuegos Preview

Written by Sir. Polaris in: New OFP2 Infomation | Tags: ,

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