Today I requested marketing information from Helios so that I may be better apt to promote OFP2 to Codemasters marketing standards in the near future. With Helios permission I have made available the document for your viewing pleasure. It’s nothing major, but could be useful to some one who may wish to make a fansite, or promote OFP2. So in the spirit of community growth and development – enjoy!
It is with great pleasure that I announce that overnight (for North America), the Heroes of OFP2 (The Community Forum Group) won the Xfire Clan of the month.
This is a great achievement for OFP2, and the community behind it. My thanks thanks go to everyone who made this happen!
Also a thanks to Helios and the CM producer for the heads up,
I would like to remind everyone to keep promoting day to day. Don’t see this achievement as a end or a time to let up promoting community growth and development. A large strong Xfire benefits us all – it’s a great show of community power and strength. Not to mention a great tool for events, instant messaging and stat collection. It will also be the staging ground for the community servers and ingame events.
So keep it bookmarked. I’m working on getting a server inbound, I’m just trying to get enough ‘image’ to convince people to donate a $400 USD a month server to a gaming group.
Two more previews surfaced today, one from TeamXbox and another from PS3 Extreme.
PS3 Extreme: Operation Flashpoint: Dragon Rising Preview
Team Xbox: Operation Flashpoint: Dragon Rising Hands-on (Xbox 360)
There has been alot of talk and moaning regarding the perceived notion of having only 4 units under your command with no ability to expand this number. Helios today clarified the information presented in the UGO preview and the public view generated from the EGO preview.
I just wanted to clarify that in Operation Flashpoint: Dragon Rising the player will be able to command not just the one 4 man fireteam as was said in the UGO preview, but as a squad leader multiple fireteams.
Source: Helios CM Official Forums
Just posted, Helios speaks of the difficulty modes found in Operation Flashpoint 2.
I’ve commented about this briefly in a couple of threads, but I’m a bit concerned that these comments are being missed so thought I’d start a new thread
I’ve noticed that quite a few of you have raised some concerns that the latest OFP: DR EGO tech video shows the presence of such things as directional hit indicators, crosshairs that change colour when hovering over friendly/hostile units and even crosshairs in general. I just want to allay some of your fears and confirm to you that after speaking to the devs the level of difficulty you choose will help drive the amount of on-screen gameplay helpers that the player will receive, and that the game will have a “hard” mode where there will be a minimal number of HUD elements onscreen.
Coupled with the great advances in enemy AI in the game and I’m sure you will find the “hard” mode in OFP: DR more than a challenge.
Source: Difficulty Modes in OFP: DR
We all have free time and we are all avoiding work, so why not put this extra time to good use and destroy the public image of your favourite OFP2 developer.
Codemasters is allways up for a good laugh and we as a community are always ready to provide.
So fire up Photoshop, Gimp, Paintshop or MS paint and have at her!
- Remember to keep it within the rules of the forums
- When finished
View more to view the current submissions.
This is a older preview (January 14, 2009) but one not known to the general public. This is a heads up notice of its existence. The preview is just a general review of the authors knowledge on the game. It’s nothing detailed like the post Feb/20th previews
Thanks to ArmaVSFlashpoint for finding this preview,
View: 3dJuegos Preview